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Diffstat (limited to 'intern/cycles/kernel/kernel_path_surface.h')
-rw-r--r--intern/cycles/kernel/kernel_path_surface.h134
1 files changed, 69 insertions, 65 deletions
diff --git a/intern/cycles/kernel/kernel_path_surface.h b/intern/cycles/kernel/kernel_path_surface.h
index 85bdebf195e..11fadcc6bcf 100644
--- a/intern/cycles/kernel/kernel_path_surface.h
+++ b/intern/cycles/kernel/kernel_path_surface.h
@@ -22,97 +22,101 @@ CCL_NAMESPACE_BEGIN
ccl_device void kernel_branched_path_surface_connect_light(KernelGlobals *kg, RNG *rng,
ShaderData *sd, PathState *state, float3 throughput, float num_samples_adjust, PathRadiance *L, bool sample_all_lights)
{
+#ifdef __EMISSION__
/* sample illumination from lights to find path contribution */
- if(sd->flag & SD_BSDF_HAS_EVAL) {
- Ray light_ray;
- BsdfEval L_light;
- bool is_lamp;
+ if(!(sd->flag & SD_BSDF_HAS_EVAL))
+ return;
+
+ Ray light_ray;
+ BsdfEval L_light;
+ bool is_lamp;
#ifdef __OBJECT_MOTION__
- light_ray.time = sd->time;
+ light_ray.time = sd->time;
#endif
- if(sample_all_lights) {
- /* lamp sampling */
- for(int i = 0; i < kernel_data.integrator.num_all_lights; i++) {
- int num_samples = ceil_to_int(num_samples_adjust*light_select_num_samples(kg, i));
- float num_samples_inv = num_samples_adjust/(num_samples*kernel_data.integrator.num_all_lights);
- RNG lamp_rng = cmj_hash(*rng, i);
+ if(sample_all_lights) {
+ /* lamp sampling */
+ for(int i = 0; i < kernel_data.integrator.num_all_lights; i++) {
+ int num_samples = ceil_to_int(num_samples_adjust*light_select_num_samples(kg, i));
+ float num_samples_inv = num_samples_adjust/(num_samples*kernel_data.integrator.num_all_lights);
+ RNG lamp_rng = cmj_hash(*rng, i);
- if(kernel_data.integrator.pdf_triangles != 0.0f)
- num_samples_inv *= 0.5f;
+ if(kernel_data.integrator.pdf_triangles != 0.0f)
+ num_samples_inv *= 0.5f;
- for(int j = 0; j < num_samples; j++) {
- float light_u, light_v;
- path_branched_rng_2D(kg, &lamp_rng, state, j, num_samples, PRNG_LIGHT_U, &light_u, &light_v);
+ for(int j = 0; j < num_samples; j++) {
+ float light_u, light_v;
+ path_branched_rng_2D(kg, &lamp_rng, state, j, num_samples, PRNG_LIGHT_U, &light_u, &light_v);
- LightSample ls;
- light_select(kg, i, light_u, light_v, sd->P, &ls);
+ LightSample ls;
+ light_select(kg, i, light_u, light_v, sd->P, &ls, false);
- if(direct_emission(kg, sd, &ls, &light_ray, &L_light, &is_lamp, state->bounce, state->transparent_bounce)) {
- /* trace shadow ray */
- float3 shadow;
+ if(direct_emission(kg, sd, &ls, &light_ray, &L_light, &is_lamp, state->bounce, state->transparent_bounce)) {
+ /* trace shadow ray */
+ float3 shadow;
- if(!shadow_blocked(kg, state, &light_ray, &shadow)) {
- /* accumulate */
- path_radiance_accum_light(L, throughput*num_samples_inv, &L_light, shadow, num_samples_inv, state->bounce, is_lamp);
- }
+ if(!shadow_blocked(kg, state, &light_ray, &shadow)) {
+ /* accumulate */
+ path_radiance_accum_light(L, throughput*num_samples_inv, &L_light, shadow, num_samples_inv, state->bounce, is_lamp);
}
}
}
+ }
- /* mesh light sampling */
- if(kernel_data.integrator.pdf_triangles != 0.0f) {
- int num_samples = ceil_to_int(num_samples_adjust*kernel_data.integrator.mesh_light_samples);
- float num_samples_inv = num_samples_adjust/num_samples;
+ /* mesh light sampling */
+ if(kernel_data.integrator.pdf_triangles != 0.0f) {
+ int num_samples = ceil_to_int(num_samples_adjust*kernel_data.integrator.mesh_light_samples);
+ float num_samples_inv = num_samples_adjust/num_samples;
