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Diffstat (limited to 'intern/cycles/kernel/kernel_projection.h')
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+/*
+ * Parts adapted from Open Shading Language with this license:
+ *
+ * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
+ * All Rights Reserved.
+ *
+ * Modifications Copyright 2011, Blender Foundation.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of Sony Pictures Imageworks nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+#ifndef __KERNEL_PROJECTION_CL__
+#define __KERNEL_PROJECTION_CL__
+
+CCL_NAMESPACE_BEGIN
+
+/* Spherical coordinates <-> Cartesian direction */
+
+__device float2 direction_to_spherical(float3 dir)
+{
+ float theta = acosf(dir.z);
+ float phi = atan2f(dir.x, dir.y);
+
+ return make_float2(theta, phi);
+}
+
+__device float3 spherical_to_direction(float theta, float phi)
+{
+ return make_float3(
+ sinf(theta)*cosf(phi),
+ sinf(theta)*sinf(phi),
+ cosf(theta));
+}
+
+/* Equirectangular coordinates <-> Cartesian direction */
+
+__device float2 direction_to_equirectangular(float3 dir)
+{
+ float u = -atan2f(dir.y, dir.x)/(2.0f*M_PI_F) + 0.5f;
+ float v = atan2f(dir.z, hypotf(dir.x, dir.y))/M_PI_F + 0.5f;
+
+ return make_float2(u, v);
+}
+
+__device float3 equirectangular_to_direction(float u, float v)
+{
+ float phi = M_PI_F*(1.0f - 2.0f*u);
+ float theta = M_PI_F*(1.0f - v);
+
+ return make_float3(
+ sin(theta)*cos(phi),
+ sin(theta)*sin(phi),
+ cos(theta));
+}
+
+/* Fisheye <- Cartesian direction */
+
+__device float2 direction_to_fisheye(float3 dir, float fov)
+{
+ float r = atan2f(sqrt(dir.y*dir.y + dir.z*dir.z), dir.x) / fov;
+ float phi = atan2(dir.z, dir.y);
+
+ float u = r * cos(phi) + 0.5f;
+ float v = r * sin(phi) + 0.5f;
+
+ return make_float2(u, v);
+}
+
+__device float3 fisheye_to_direction(float u, float v, float fov)
+{
+ u = (u - 0.5f) * 2.0f;
+ v = (v - 0.5f) * 2.0f;
+
+ float r = sqrt(u*u + v*v);
+
+ if(r > 1.0f)
+ return make_float3(0.0f, 0.0f, 0.0f);
+
+ float phi = acosf((r != 0.0f)? u/r: 0.0f);
+ float theta = asinf(r) * (fov / M_PI_F);
+
+ if(v < 0.0f) phi = -phi;
+
+ return make_float3(
+ cosf(theta),
+ -cosf(phi)*sinf(theta),
+ sinf(phi)*sinf(theta)
+ );
+}
+
+__device float2 direction_to_fisheye_equisolid(float3 dir, float lens, float fov, float width, float height)
+{
+ /* XXX not implemented yet */
+ float u = -atan2f(dir.y, dir.x)/(2.0f*M_PI_F) + 0.5f;
+ float v = atan2f(dir.z, hypotf(dir.x, dir.y))/M_PI_F + 0.5f;
+
+ return make_float2(u, v);
+}
+
+__device float3 fisheye_equisolid_to_direction(float u, float v, float lens, float fov, float width, float height)
+{
+ u = (u - 0.5f) * width;
+ v = (v - 0.5f) * height;
+
+ float rmax = 2.0f * lens * sinf(fov * 0.25f);
+ float r = sqrt(u*u + v*v);
+
+ if(r > rmax)
+ return make_float3(0.0f, 0.0f, 0.0f);
+
+ float phi = acosf((r != 0.0f)? u/r: 0.0f);
+ float theta = 2.0f * asinf(r/(2.0f * lens));
+
+ if(v < 0.0f) phi = -phi;
+
+ return make_float3(
+ cosf(theta),
+ -cosf(phi)*sinf(theta),
+ sinf(phi)*sinf(theta)
+ );
+}
+
+/* Mirror Ball <-> Cartesion direction */
+
+__device float3 mirrorball_to_direction(float u, float v)
+{
+ /* point on sphere */
+ float3 dir;
+
+ dir.x = 2.0f*u - 1.0f;
+ dir.z = 2.0f*v - 1.0f;
+ dir.y = -sqrt(max(1.0f - dir.x*dir.x - dir.z*dir.z, 0.0f));
+
+ /* reflection */
+ float3 I = make_float3(0.0f, -1.0f, 0.0f);
+
+ return 2.0f*dot(dir, I)*dir - I;
+}
+
+__device float2 direction_to_mirrorball(float3 dir)
+{
+ /* inverse of mirrorball_to_direction */
+ dir.y -= 1.0f;
+
+ float div = 2.0f*sqrt(max(-0.5f*dir.y, 0.0f));
+ if(div > 0.0f)
+ dir /= div;
+
+ float u = 0.5f*(dir.x + 1.0f);
+ float v = 0.5f*(dir.z + 1.0f);
+
+ return make_float2(u, v);
+}
+
+__device float3 panorama_to_direction(KernelGlobals *kg, float u, float v)
+{
+ switch(kernel_data.cam.panorama_type) {
+ case PANORAMA_EQUIRECTANGULAR:
+ return equirectangular_to_direction(u, v);
+ case PANORAMA_FISHEYE_EQUIDISTANT:
+ return fisheye_to_direction(u, v, kernel_data.cam.fisheye_fov);
+ case PANORAMA_FISHEYE_EQUISOLID:
+ default:
+ return fisheye_equisolid_to_direction(u, v, kernel_data.cam.fisheye_lens,
+ kernel_data.cam.fisheye_fov, kernel_data.cam.sensorwidth, kernel_data.cam.sensorheight);
+ }
+}
+
+__device float2 direction_to_panorama(KernelGlobals *kg, float3 dir)
+{
+ switch(kernel_data.cam.panorama_type) {
+ case PANORAMA_EQUIRECTANGULAR:
+ return direction_to_equirectangular(dir);
+ case PANORAMA_FISHEYE_EQUIDISTANT:
+ return direction_to_fisheye(dir, kernel_data.cam.fisheye_fov);
+ case PANORAMA_FISHEYE_EQUISOLID:
+ default:
+ return direction_to_fisheye_equisolid(dir, kernel_data.cam.fisheye_lens,
+ kernel_data.cam.fisheye_fov, kernel_data.cam.sensorwidth, kernel_data.cam.sensorheight);
+ }
+}
+
+CCL_NAMESPACE_END
+
+#endif /* __KERNEL_PROJECTION_CL__ */
+