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Diffstat (limited to 'intern/cycles/kernel/kernels/cuda/kernel_cuda_image.h')
-rw-r--r--intern/cycles/kernel/kernels/cuda/kernel_cuda_image.h189
1 files changed, 189 insertions, 0 deletions
diff --git a/intern/cycles/kernel/kernels/cuda/kernel_cuda_image.h b/intern/cycles/kernel/kernels/cuda/kernel_cuda_image.h
new file mode 100644
index 00000000000..91ad289a858
--- /dev/null
+++ b/intern/cycles/kernel/kernels/cuda/kernel_cuda_image.h
@@ -0,0 +1,189 @@
+/*
+ * Copyright 2017 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+/* w0, w1, w2, and w3 are the four cubic B-spline basis functions. */
+ccl_device float cubic_w0(float a)
+{
+ return (1.0f/6.0f)*(a*(a*(-a + 3.0f) - 3.0f) + 1.0f);
+}
+
+ccl_device float cubic_w1(float a)
+{
+ return (1.0f/6.0f)*(a*a*(3.0f*a - 6.0f) + 4.0f);
+}
+
+ccl_device float cubic_w2(float a)
+{
+ return (1.0f/6.0f)*(a*(a*(-3.0f*a + 3.0f) + 3.0f) + 1.0f);
+}
+
+ccl_device float cubic_w3(float a)
+{
+ return (1.0f/6.0f)*(a*a*a);
+}
+
+/* g0 and g1 are the two amplitude functions. */
+ccl_device float cubic_g0(float a)
+{
+ return cubic_w0(a) + cubic_w1(a);
+}
+
+ccl_device float cubic_g1(float a)
+{
+ return cubic_w2(a) + cubic_w3(a);
+}
+
+/* h0 and h1 are the two offset functions */
+ccl_device float cubic_h0(float a)
+{
+ /* Note +0.5 offset to compensate for CUDA linear filtering convention. */
+ return -1.0f + cubic_w1(a) / (cubic_w0(a) + cubic_w1(a)) + 0.5f;
+}
+
+ccl_device float cubic_h1(float a)
+{
+ return 1.0f + cubic_w3(a) / (cubic_w2(a) + cubic_w3(a)) + 0.5f;
+}
+
+/* Fast bicubic texture lookup using 4 bilinear lookups, adapted from CUDA samples. */
+template<typename T>
+ccl_device T kernel_tex_image_interp_bicubic(const TextureInfo& info, CUtexObject tex, float x, float y)
+{
+ x = (x * info.width) - 0.5f;
+ y = (y * info.height) - 0.5f;
+
+ float px = floor(x);
+ float py = floor(y);
+ float fx = x - px;
+ float fy = y - py;
+
+ float g0x = cubic_g0(fx);
+ float g1x = cubic_g1(fx);
+ float x0 = (px + cubic_h0(fx)) / info.width;
+ float x1 = (px + cubic_h1(fx)) / info.width;
+ float y0 = (py + cubic_h0(fy)) / info.height;
+ float y1 = (py + cubic_h1(fy)) / info.height;
+
+ return cubic_g0(fy) * (g0x * tex2D<T>(tex, x0, y0) +
+ g1x * tex2D<T>(tex, x1, y0)) +
+ cubic_g1(fy) * (g0x * tex2D<T>(tex, x0, y1) +
+ g1x * tex2D<T>(tex, x1, y1));
+}
+
+/* Fast tricubic texture lookup using 8 trilinear lookups. */
+template<typename T>
+ccl_device T kernel_tex_image_interp_bicubic_3d(const TextureInfo& info, CUtexObject tex, float x, float y, float z)
+{
+ x = (x * info.width) - 0.5f;
+ y = (y * info.height) - 0.5f;
+ z = (z * info.depth) - 0.5f;
+
+ float px = floor(x);
