Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'intern/cycles/kernel/kernel_primitive.h')
-rw-r--r--intern/cycles/kernel/kernel_primitive.h185
1 files changed, 185 insertions, 0 deletions
diff --git a/intern/cycles/kernel/kernel_primitive.h b/intern/cycles/kernel/kernel_primitive.h
new file mode 100644
index 00000000000..0851af21e87
--- /dev/null
+++ b/intern/cycles/kernel/kernel_primitive.h
@@ -0,0 +1,185 @@
+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#ifndef __KERNEL_ATTRIBUTE_CL__
+#define __KERNEL_ATTRIBUTE_CL__
+
+CCL_NAMESPACE_BEGIN
+
+/* attribute lookup */
+
+__device_inline int find_attribute(KernelGlobals *kg, ShaderData *sd, uint id, AttributeElement *elem)
+{
+ if(sd->object == ~0)
+ return (int)ATTR_STD_NOT_FOUND;
+
+#ifdef __OSL__
+ if (kg->osl) {
+ return OSLShader::find_attribute(kg, sd, id, elem);
+ }
+ else
+#endif
+ {
+ /* for SVM, find attribute by unique id */
+ uint attr_offset = sd->object*kernel_data.bvh.attributes_map_stride;
+#ifdef __HAIR__
+ attr_offset = (sd->segment == ~0)? attr_offset: attr_offset + ATTR_PRIM_CURVE;
+#endif
+ uint4 attr_map = kernel_tex_fetch(__attributes_map, attr_offset);
+
+ while(attr_map.x != id) {
+ attr_offset += ATTR_PRIM_TYPES;
+ attr_map = kernel_tex_fetch(__attributes_map, attr_offset);
+ }
+
+ *elem = (AttributeElement)attr_map.y;
+
+ /* return result */
+ return (attr_map.y == ATTR_ELEMENT_NONE) ? (int)ATTR_STD_NOT_FOUND : (int)attr_map.z;
+ }
+}
+
+__device float primitive_attribute_float(KernelGlobals *kg, const ShaderData *sd, AttributeElement elem, int offset, float *dx, float *dy)
+{
+#ifdef __HAIR__
+ if(sd->segment == ~0)
+#endif
+ return triangle_attribute_float(kg, sd, elem, offset, dx, dy);
+#ifdef __HAIR__
+ else
+ return curve_attribute_float(kg, sd, elem, offset, dx, dy);
+#endif
+}
+
+__device float3 primitive_attribute_float3(KernelGlobals *kg, const ShaderData *sd, AttributeElement elem, int offset, float3 *dx, float3 *dy)
+{
+#ifdef __HAIR__
+ if(sd->segment == ~0)
+#endif
+ return triangle_attribute_float3(kg, sd, elem, offset, dx, dy);
+#ifdef __HAIR__
+ else
+ return curve_attribute_float3(kg, sd, elem, offset, dx, dy);
+#endif
+}
+
+__device float3 primitive_uv(KernelGlobals *kg, ShaderData *sd)
+{
+ AttributeElement elem_uv;
+ int offset_uv = find_attribute(kg, sd, ATTR_STD_UV, &elem_uv);
+
+ if(offset_uv == ATTR_STD_NOT_FOUND)
+ return make_float3(0.0f, 0.0f, 0.0f);
+
+ float3 uv = primitive_attribute_float3(kg, sd, elem_uv, offset_uv, NULL, NULL);
+ uv.z = 1.0f;
+ return uv;
+}
+
+__device float3 primitive_tangent(KernelGlobals *kg, ShaderData *sd)
+{
+#ifdef __HAIR__
+ if(sd->segment != ~0)
+ return normalize(sd->dPdu);
+#endif
+
+ /* try to create spherical tangent from generated coordinates */
+ AttributeElement attr_elem;
+ int attr_offset = find_attribute(kg, sd, ATTR_STD_GENERATED, &attr_elem);
+
+ if(attr_offset != ATTR_STD_NOT_FOUND) {
+ float3 data = primitive_attribute_float3(kg, sd, attr_elem, attr_offset, NULL, NULL);
+ data = make_float3(-(data.y - 0.5f), (data.x - 0.5f), 0.0f);
+ object_normal_transform(kg, sd, &data);
+ return cross(sd->N, normalize(cross(data, sd->N)));;
+ }
+ else {
+ /* otherwise use surface derivatives */
+ return normalize(sd->dPdu);
+ }
+}
+
+/* motion */
+
+__device float4 primitive_motion_vector(KernelGlobals *kg, ShaderData *sd)
+{
+ float3 motion_pre = sd->P, motion_post = sd->P;
+
+ /* deformation motion */
+ AttributeElement elem_pre, elem_post;
+ int offset_pre = find_attribute(kg, sd, ATTR_STD_MOTION_PRE, &elem_pre);
+ int offset_post = find_attribute(kg, sd, ATTR_STD_MOTION_POST, &elem_post);
+
+ if(offset_pre != ATTR_STD_NOT_FOUND)
+ motion_pre = primitive_attribute_float3(kg, sd, elem_pre, offset_pre, NULL, NULL);
+ if(offset_post != ATTR_STD_NOT_FOUND)
+ motion_post = primitive_attribute_float3(kg, sd, elem_post, offset_post, NULL, NULL);
+
+ /* object motion. note that depending on the mesh having motion vectors, this
+ * transformation was set match the world/object space of motion_pre/post */
+ Transform tfm;
+
+ tfm = object_fetch_vector_transform(kg, sd->object, OBJECT_VECTOR_MOTION_PRE);
+ motion_pre = transform_point(&tfm, motion_pre);
+
+ tfm = object_fetch_vector_transform(kg, sd->object, OBJECT_VECTOR_MOTION_POST);
+ motion_post = transform_point(&tfm, motion_post);
+
+ float3 P;
+
+ /* camera motion, for perspective/orthographic motion.pre/post will be a
+ * world-to-raster matrix, for panorama it's world-to-camera */
+ if (kernel_data.cam.type != CAMERA_PANORAMA) {
+ tfm = kernel_data.cam.worldtoraster;
+ P = transform_perspective(&tfm, sd->P);
+
+ tfm = kernel_data.cam.motion.pre;
+ motion_pre = transform_perspective(&tfm, motion_pre);
+
+ tfm = kernel_data.cam.motion.post;
+ motion_post = transform_perspective(&tfm, motion_post);
+ }
+ else {
+ tfm = kernel_data.cam.worldtocamera;
+ P = normalize(transform_point(&tfm, sd->P));
+ P = float2_to_float3(direction_to_panorama(kg, P));
+ P.x *= kernel_data.cam.width;
+ P.y *= kernel_data.cam.height;
+
+ tfm = kernel_data.cam.motion.pre;
+ motion_pre = normalize(transform_point(&tfm, motion_pre));
+ motion_pre = float2_to_float3(direction_to_panorama(kg, motion_pre));
+ motion_pre.x *= kernel_data.cam.width;
+ motion_pre.y *= kernel_data.cam.height;
+
+ tfm = kernel_data.cam.motion.post;
+ motion_post = normalize(transform_point(&tfm, motion_post));
+ motion_post = float2_to_float3(direction_to_panorama(kg, motion_post));
+ motion_post.x *= kernel_data.cam.width;
+ motion_post.y *= kernel_data.cam.height;
+ }
+
+ motion_pre = motion_pre - P;
+ motion_post = P - motion_post;
+
+ return make_float4(motion_pre.x, motion_pre.y, motion_post.x, motion_post.y);
+}
+
+CCL_NAMESPACE_END
+
+#endif /* __KERNEL_ATTRIBUTE_CL__ */