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Diffstat (limited to 'intern/cycles/kernel/kernel_shaderdata_vars.h')
-rw-r--r--intern/cycles/kernel/kernel_shaderdata_vars.h99
1 files changed, 0 insertions, 99 deletions
diff --git a/intern/cycles/kernel/kernel_shaderdata_vars.h b/intern/cycles/kernel/kernel_shaderdata_vars.h
deleted file mode 100644
index b157b82e023..00000000000
--- a/intern/cycles/kernel/kernel_shaderdata_vars.h
+++ /dev/null
@@ -1,99 +0,0 @@
-/*
-* Copyright 2011-2015 Blender Foundation
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*/
-
-#ifndef SD_VAR
-#define SD_VAR(type, what)
-#endif
-#ifndef SD_CLOSURE_VAR
-#define SD_CLOSURE_VAR(type, what, max_closure)
-#endif
-
-/* position */
-SD_VAR(float3, P)
-/* smooth normal for shading */
-SD_VAR(float3, N)
-/* true geometric normal */
-SD_VAR(float3, Ng)
-/* view/incoming direction */
-SD_VAR(float3, I)
-/* shader id */
-SD_VAR(int, shader)
-/* booleans describing shader, see ShaderDataFlag */
-SD_VAR(int, flag)
-
-/* primitive id if there is one, ~0 otherwise */
-SD_VAR(int, prim)
-
-/* combined type and curve segment for hair */
-SD_VAR(int, type)
-
-/* parametric coordinates
-* - barycentric weights for triangles */
-SD_VAR(float, u)
-SD_VAR(float, v)
-/* object id if there is one, ~0 otherwise */
-SD_VAR(int, object)
-
-/* motion blur sample time */
-SD_VAR(float, time)
-
-/* length of the ray being shaded */
-SD_VAR(float, ray_length)
-
-/* ray bounce depth */
-SD_VAR(int, ray_depth)
-
-/* ray transparent depth */
-SD_VAR(int, transparent_depth)
-
-#ifdef __RAY_DIFFERENTIALS__
-/* differential of P. these are orthogonal to Ng, not N */
-SD_VAR(differential3, dP)
-/* differential of I */
-SD_VAR(differential3, dI)
-/* differential of u, v */
-SD_VAR(differential, du)
-SD_VAR(differential, dv)
-#endif
-#ifdef __DPDU__
-/* differential of P w.r.t. parametric coordinates. note that dPdu is
-* not readily suitable as a tangent for shading on triangles. */
-SD_VAR(float3, dPdu)
-SD_VAR(float3, dPdv)
-#endif
-
-#ifdef __OBJECT_MOTION__
-/* object <-> world space transformations, cached to avoid
-* re-interpolating them constantly for shading */
-SD_VAR(Transform, ob_tfm)
-SD_VAR(Transform, ob_itfm)
-#endif
-
-/* Closure data, we store a fixed array of closures */
-SD_CLOSURE_VAR(ShaderClosure, closure, MAX_CLOSURE)
-SD_VAR(int, num_closure)
-SD_VAR(float, randb_closure)
-
-/* ray start position, only set for backgrounds */
-SD_VAR(float3, ray_P)
-SD_VAR(differential3, ray_dP)
-
-#ifdef __OSL__
-SD_VAR(struct KernelGlobals *, osl_globals)
-#endif
-
-#undef SD_VAR
-#undef SD_CLOSURE_VAR