diff options
Diffstat (limited to 'intern/cycles/kernel/kernel_path.h')
-rw-r--r-- | intern/cycles/kernel/kernel_path.h | 18 |
1 files changed, 8 insertions, 10 deletions
diff --git a/intern/cycles/kernel/kernel_path.h b/intern/cycles/kernel/kernel_path.h index 82cad788eb0..fc32201596f 100644 --- a/intern/cycles/kernel/kernel_path.h +++ b/intern/cycles/kernel/kernel_path.h @@ -119,9 +119,7 @@ ccl_device void kernel_path_indirect(KernelGlobals *kg, shader_setup_from_volume(kg, &volume_sd, - &volume_ray, - state->bounce, - state->transparent_bounce); + &volume_ray); kernel_volume_decoupled_record(kg, state, &volume_ray, @@ -252,11 +250,9 @@ ccl_device void kernel_path_indirect(KernelGlobals *kg, shader_setup_from_ray(kg, &sd, &isect, - ray, - state->bounce, - state->transparent_bounce); + ray); float rbsdf = path_state_rng_1D_for_decision(kg, rng, state, PRNG_BSDF); - shader_eval_surface(kg, &sd, rbsdf, state->flag, SHADER_CONTEXT_INDIRECT); + shader_eval_surface(kg, &sd, state, rbsdf, state->flag, SHADER_CONTEXT_INDIRECT); #ifdef __BRANCHED_PATH__ shader_merge_closures(&sd); #endif @@ -366,6 +362,7 @@ ccl_device void kernel_path_indirect(KernelGlobals *kg, &bssrdf_u, &bssrdf_v); subsurface_scatter_step(kg, &sd, + state, state->flag, sc, &lcg_state, @@ -481,6 +478,7 @@ ccl_device bool kernel_path_subsurface_scatter( &ss_isect, hit, sd, + state, state->flag, sc, false); @@ -684,7 +682,7 @@ ccl_device float4 kernel_path_integrate(KernelGlobals *kg, RNG *rng, int sample, VolumeSegment volume_segment; ShaderData volume_sd; - shader_setup_from_volume(kg, &volume_sd, &volume_ray, state.bounce, state.transparent_bounce); + shader_setup_from_volume(kg, &volume_sd, &volume_ray); kernel_volume_decoupled_record(kg, &state, &volume_ray, &volume_sd, &volume_segment, heterogeneous); @@ -774,9 +772,9 @@ ccl_device float4 kernel_path_integrate(KernelGlobals *kg, RNG *rng, int sample, /* setup shading */ ShaderData sd; - shader_setup_from_ray(kg, &sd, &isect, &ray, state.bounce, state.transparent_bounce); + shader_setup_from_ray(kg, &sd, &isect, &ray); float rbsdf = path_state_rng_1D_for_decision(kg, rng, &state, PRNG_BSDF); - shader_eval_surface(kg, &sd, rbsdf, state.flag, SHADER_CONTEXT_MAIN); + shader_eval_surface(kg, &sd, &state, rbsdf, state.flag, SHADER_CONTEXT_MAIN); /* holdout */ #ifdef __HOLDOUT__ |