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Diffstat (limited to 'intern/cycles/kernel/kernels/opencl/kernel_shadow_blocked.cl')
-rw-r--r--intern/cycles/kernel/kernels/opencl/kernel_shadow_blocked.cl47
1 files changed, 47 insertions, 0 deletions
diff --git a/intern/cycles/kernel/kernels/opencl/kernel_shadow_blocked.cl b/intern/cycles/kernel/kernels/opencl/kernel_shadow_blocked.cl
new file mode 100644
index 00000000000..9d57364c8d6
--- /dev/null
+++ b/intern/cycles/kernel/kernels/opencl/kernel_shadow_blocked.cl
@@ -0,0 +1,47 @@
+/*
+ * Copyright 2011-2015 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "split/kernel_shadow_blocked.h"
+
+__kernel void kernel_ocl_path_trace_shadow_blocked(
+ ccl_global char *globals,
+ ccl_constant KernelData *data,
+ ccl_global char *shader_shadow, /* Required for shadow blocked */
+ ccl_global PathState *PathState_coop, /* Required for shadow blocked */
+ ccl_global Ray *LightRay_dl_coop, /* Required for direct lighting's shadow blocked */
+ ccl_global Ray *LightRay_ao_coop, /* Required for AO's shadow blocked */
+ Intersection *Intersection_coop_AO,
+ Intersection *Intersection_coop_DL,
+ ccl_global char *ray_state,
+ ccl_global int *Queue_data, /* Queue memory */
+ ccl_global int *Queue_index, /* Tracks the number of elements in each queue */
+ int queuesize, /* Size (capacity) of each queue */
+ int total_num_rays)
+{
+ kernel_shadow_blocked(globals,
+ data,
+ shader_shadow,
+ PathState_coop,
+ LightRay_dl_coop,
+ LightRay_ao_coop,
+ Intersection_coop_AO,
+ Intersection_coop_DL,
+ ray_state,
+ Queue_data,
+ Queue_index,
+ queuesize,
+ total_num_rays);
+}