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Diffstat (limited to 'intern/cycles/kernel/kernel_path.h')
-rw-r--r--intern/cycles/kernel/kernel_path.h18
1 files changed, 8 insertions, 10 deletions
diff --git a/intern/cycles/kernel/kernel_path.h b/intern/cycles/kernel/kernel_path.h
index 82cad788eb0..fc32201596f 100644
--- a/intern/cycles/kernel/kernel_path.h
+++ b/intern/cycles/kernel/kernel_path.h
@@ -119,9 +119,7 @@ ccl_device void kernel_path_indirect(KernelGlobals *kg,
shader_setup_from_volume(kg,
&volume_sd,
- &volume_ray,
- state->bounce,
- state->transparent_bounce);
+ &volume_ray);
kernel_volume_decoupled_record(kg,
state,
&volume_ray,
@@ -252,11 +250,9 @@ ccl_device void kernel_path_indirect(KernelGlobals *kg,
shader_setup_from_ray(kg,
&sd,
&isect,
- ray,
- state->bounce,
- state->transparent_bounce);
+ ray);
float rbsdf = path_state_rng_1D_for_decision(kg, rng, state, PRNG_BSDF);
- shader_eval_surface(kg, &sd, rbsdf, state->flag, SHADER_CONTEXT_INDIRECT);
+ shader_eval_surface(kg, &sd, state, rbsdf, state->flag, SHADER_CONTEXT_INDIRECT);
#ifdef __BRANCHED_PATH__
shader_merge_closures(&sd);
#endif
@@ -366,6 +362,7 @@ ccl_device void kernel_path_indirect(KernelGlobals *kg,
&bssrdf_u, &bssrdf_v);
subsurface_scatter_step(kg,
&sd,
+ state,
state->flag,
sc,
&lcg_state,
@@ -481,6 +478,7 @@ ccl_device bool kernel_path_subsurface_scatter(
&ss_isect,
hit,
sd,
+ state,
state->flag,
sc,
false);
@@ -684,7 +682,7 @@ ccl_device float4 kernel_path_integrate(KernelGlobals *kg, RNG *rng, int sample,
VolumeSegment volume_segment;
ShaderData volume_sd;
- shader_setup_from_volume(kg, &volume_sd, &volume_ray, state.bounce, state.transparent_bounce);
+ shader_setup_from_volume(kg, &volume_sd, &volume_ray);
kernel_volume_decoupled_record(kg, &state,
&volume_ray, &volume_sd, &volume_segment, heterogeneous);
@@ -774,9 +772,9 @@ ccl_device float4 kernel_path_integrate(KernelGlobals *kg, RNG *rng, int sample,
/* setup shading */
ShaderData sd;
- shader_setup_from_ray(kg, &sd, &isect, &ray, state.bounce, state.transparent_bounce);
+ shader_setup_from_ray(kg, &sd, &isect, &ray);
float rbsdf = path_state_rng_1D_for_decision(kg, rng, &state, PRNG_BSDF);
- shader_eval_surface(kg, &sd, rbsdf, state.flag, SHADER_CONTEXT_MAIN);
+ shader_eval_surface(kg, &sd, &state, rbsdf, state.flag, SHADER_CONTEXT_MAIN);
/* holdout */
#ifdef __HOLDOUT__