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Diffstat (limited to 'intern/cycles/kernel/kernel_types.h')
-rw-r--r--intern/cycles/kernel/kernel_types.h17
1 files changed, 9 insertions, 8 deletions
diff --git a/intern/cycles/kernel/kernel_types.h b/intern/cycles/kernel/kernel_types.h
index deebf87c75f..0646148f6a0 100644
--- a/intern/cycles/kernel/kernel_types.h
+++ b/intern/cycles/kernel/kernel_types.h
@@ -714,20 +714,21 @@ enum ShaderDataFlag {
SD_VOLUME_MIS = (1 << 19), /* use multiple importance sampling */
SD_VOLUME_CUBIC = (1 << 20), /* use cubic interpolation for voxels */
SD_HAS_BUMP = (1 << 21), /* has data connected to the displacement input */
+ SD_HAS_DISPLACEMENT = (1 << 22), /* has true displacement */
SD_SHADER_FLAGS = (SD_USE_MIS|SD_HAS_TRANSPARENT_SHADOW|SD_HAS_VOLUME|
SD_HAS_ONLY_VOLUME|SD_HETEROGENEOUS_VOLUME|
SD_HAS_BSSRDF_BUMP|SD_VOLUME_EQUIANGULAR|SD_VOLUME_MIS|
- SD_VOLUME_CUBIC|SD_HAS_BUMP),
+ SD_VOLUME_CUBIC|SD_HAS_BUMP|SD_HAS_DISPLACEMENT),
/* object flags */
- SD_HOLDOUT_MASK = (1 << 22), /* holdout for camera rays */
- SD_OBJECT_MOTION = (1 << 23), /* has object motion blur */
- SD_TRANSFORM_APPLIED = (1 << 24), /* vertices have transform applied */
- SD_NEGATIVE_SCALE_APPLIED = (1 << 25), /* vertices have negative scale applied */
- SD_OBJECT_HAS_VOLUME = (1 << 26), /* object has a volume shader */
- SD_OBJECT_INTERSECTS_VOLUME = (1 << 27), /* object intersects AABB of an object with volume shader */
- SD_OBJECT_HAS_VERTEX_MOTION = (1 << 28), /* has position for motion vertices */
+ SD_HOLDOUT_MASK = (1 << 23), /* holdout for camera rays */
+ SD_OBJECT_MOTION = (1 << 24), /* has object motion blur */
+ SD_TRANSFORM_APPLIED = (1 << 25), /* vertices have transform applied */
+ SD_NEGATIVE_SCALE_APPLIED = (1 << 26), /* vertices have negative scale applied */
+ SD_OBJECT_HAS_VOLUME = (1 << 27), /* object has a volume shader */
+ SD_OBJECT_INTERSECTS_VOLUME = (1 << 28), /* object intersects AABB of an object with volume shader */
+ SD_OBJECT_HAS_VERTEX_MOTION = (1 << 29), /* has position for motion vertices */
SD_OBJECT_FLAGS = (SD_HOLDOUT_MASK|SD_OBJECT_MOTION|SD_TRANSFORM_APPLIED|
SD_NEGATIVE_SCALE_APPLIED|SD_OBJECT_HAS_VOLUME|