diff options
Diffstat (limited to 'intern/cycles/kernel/kernel_shader.h')
-rw-r--r-- | intern/cycles/kernel/kernel_shader.h | 50 |
1 files changed, 24 insertions, 26 deletions
diff --git a/intern/cycles/kernel/kernel_shader.h b/intern/cycles/kernel/kernel_shader.h index 079bea30bdd..c36d9404669 100644 --- a/intern/cycles/kernel/kernel_shader.h +++ b/intern/cycles/kernel/kernel_shader.h @@ -111,7 +111,7 @@ ccl_device_noinline void shader_setup_from_ray(KernelGlobals *kg, ccl_fetch(sd, I) = -ray->D; - ccl_fetch(sd, flag) |= kernel_tex_fetch(__shader_flag, (ccl_fetch(sd, shader) & SHADER_MASK)*2); + ccl_fetch(sd, flag) |= kernel_tex_fetch(__shader_flag, (ccl_fetch(sd, shader) & SHADER_MASK)*SHADER_SIZE); #ifdef __INSTANCING__ if(isect->object != OBJECT_NONE) { @@ -195,7 +195,7 @@ void shader_setup_from_subsurface( motion_triangle_shader_setup(kg, sd, isect, ray, true); } - sd->flag |= kernel_tex_fetch(__shader_flag, (sd->shader & SHADER_MASK)*2); + sd->flag |= kernel_tex_fetch(__shader_flag, (sd->shader & SHADER_MASK)*SHADER_SIZE); # ifdef __INSTANCING__ if(isect->object != OBJECT_NONE) { @@ -241,7 +241,8 @@ ccl_device_inline void shader_setup_from_sample(KernelGlobals *kg, const float3 I, int shader, int object, int prim, float u, float v, float t, - float time) + float time, + bool object_space) { /* vectors */ ccl_fetch(sd, P) = P; @@ -263,21 +264,7 @@ ccl_device_inline void shader_setup_from_sample(KernelGlobals *kg, #endif ccl_fetch(sd, ray_length) = t; - /* detect instancing, for non-instanced the object index is -object-1 */ -#ifdef __INSTANCING__ - bool instanced = false; - - if(ccl_fetch(sd, prim) != PRIM_NONE) { - if(ccl_fetch(sd, object) >= 0) - instanced = true; - else -#endif - ccl_fetch(sd, object) = ~ccl_fetch(sd, object); -#ifdef __INSTANCING__ - } -#endif - - ccl_fetch(sd, flag) = kernel_tex_fetch(__shader_flag, (ccl_fetch(sd, shader) & SHADER_MASK)*2); + ccl_fetch(sd, flag) = kernel_tex_fetch(__shader_flag, (ccl_fetch(sd, shader) & SHADER_MASK)*SHADER_SIZE); if(ccl_fetch(sd, object) != OBJECT_NONE) { ccl_fetch(sd, flag) |= kernel_tex_fetch(__object_flag, ccl_fetch(sd, object)); @@ -290,14 +277,23 @@ ccl_device_inline void shader_setup_from_sample(KernelGlobals *kg, } #endif + /* transform into world space */ + if(object_space) { + object_position_transform_auto(kg, sd, &ccl_fetch(sd, P)); + object_normal_transform_auto(kg, sd, &ccl_fetch(sd, Ng)); + ccl_fetch(sd, N) = ccl_fetch(sd, Ng); + object_dir_transform_auto(kg, sd, &ccl_fetch(sd, I)); + } + if(ccl_fetch(sd, type) & PRIMITIVE_TRIANGLE) { /* smooth normal */ if(ccl_fetch(sd, shader) & SHADER_SMOOTH_NORMAL) { ccl_fetch(sd, N) = triangle_smooth_normal(kg, ccl_fetch(sd, prim), ccl_fetch(sd, u), ccl_fetch(sd, v)); #ifdef __INSTANCING__ - if(instanced) + if(!(ccl_fetch(sd, flag) & SD_TRANSFORM_APPLIED)) { object_normal_transform_auto(kg, sd, &ccl_fetch(sd, N)); + } #endif } @@ -306,7 +302,7 @@ ccl_device_inline void shader_setup_from_sample(KernelGlobals *kg, triangle_dPdudv(kg, ccl_fetch(sd, prim), &ccl_fetch(sd, dPdu), &ccl_fetch(sd, dPdv)); # ifdef __INSTANCING__ - if(instanced) { + if(!(ccl_fetch(sd, flag) & SD_TRANSFORM_APPLIED)) { object_dir_transform_auto(kg, sd, &ccl_fetch(sd, dPdu)); object_dir_transform_auto(kg, sd, &ccl_fetch(sd, dPdv)); } @@ -357,9 +353,11 @@ ccl_device void shader_setup_from_displace(KernelGlobals *kg, ShaderData *sd, /* force smooth shading for displacement */ shader |= SHADER_SMOOTH_NORMAL; - /* watch out: no instance transform currently */ - - shader_setup_from_sample(kg, sd, P, Ng, I, shader, object, prim, u, v, 0.0f, TIME_INVALID); + shader_setup_from_sample(kg, sd, + P, Ng, I, + shader, object, prim, + u, v, 0.0f, 0.5f, + !(kernel_tex_fetch(__object_flag, object) & SD_TRANSFORM_APPLIED)); } /* ShaderData setup from ray into background */ @@ -372,7 +370,7 @@ ccl_device_inline void shader_setup_from_background(KernelGlobals *kg, ShaderDat ccl_fetch(sd, Ng) = -ray->D; ccl_fetch(sd, I) = -ray->D; ccl_fetch(sd, shader) = kernel_data.background.surface_shader; - ccl_fetch(sd, flag) = kernel_tex_fetch(__shader_flag, (ccl_fetch(sd, shader) & SHADER_MASK)*2); + ccl_fetch(sd, flag) = kernel_tex_fetch(__shader_flag, (ccl_fetch(sd, shader) & SHADER_MASK)*SHADER_SIZE); #ifdef __OBJECT_MOTION__ ccl_fetch(sd, time) = ray->time; #endif @@ -1029,7 +1027,7 @@ ccl_device_inline void shader_eval_volume(KernelGlobals *kg, sd->shader = stack[i].shader; sd->flag &= ~(SD_SHADER_FLAGS|SD_OBJECT_FLAGS); - sd->flag |= kernel_tex_fetch(__shader_flag, (sd->shader & SHADER_MASK)*2); + sd->flag |= kernel_tex_fetch(__shader_flag, (sd->shader & SHADER_MASK)*SHADER_SIZE); if(sd->object != OBJECT_NONE) { sd->flag |= kernel_tex_fetch(__object_flag, sd->object); @@ -1102,7 +1100,7 @@ ccl_device bool shader_transparent_shadow(KernelGlobals *kg, Intersection *isect shader = __float_as_int(str.z); } #endif - int flag = kernel_tex_fetch(__shader_flag, (shader & SHADER_MASK)*2); + int flag = kernel_tex_fetch(__shader_flag, (shader & SHADER_MASK)*SHADER_SIZE); return (flag & SD_HAS_TRANSPARENT_SHADOW) != 0; } |