diff options
Diffstat (limited to 'intern/cycles/kernel/kernel_subsurface.h')
-rw-r--r-- | intern/cycles/kernel/kernel_subsurface.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/intern/cycles/kernel/kernel_subsurface.h b/intern/cycles/kernel/kernel_subsurface.h index 1026cde7b29..26ec6383b73 100644 --- a/intern/cycles/kernel/kernel_subsurface.h +++ b/intern/cycles/kernel/kernel_subsurface.h @@ -219,7 +219,7 @@ ccl_device void subsurface_color_bump_blur(KernelGlobals *kg, if(bump || texture_blur > 0.0f) { /* average color and normal at incoming point */ - shader_eval_surface(kg, sd, NULL, state, 0.0f, state_flag, SHADER_CONTEXT_SSS); + shader_eval_surface(kg, sd, state, 0.0f, state_flag); float3 in_color = shader_bssrdf_sum(sd, (bump)? N: NULL, NULL); /* we simply divide out the average color and multiply with the average @@ -243,7 +243,7 @@ ccl_device_inline int subsurface_scatter_multi_intersect( SubsurfaceIntersection *ss_isect, ShaderData *sd, ShaderClosure *sc, - RNG *lcg_state, + uint *lcg_state, float disk_u, float disk_v, bool all) @@ -418,7 +418,7 @@ ccl_device_noinline void subsurface_scatter_multi_setup( } /* subsurface scattering step, from a point on the surface to another nearby point on the same object */ -ccl_device void subsurface_scatter_step(KernelGlobals *kg, ShaderData *sd, ccl_global PathState *state, +ccl_device void subsurface_scatter_step(KernelGlobals *kg, ShaderData *sd, ccl_addr_space PathState *state, int state_flag, ShaderClosure *sc, uint *lcg_state, float disk_u, float disk_v, bool all) { float3 eval = make_float3(0.0f, 0.0f, 0.0f); |