diff options
Diffstat (limited to 'intern/cycles/kernel/kernel_path_surface.h')
-rw-r--r-- | intern/cycles/kernel/kernel_path_surface.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/intern/cycles/kernel/kernel_path_surface.h b/intern/cycles/kernel/kernel_path_surface.h index 7700abfbdae..81526b0ba7a 100644 --- a/intern/cycles/kernel/kernel_path_surface.h +++ b/intern/cycles/kernel/kernel_path_surface.h @@ -50,7 +50,7 @@ ccl_device void kernel_branched_path_surface_connect_light(KernelGlobals *kg, RN path_branched_rng_2D(kg, &lamp_rng, state, j, num_samples, PRNG_LIGHT_U, &light_u, &light_v); LightSample ls; - light_select(kg, i, light_u, light_v, sd->P, &ls, false); + light_select(kg, i, light_u, light_v, sd->P, &ls); if(direct_emission(kg, sd, &ls, &light_ray, &L_light, &is_lamp, state->bounce, state->transparent_bounce)) { /* trace shadow ray */ @@ -82,7 +82,7 @@ ccl_device void kernel_branched_path_surface_connect_light(KernelGlobals *kg, RN light_t = 0.5f*light_t; LightSample ls; - light_sample(kg, light_t, light_u, light_v, sd->time, sd->P, &ls, false); + light_sample(kg, light_t, light_u, light_v, sd->time, sd->P, &ls); if(direct_emission(kg, sd, &ls, &light_ray, &L_light, &is_lamp, state->bounce, state->transparent_bounce)) { /* trace shadow ray */ @@ -103,7 +103,7 @@ ccl_device void kernel_branched_path_surface_connect_light(KernelGlobals *kg, RN path_state_rng_2D(kg, rng, state, PRNG_LIGHT_U, &light_u, &light_v); LightSample ls; - light_sample(kg, light_t, light_u, light_v, sd->time, sd->P, &ls, false); + light_sample(kg, light_t, light_u, light_v, sd->time, sd->P, &ls); /* sample random light */ if(direct_emission(kg, sd, &ls, &light_ray, &L_light, &is_lamp, state->bounce, state->transparent_bounce)) { @@ -200,7 +200,7 @@ ccl_device_inline void kernel_path_surface_connect_light(KernelGlobals *kg, RNG #endif LightSample ls; - light_sample(kg, light_t, light_u, light_v, sd->time, sd->P, &ls, false); + light_sample(kg, light_t, light_u, light_v, sd->time, sd->P, &ls); if(direct_emission(kg, sd, &ls, &light_ray, &L_light, &is_lamp, state->bounce, state->transparent_bounce)) { /* trace shadow ray */ |