diff options
Diffstat (limited to 'intern/cycles/kernel/kernel_shader.h')
-rw-r--r-- | intern/cycles/kernel/kernel_shader.h | 17 |
1 files changed, 12 insertions, 5 deletions
diff --git a/intern/cycles/kernel/kernel_shader.h b/intern/cycles/kernel/kernel_shader.h index a0b56118ab7..3a4770f82f1 100644 --- a/intern/cycles/kernel/kernel_shader.h +++ b/intern/cycles/kernel/kernel_shader.h @@ -468,6 +468,9 @@ ccl_device void shader_merge_closures(ShaderData *sd) continue; } + if((sd->flag & SD_BSDF_HAS_CUSTOM) && !(sci->custom1 == scj->custom1 && sci->custom2 == scj->custom2 && sci->custom3 == scj->custom3)) + continue; + sci->weight += scj->weight; sci->sample_weight += scj->sample_weight; @@ -488,7 +491,7 @@ ccl_device void shader_merge_closures(ShaderData *sd) /* BSDF */ -ccl_device_inline void _shader_bsdf_multi_eval(KernelGlobals *kg, const ShaderData *sd, const float3 omega_in, float *pdf, +ccl_device_inline void _shader_bsdf_multi_eval(KernelGlobals *kg, ShaderData *sd, const float3 omega_in, float *pdf, int skip_bsdf, BsdfEval *result_eval, float sum_pdf, float sum_sample_weight) { /* this is the veach one-sample model with balance heuristic, some pdf @@ -517,7 +520,7 @@ ccl_device_inline void _shader_bsdf_multi_eval(KernelGlobals *kg, const ShaderDa #ifdef __BRANCHED_PATH__ ccl_device_inline void _shader_bsdf_multi_eval_branched(KernelGlobals *kg, - const ShaderData *sd, + ShaderData *sd, const float3 omega_in, BsdfEval *result_eval, float light_pdf, @@ -563,7 +566,7 @@ ccl_device void shader_bsdf_eval(KernelGlobals *kg, } } -ccl_device int shader_bsdf_sample(KernelGlobals *kg, const ShaderData *sd, +ccl_device int shader_bsdf_sample(KernelGlobals *kg, ShaderData *sd, float randu, float randv, BsdfEval *bsdf_eval, float3 *omega_in, differential3 *domega_in, float *pdf) { @@ -620,7 +623,7 @@ ccl_device int shader_bsdf_sample(KernelGlobals *kg, const ShaderData *sd, return label; } -ccl_device int shader_bsdf_sample_closure(KernelGlobals *kg, const ShaderData *sd, +ccl_device int shader_bsdf_sample_closure(KernelGlobals *kg, ShaderData *sd, const ShaderClosure *sc, float randu, float randv, BsdfEval *bsdf_eval, float3 *omega_in, differential3 *domega_in, float *pdf) { @@ -824,7 +827,7 @@ ccl_device float3 shader_holdout_eval(KernelGlobals *kg, ShaderData *sd) /* Surface Evaluation */ -ccl_device void shader_eval_surface(KernelGlobals *kg, ShaderData *sd, +ccl_device void shader_eval_surface(KernelGlobals *kg, ShaderData *sd, RNG *rng, ccl_addr_space PathState *state, float randb, int path_flag, ShaderContext ctx) { ccl_fetch(sd, num_closure) = 0; @@ -846,6 +849,10 @@ ccl_device void shader_eval_surface(KernelGlobals *kg, ShaderData *sd, ccl_fetch(sd, flag) |= bsdf_diffuse_setup(ccl_fetch_array(sd, closure, 0)); #endif } + + if(rng && (ccl_fetch(sd, flag) & SD_BSDF_NEEDS_LCG)) { + ccl_fetch(sd, lcg_state) = lcg_state_init(rng, state, 0xb4bc3953); + } } /* Background Evaluation */ |