- if(kernel_data.integrator.num_all_lights)
- num_samples_inv *= 0.5f;
+ if(kernel_data.integrator.num_all_lights)
+ num_samples_inv *= 0.5f;
- for(int j = 0; j < num_samples; j++) {
- float light_t = path_branched_rng_1D(kg, rng, state, j, num_samples, PRNG_LIGHT);
- float light_u, light_v;
- path_branched_rng_2D(kg, rng, state, j, num_samples, PRNG_LIGHT_U, &light_u, &light_v);
+ for(int j = 0; j < num_samples; j++) {
+ float light_t = path_branched_rng_1D(kg, rng, state, j, num_samples, PRNG_LIGHT);
+ float light_u, light_v;
+ path_branched_rng_2D(kg, rng, state, j, num_samples, PRNG_LIGHT_U, &light_u, &light_v);
- /* only sample triangle lights */
- if(kernel_data.integrator.num_all_lights)
- light_t = 0.5f*light_t;
+ /* only sample triangle lights */
+ if(kernel_data.integrator.num_all_lights)
+ light_t = 0.5f*light_t;
- LightSample ls;
- light_sample(kg, light_t, light_u, light_v, sd->time, sd->P, &ls);
+ LightSample ls;
+ light_sample(kg, light_t, light_u, light_v, sd->time, sd->P, &ls, false);
- if(direct_emission(kg, sd, &ls, &light_ray, &L_light, &is_lamp, state->bounce, state->transparent_bounce)) {
- /* trace shadow ray */
- float3 shadow;
+ if(direct_emission(kg, sd, &ls, &light_ray, &L_light, &is_lamp, state->bounce, state->transparent_bounce)) {
+ /* trace shadow ray */
+ float3 shadow;
- if(!shadow_blocked(kg, state, &light_ray, &shadow)) {
- /* accumulate */
- path_radiance_accum_light(L, throughput*num_samples_inv, &L_light, shadow, num_samples_inv, state->bounce, is_lamp);
- }
+ if(!shadow_blocked(kg, state, &light_ray, &shadow)) {
+ /* accumulate */
+ path_radiance_accum_light(L, throughput*num_samples_inv, &L_light, shadow, num_samples_inv, state->bounce, is_lamp);
}
}
}
}
- else {
- float light_t = path_state_rng_1D(kg, rng, state, PRNG_LIGHT);
- float light_u, light_v;
- path_state_rng_2D(kg, rng, state, PRNG_LIGHT_U, &light_u, &light_v);
-
- LightSample ls;
- light_sample(kg, light_t, light_u, light_v, sd->time, sd->P, &ls);
-
- /* sample random light */
- if(direct_emission(kg, sd, &ls, &light_ray, &L_light, &is_lamp, state->bounce, state->transparent_bounce)) {
- /* trace shadow ray */
- float3 shadow;
-
- if(!shadow_blocked(kg, state, &light_ray, &shadow)) {
- /* accumulate */
- path_radiance_accum_light(L, throughput, &L_light, shadow, num_samples_adjust, state->bounce, is_lamp);
- }
+ }
+ else {
+ /* sample one light at random */
+ float light_t = path_state_rng_1D(kg, rng, state, PRNG_LIGHT);
+ float light_u, light_v;
+ path_state_rng_2D(kg, rng, state, PRNG_LIGHT_U, &light_u, &light_v);
+
+ LightSample ls;
+ light_sample(kg, light_t, light_u, light_v, sd->time, sd->P, &ls, false);
+
+ /* sample random light */
+ if(direct_emission(kg, sd, &ls, &light_ray, &L_light, &is_lamp, state->bounce, state->transparent_bounce)) {
+ /* trace shadow ray */
+ float3 shadow;
+
+ if(!shadow_blocked(kg, state, &light_ray, &shadow)) {
+ /* accumulate */
+ path_radiance_accum_light(L, throughput, &L_light, shadow, num_samples_adjust, state->bounce, is_lamp);
}
}
}
+#endif
}
/* branched path tracing: bounce off or through surface to with new direction stored in ray */
@@ -196,7 +200,7 @@ ccl_device_inline void kernel_path_surface_connect_light(KernelGlobals *kg, RNG
#endif
LightSample ls;
- light_sample(kg, light_t, light_u, light_v, sd->time, sd->P, &ls);
+ light_sample(kg, light_t, light_u, light_v, sd->time, sd->P, &ls, false);
if(direct_emission(kg, sd, &ls, &light_ray, &L_light, &is_lamp, state->bounce, state->transparent_bounce)) {
/* trace shadow ray */