diff options
Diffstat (limited to 'intern/cycles/kernel/kernel_shadow.h')
-rw-r--r-- | intern/cycles/kernel/kernel_shadow.h | 27 |
1 files changed, 16 insertions, 11 deletions
diff --git a/intern/cycles/kernel/kernel_shadow.h b/intern/cycles/kernel/kernel_shadow.h index 2811a8348ca..3b1111e5069 100644 --- a/intern/cycles/kernel/kernel_shadow.h +++ b/intern/cycles/kernel/kernel_shadow.h @@ -107,11 +107,14 @@ ccl_device_inline bool shadow_blocked(KernelGlobals *kg, PathState *state, Ray * /* setup shader data at surface */ ShaderData sd; - shader_setup_from_ray(kg, &sd, isect, ray, state->bounce+1, bounce); + shader_setup_from_ray(kg, &sd, isect, ray); /* attenuation from transparent surface */ if(!(sd.flag & SD_HAS_ONLY_VOLUME)) { - shader_eval_surface(kg, &sd, 0.0f, PATH_RAY_SHADOW, SHADER_CONTEXT_SHADOW); + path_state_modify_bounce(state, true); + shader_eval_surface(kg, &sd, state, 0.0f, PATH_RAY_SHADOW, SHADER_CONTEXT_SHADOW); + path_state_modify_bounce(state, false); + throughput *= shader_bsdf_transparency(kg, &sd); } @@ -180,11 +183,10 @@ ccl_device_inline bool shadow_blocked(KernelGlobals *kg, PathState *state, Ray * * potentially transparent, and only in that case start marching. this gives * one extra ray cast for the cases were we do want transparency. */ -ccl_device_inline bool shadow_blocked(KernelGlobals *kg, ccl_addr_space PathState *state, ccl_addr_space Ray *ray_input, float3 *shadow -#ifdef __SPLIT_KERNEL__ - , ShaderData *sd_mem, Intersection *isect_mem -#endif - ) +ccl_device_noinline bool shadow_blocked(KernelGlobals *kg, + ccl_addr_space PathState *state, + ccl_addr_space Ray *ray_input, + float3 *shadow) { *shadow = make_float3(1.0f, 1.0f, 1.0f); @@ -199,7 +201,7 @@ ccl_device_inline bool shadow_blocked(KernelGlobals *kg, ccl_addr_space PathStat #endif #ifdef __SPLIT_KERNEL__ - Intersection *isect = isect_mem; + Intersection *isect = &kg->isect_shadow[SD_THREAD]; #else Intersection isect_object; Intersection *isect = &isect_object; @@ -248,16 +250,19 @@ ccl_device_inline bool shadow_blocked(KernelGlobals *kg, ccl_addr_space PathStat /* setup shader data at surface */ #ifdef __SPLIT_KERNEL__ - ShaderData *sd = sd_mem; + ShaderData *sd = kg->sd_input; #else ShaderData sd_object; ShaderData *sd = &sd_object; #endif - shader_setup_from_ray(kg, sd, isect, ray, state->bounce+1, bounce); + shader_setup_from_ray(kg, sd, isect, ray); /* attenuation from transparent surface */ if(!(ccl_fetch(sd, flag) & SD_HAS_ONLY_VOLUME)) { - shader_eval_surface(kg, sd, 0.0f, PATH_RAY_SHADOW, SHADER_CONTEXT_SHADOW); + path_state_modify_bounce(state, true); + shader_eval_surface(kg, sd, state, 0.0f, PATH_RAY_SHADOW, SHADER_CONTEXT_SHADOW); + path_state_modify_bounce(state, false); + throughput *= shader_bsdf_transparency(kg, sd); } |