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Diffstat (limited to 'intern/cycles/kernel/kernel_shader.h')
-rw-r--r--intern/cycles/kernel/kernel_shader.h50
1 files changed, 24 insertions, 26 deletions
diff --git a/intern/cycles/kernel/kernel_shader.h b/intern/cycles/kernel/kernel_shader.h
index 079bea30bdd..c36d9404669 100644
--- a/intern/cycles/kernel/kernel_shader.h
+++ b/intern/cycles/kernel/kernel_shader.h
@@ -111,7 +111,7 @@ ccl_device_noinline void shader_setup_from_ray(KernelGlobals *kg,
ccl_fetch(sd, I) = -ray->D;
- ccl_fetch(sd, flag) |= kernel_tex_fetch(__shader_flag, (ccl_fetch(sd, shader) & SHADER_MASK)*2);
+ ccl_fetch(sd, flag) |= kernel_tex_fetch(__shader_flag, (ccl_fetch(sd, shader) & SHADER_MASK)*SHADER_SIZE);
#ifdef __INSTANCING__
if(isect->object != OBJECT_NONE) {
@@ -195,7 +195,7 @@ void shader_setup_from_subsurface(
motion_triangle_shader_setup(kg, sd, isect, ray, true);
}
- sd->flag |= kernel_tex_fetch(__shader_flag, (sd->shader & SHADER_MASK)*2);
+ sd->flag |= kernel_tex_fetch(__shader_flag, (sd->shader & SHADER_MASK)*SHADER_SIZE);
# ifdef __INSTANCING__
if(isect->object != OBJECT_NONE) {
@@ -241,7 +241,8 @@ ccl_device_inline void shader_setup_from_sample(KernelGlobals *kg,
const float3 I,
int shader, int object, int prim,
float u, float v, float t,
- float time)
+ float time,
+ bool object_space)
{
/* vectors */
ccl_fetch(sd, P) = P;
@@ -263,21 +264,7 @@ ccl_device_inline void shader_setup_from_sample(KernelGlobals *kg,
#endif
ccl_fetch(sd, ray_length) = t;
- /* detect instancing, for non-instanced the object index is -object-1 */
-#ifdef __INSTANCING__
- bool instanced = false;
-
- if(ccl_fetch(sd, prim) != PRIM_NONE) {
- if(ccl_fetch(sd, object) >= 0)
- instanced = true;
- else
-#endif
- ccl_fetch(sd, object) = ~ccl_fetch(sd, object);
-#ifdef __INSTANCING__
- }
-#endif
-
- ccl_fetch(sd, flag) = kernel_tex_fetch(__shader_flag, (ccl_fetch(sd, shader) & SHADER_MASK)*2);
+ ccl_fetch(sd, flag) = kernel_tex_fetch(__shader_flag, (ccl_fetch(sd, shader) & SHADER_MASK)*SHADER_SIZE);
if(ccl_fetch(sd, object) != OBJECT_NONE) {
ccl_fetch(sd, flag) |= kernel_tex_fetch(__object_flag, ccl_fetch(sd, object));
@@ -290,14 +277,23 @@ ccl_device_inline void shader_setup_from_sample(KernelGlobals *kg,
}
#endif
+ /* transform into world space */
+ if(object_space) {
+ object_position_transform_auto(kg, sd, &ccl_fetch(sd, P));
+ object_normal_transform_auto(kg, sd, &ccl_fetch(sd, Ng));
+ ccl_fetch(sd, N) = ccl_fetch(sd, Ng);
+ object_dir_transform_auto(kg, sd, &ccl_fetch(sd, I));
+ }
+
if(ccl_fetch(sd, type) & PRIMITIVE_TRIANGLE) {
/* smooth normal */
if(ccl_fetch(sd, shader) & SHADER_SMOOTH_NORMAL) {
ccl_fetch(sd, N) = triangle_smooth_normal(kg, ccl_fetch(sd, prim), ccl_fetch(sd, u), ccl_fetch(sd, v));
#ifdef __INSTANCING__
- if(instanced)
+ if(!(ccl_fetch(sd, flag) & SD_TRANSFORM_APPLIED)) {
object_normal_transform_auto(kg, sd, &ccl_fetch(sd, N));
+ }
#endif
}
@@ -306,7 +302,7 @@ ccl_device_inline void shader_setup_from_sample(KernelGlobals *kg,
triangle_dPdudv(kg, ccl_fetch(sd, prim), &ccl_fetch(sd, dPdu), &ccl_fetch(sd, dPdv));
# ifdef __INSTANCING__
- if(instanced) {
+ if(!(ccl_fetch(sd, flag) & SD_TRANSFORM_APPLIED)) {
object_dir_transform_auto(kg, sd, &ccl_fetch(sd, dPdu));
object_dir_transform_auto(kg, sd, &ccl_fetch(sd, dPdv));
}
@@ -357,9 +353,11 @@ ccl_device void shader_setup_from_displace(KernelGlobals *kg, ShaderData *sd,
/* force smooth shading for displacement */
shader |= SHADER_SMOOTH_NORMAL;
- /* watch out: no instance transform currently */
-
- shader_setup_from_sample(kg, sd, P, Ng, I, shader, object, prim, u, v, 0.0f, TIME_INVALID);
+ shader_setup_from_sample(kg, sd,
+ P, Ng, I,
+ shader, object, prim,
+ u, v, 0.0f, 0.5f,
+ !(kernel_tex_fetch(__object_flag, object) & SD_TRANSFORM_APPLIED));
}
/* ShaderData setup from ray into background */
@@ -372,7 +370,7 @@ ccl_device_inline void shader_setup_from_background(KernelGlobals *kg, ShaderDat
ccl_fetch(sd, Ng) = -ray->D;
ccl_fetch(sd, I) = -ray->D;
ccl_fetch(sd, shader) = kernel_data.background.surface_shader;
- ccl_fetch(sd, flag) = kernel_tex_fetch(__shader_flag, (ccl_fetch(sd, shader) & SHADER_MASK)*2);
+ ccl_fetch(sd, flag) = kernel_tex_fetch(__shader_flag, (ccl_fetch(sd, shader) & SHADER_MASK)*SHADER_SIZE);
#ifdef __OBJECT_MOTION__
ccl_fetch(sd, time) = ray->time;
#endif
@@ -1029,7 +1027,7 @@ ccl_device_inline void shader_eval_volume(KernelGlobals *kg,
sd->shader = stack[i].shader;
sd->flag &= ~(SD_SHADER_FLAGS|SD_OBJECT_FLAGS);
- sd->flag |= kernel_tex_fetch(__shader_flag, (sd->shader & SHADER_MASK)*2);
+ sd->flag |= kernel_tex_fetch(__shader_flag, (sd->shader & SHADER_MASK)*SHADER_SIZE);
if(sd->object != OBJECT_NONE) {
sd->flag |= kernel_tex_fetch(__object_flag, sd->object);
@@ -1102,7 +1100,7 @@ ccl_device bool shader_transparent_shadow(KernelGlobals *kg, Intersection *isect
shader = __float_as_int(str.z);
}
#endif
- int flag = kernel_tex_fetch(__shader_flag, (shader & SHADER_MASK)*2);
+ int flag = kernel_tex_fetch(__shader_flag, (shader & SHADER_MASK)*SHADER_SIZE);
return (flag & SD_HAS_TRANSPARENT_SHADOW) != 0;
}