+ float py = floor(y);
+ float pz = floor(z);
+ float fx = x - px;
+ float fy = y - py;
+ float fz = z - pz;
+
+ float g0x = cubic_g0(fx);
+ float g1x = cubic_g1(fx);
+ float g0y = cubic_g0(fy);
+ float g1y = cubic_g1(fy);
+ float g0z = cubic_g0(fz);
+ float g1z = cubic_g1(fz);
+
+ float x0 = (px + cubic_h0(fx)) / info.width;
+ float x1 = (px + cubic_h1(fx)) / info.width;
+ float y0 = (py + cubic_h0(fy)) / info.height;
+ float y1 = (py + cubic_h1(fy)) / info.height;
+ float z0 = (pz + cubic_h0(fz)) / info.depth;
+ float z1 = (pz + cubic_h1(fz)) / info.depth;
+
+ return g0z * (g0y * (g0x * tex3D<T>(tex, x0, y0, z0) +
+ g1x * tex3D<T>(tex, x1, y0, z0)) +
+ g1y * (g0x * tex3D<T>(tex, x0, y1, z0) +
+ g1x * tex3D<T>(tex, x1, y1, z0))) +
+ g1z * (g0y * (g0x * tex3D<T>(tex, x0, y0, z1) +
+ g1x * tex3D<T>(tex, x1, y0, z1)) +
+ g1y * (g0x * tex3D<T>(tex, x0, y1, z1) +
+ g1x * tex3D<T>(tex, x1, y1, z1)));
+}
+
+ccl_device float4 kernel_tex_image_interp(KernelGlobals *kg, int id, float x, float y)
+{
+ const TextureInfo& info = kernel_tex_fetch(__texture_info, id);
+ CUtexObject tex = (CUtexObject)info.data;
+
+ /* float4, byte4 and half4 */
+ const int texture_type = kernel_tex_type(id);
+ if(texture_type == IMAGE_DATA_TYPE_FLOAT4 ||
+ texture_type == IMAGE_DATA_TYPE_BYTE4 ||
+ texture_type == IMAGE_DATA_TYPE_HALF4)
+ {
+ if(info.interpolation == INTERPOLATION_CUBIC) {
+ return kernel_tex_image_interp_bicubic<float4>(info, tex, x, y);
+ }
+ else {
+ return tex2D<float4>(tex, x, y);
+ }
+ }
+ /* float, byte and half */
+ else {
+ float f;
+
+ if(info.interpolation == INTERPOLATION_CUBIC) {
+ f = kernel_tex_image_interp_bicubic<float>(info, tex, x, y);
+ }
+ else {
+ f = tex2D<float>(tex, x, y);
+ }
+
+ return make_float4(f, f, f, 1.0f);
+ }
+}
+
+ccl_device float4 kernel_tex_image_interp_3d(KernelGlobals *kg, int id, float x, float y, float z, InterpolationType interp)
+{
+ const TextureInfo& info = kernel_tex_fetch(__texture_info, id);
+ CUtexObject tex = (CUtexObject)info.data;
+ uint interpolation = (interp == INTERPOLATION_NONE)? info.interpolation: interp;
+
+ const int texture_type = kernel_tex_type(id);
+ if(texture_type == IMAGE_DATA_TYPE_FLOAT4 ||
+ texture_type == IMAGE_DATA_TYPE_BYTE4 ||
+ texture_type == IMAGE_DATA_TYPE_HALF4)
+ {
+ if(interpolation == INTERPOLATION_CUBIC) {
+ return kernel_tex_image_interp_bicubic_3d<float4>(info, tex, x, y, z);
+ }
+ else {
+ return tex3D<float4>(tex, x, y, z);
+ }
+ }
+ else {
+ float f;
+
+ if(interpolation == INTERPOLATION_CUBIC) {
+ f = kernel_tex_image_interp_bicubic_3d<float>(info, tex, x, y, z);
+ }
+ else {
+ f = tex3D<float>(tex, x, y, z);
+ }
+
+ return make_float4(f, f, f, 1.0f);
+ }
+}
+