diff options
Diffstat (limited to 'intern/cycles/kernel/kernel_shaderdata_vars.h')
-rw-r--r-- | intern/cycles/kernel/kernel_shaderdata_vars.h | 99 |
1 files changed, 0 insertions, 99 deletions
diff --git a/intern/cycles/kernel/kernel_shaderdata_vars.h b/intern/cycles/kernel/kernel_shaderdata_vars.h deleted file mode 100644 index b157b82e023..00000000000 --- a/intern/cycles/kernel/kernel_shaderdata_vars.h +++ /dev/null @@ -1,99 +0,0 @@ -/* -* Copyright 2011-2015 Blender Foundation -* -* Licensed under the Apache License, Version 2.0 (the "License"); -* you may not use this file except in compliance with the License. -* You may obtain a copy of the License at -* -* http://www.apache.org/licenses/LICENSE-2.0 -* -* Unless required by applicable law or agreed to in writing, software -* distributed under the License is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* See the License for the specific language governing permissions and -* limitations under the License. -*/ - -#ifndef SD_VAR -#define SD_VAR(type, what) -#endif -#ifndef SD_CLOSURE_VAR -#define SD_CLOSURE_VAR(type, what, max_closure) -#endif - -/* position */ -SD_VAR(float3, P) -/* smooth normal for shading */ -SD_VAR(float3, N) -/* true geometric normal */ -SD_VAR(float3, Ng) -/* view/incoming direction */ -SD_VAR(float3, I) -/* shader id */ -SD_VAR(int, shader) -/* booleans describing shader, see ShaderDataFlag */ -SD_VAR(int, flag) - -/* primitive id if there is one, ~0 otherwise */ -SD_VAR(int, prim) - -/* combined type and curve segment for hair */ -SD_VAR(int, type) - -/* parametric coordinates -* - barycentric weights for triangles */ -SD_VAR(float, u) -SD_VAR(float, v) -/* object id if there is one, ~0 otherwise */ -SD_VAR(int, object) - -/* motion blur sample time */ -SD_VAR(float, time) - -/* length of the ray being shaded */ -SD_VAR(float, ray_length) - -/* ray bounce depth */ -SD_VAR(int, ray_depth) - -/* ray transparent depth */ -SD_VAR(int, transparent_depth) - -#ifdef __RAY_DIFFERENTIALS__ -/* differential of P. these are orthogonal to Ng, not N */ -SD_VAR(differential3, dP) -/* differential of I */ -SD_VAR(differential3, dI) -/* differential of u, v */ -SD_VAR(differential, du) -SD_VAR(differential, dv) -#endif -#ifdef __DPDU__ -/* differential of P w.r.t. parametric coordinates. note that dPdu is -* not readily suitable as a tangent for shading on triangles. */ -SD_VAR(float3, dPdu) -SD_VAR(float3, dPdv) -#endif - -#ifdef __OBJECT_MOTION__ -/* object <-> world space transformations, cached to avoid -* re-interpolating them constantly for shading */ -SD_VAR(Transform, ob_tfm) -SD_VAR(Transform, ob_itfm) -#endif - -/* Closure data, we store a fixed array of closures */ -SD_CLOSURE_VAR(ShaderClosure, closure, MAX_CLOSURE) -SD_VAR(int, num_closure) -SD_VAR(float, randb_closure) - -/* ray start position, only set for backgrounds */ -SD_VAR(float3, ray_P) -SD_VAR(differential3, ray_dP) - -#ifdef __OSL__ -SD_VAR(struct KernelGlobals *, osl_globals) -#endif - -#undef SD_VAR -#undef SD_CLOSURE_VAR |