diff options
Diffstat (limited to 'intern/cycles/kernel/kernel_projection.h')
-rw-r--r-- | intern/cycles/kernel/kernel_projection.h | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/intern/cycles/kernel/kernel_projection.h b/intern/cycles/kernel/kernel_projection.h index a5735920cd9..72d36811626 100644 --- a/intern/cycles/kernel/kernel_projection.h +++ b/intern/cycles/kernel/kernel_projection.h @@ -69,20 +69,20 @@ __device float3 equirectangular_to_direction(float u, float v) float theta = M_PI_F*(1.0f - v); return make_float3( - sin(theta)*cos(phi), - sin(theta)*sin(phi), - cos(theta)); + sinf(theta)*cosf(phi), + sinf(theta)*sinf(phi), + cosf(theta)); } /* Fisheye <-> Cartesian direction */ __device float2 direction_to_fisheye(float3 dir, float fov) { - float r = atan2f(sqrt(dir.y*dir.y + dir.z*dir.z), dir.x) / fov; - float phi = atan2(dir.z, dir.y); + float r = atan2f(sqrtf(dir.y*dir.y + dir.z*dir.z), dir.x) / fov; + float phi = atan2f(dir.z, dir.y); - float u = r * cos(phi) + 0.5f; - float v = r * sin(phi) + 0.5f; + float u = r * cosf(phi) + 0.5f; + float v = r * sinf(phi) + 0.5f; return make_float2(u, v); } @@ -92,7 +92,7 @@ __device float3 fisheye_to_direction(float u, float v, float fov) u = (u - 0.5f) * 2.0f; v = (v - 0.5f) * 2.0f; - float r = sqrt(u*u + v*v); + float r = sqrtf(u*u + v*v); if(r > 1.0f) return make_float3(0.0f, 0.0f, 0.0f); @@ -127,7 +127,7 @@ __device float3 fisheye_equisolid_to_direction(float u, float v, float lens, flo v = (v - 0.5f) * height; float rmax = 2.0f * lens * sinf(fov * 0.25f); - float r = sqrt(u*u + v*v); + float r = sqrtf(u*u + v*v); if(r > rmax) return make_float3(0.0f, 0.0f, 0.0f); @@ -153,7 +153,7 @@ __device float3 mirrorball_to_direction(float u, float v) dir.x = 2.0f*u - 1.0f; dir.z = 2.0f*v - 1.0f; - dir.y = -sqrt(max(1.0f - dir.x*dir.x - dir.z*dir.z, 0.0f)); + dir.y = -sqrtf(max(1.0f - dir.x*dir.x - dir.z*dir.z, 0.0f)); /* reflection */ float3 I = make_float3(0.0f, -1.0f, 0.0f); @@ -166,7 +166,7 @@ __device float2 direction_to_mirrorball(float3 dir) /* inverse of mirrorball_to_direction */ dir.y -= 1.0f; - float div = 2.0f*sqrt(max(-0.5f*dir.y, 0.0f)); + float div = 2.0f*sqrtf(max(-0.5f*dir.y, 0.0f)); if(div > 0.0f) dir /= div; |