diff options
Diffstat (limited to 'intern/cycles/kernel/osl/bsdf_microfacet.cpp')
-rw-r--r-- | intern/cycles/kernel/osl/bsdf_microfacet.cpp | 533 |
1 files changed, 533 insertions, 0 deletions
diff --git a/intern/cycles/kernel/osl/bsdf_microfacet.cpp b/intern/cycles/kernel/osl/bsdf_microfacet.cpp new file mode 100644 index 00000000000..d87268da81e --- /dev/null +++ b/intern/cycles/kernel/osl/bsdf_microfacet.cpp @@ -0,0 +1,533 @@ +/* + * Adapted from Open Shading Language with this license: + * + * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al. + * All Rights Reserved. + * + * Modifications Copyright 2011, Blender Foundation. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of Sony Pictures Imageworks nor the names of its + * contributors may be used to endorse or promote products derived from + * this software without specific prior written permission. + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT + * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT + * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, + * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY + * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#include <OpenImageIO/fmath.h> + +#include <OSL/genclosure.h> + +#include "osl_closures.h" + +#include "util_math.h" + +using namespace OSL; + +CCL_NAMESPACE_BEGIN + +// TODO: fresnel_dielectric is only used for derivatives, could be optimized + +// TODO: refactor these two classes so they share everything by the microfacet +// distribution terms + +// microfacet model with GGX facet distribution +// see http://www.graphics.cornell.edu/~bjw/microfacetbsdf.pdf +template <int Refractive = 0> +class MicrofacetGGXClosure : public BSDFClosure { +public: + Vec3 m_N; + float m_ag; // width parameter (roughness) + float m_eta; // index of refraction (for fresnel term) + MicrofacetGGXClosure() : BSDFClosure(Labels::GLOSSY, Refractive ? Back : Front) { m_eta = 1.0f; } + + void setup() + { + m_ag = clamp(m_ag, 1e-5f, 1.0f); + } + + bool mergeable (const ClosurePrimitive *other) const { + const MicrofacetGGXClosure *comp = (const MicrofacetGGXClosure *)other; + return m_N == comp->m_N && m_ag == comp->m_ag && + m_eta == comp->m_eta && BSDFClosure::mergeable(other); + } + + size_t memsize () const { return sizeof(*this); } + + const char *name () const { + return Refractive ? "microfacet_ggx_refraction" : "microfacet_ggx"; + } + + void print_on (std::ostream &out) const { + out << name() << " ("; + out << "(" << m_N[0] << ", " << m_N[1] << ", " << m_N[2] << "), "; + out << m_ag << ", "; + out << m_eta; + out << ")"; + } + + float albedo (const Vec3 &omega_out) const + { + return 1.0f; + } + + Color3 eval_reflect (const Vec3 &omega_out, const Vec3 &omega_in, float& pdf) const + { + if (Refractive == 1) return Color3 (0, 0, 0); + float cosNO = m_N.dot(omega_out); + float cosNI = m_N.dot(omega_in); + if (cosNI > 0 && cosNO > 0) { + // get half vector + Vec3 Hr = omega_in + omega_out; + Hr.normalize(); + // eq. 20: (F*G*D)/(4*in*on) + // eq. 33: first we calculate D(m) with m=Hr: + float alpha2 = m_ag * m_ag; + float cosThetaM = m_N.dot(Hr); + float cosThetaM2 = cosThetaM * cosThetaM; + float tanThetaM2 = (1 - cosThetaM2) / cosThetaM2; + float cosThetaM4 = cosThetaM2 * cosThetaM2; + float D = alpha2 / ((float) M_PI * cosThetaM4 * (alpha2 + tanThetaM2) * (alpha2 + tanThetaM2)); + // eq. 34: now calculate G1(i,m) and G1(o,m) + float G1o = 2 / (1 + sqrtf(1 + alpha2 * (1 - cosNO * cosNO) / (cosNO * cosNO))); + float G1i = 2 / (1 + sqrtf(1 + alpha2 * (1 - cosNI * cosNI) / (cosNI * cosNI))); + float G = G1o * G1i; + float out = (G * D) * 0.25f / cosNO; + // eq. 24 + float pm = D * cosThetaM; + // convert into pdf of the sampled direction + // eq. 38 - but see also: + // eq. 17 in http://www.graphics.cornell.edu/~bjw/wardnotes.pdf + pdf = pm * 0.25f / Hr.dot(omega_out); + return Color3 (out, out, out); + } + return Color3 (0, 0, 0); + } + + Color3 eval_transmit (const Vec3 &omega_out, const Vec3 &omega_in, float& pdf) const + { + if (Refractive == 0) return Color3 (0, 0, 0); + float cosNO = m_N.dot(omega_out); + float cosNI = m_N.dot(omega_in); + if (cosNO <= 0 || cosNI >= 0) + return Color3 (0, 0, 0); // vectors on same side -- not possible + // compute half-vector of the refraction (eq. 16) + Vec3 ht = -(m_eta * omega_in + omega_out); + Vec3 Ht = ht; Ht.normalize(); + float cosHO = Ht.dot(omega_out); + + float cosHI = Ht.dot(omega_in); + // eq. 33: first we calculate D(m) with m=Ht: + float alpha2 = m_ag * m_ag; + float cosThetaM = m_N.dot(Ht); + float cosThetaM2 = cosThetaM * cosThetaM; + float tanThetaM2 = (1 - cosThetaM2) / cosThetaM2; + float cosThetaM4 = cosThetaM2 * cosThetaM2; + float D = alpha2 / ((float) M_PI * cosThetaM4 * (alpha2 + tanThetaM2) * (alpha2 + tanThetaM2)); + // eq. 34: now calculate G1(i,m) and G1(o,m) + float G1o = 2 / (1 + sqrtf(1 + alpha2 * (1 - cosNO * cosNO) / (cosNO * cosNO))); + float G1i = 2 / (1 + sqrtf(1 + alpha2 * (1 - cosNI * cosNI) / (cosNI * cosNI))); + float G = G1o * G1i; + // probability + float invHt2 = 1 / ht.dot(ht); + pdf = D * fabsf(cosThetaM) * (fabsf(cosHI) * (m_eta * m_eta)) * invHt2; + float out = (fabsf(cosHI * cosHO) * (m_eta * m_eta) * (G * D) * invHt2) / cosNO; + return Color3 (out, out, out); + } + + ustring sample (const Vec3 &Ng, + const Vec3 &omega_out, const Vec3 &domega_out_dx, const Vec3 &domega_out_dy, + float randu, float randv, + Vec3 &omega_in, Vec3 &domega_in_dx, Vec3 &domega_in_dy, + float &pdf, Color3 &eval) const + { + float cosNO = m_N.dot(omega_out); + if (cosNO > 0) { + Vec3 X, Y, Z = m_N; + make_orthonormals(Z, X, Y); + // generate a random microfacet normal m + // eq. 35,36: + // we take advantage of cos(atan(x)) == 1/sqrt(1+x^2) + // and sin(atan(x)) == x/sqrt(1+x^2) + float alpha2 = m_ag * m_ag; + float tanThetaM2 = alpha2 * randu / (1 - randu); + float cosThetaM = 1 / sqrtf(1 + tanThetaM2); + float sinThetaM = cosThetaM * sqrtf(tanThetaM2); + float phiM = 2 * float(M_PI) * randv; + Vec3 m = (cosf(phiM) * sinThetaM) * X + + (sinf(phiM) * sinThetaM) * Y + + cosThetaM * Z; + if (Refractive == 0) { + float cosMO = m.dot(omega_out); + if (cosMO > 0) { + // eq. 39 - compute actual reflected direction + omega_in = 2 * cosMO * m - omega_out; + if (Ng.dot(omega_in) > 0) { + // microfacet normal is visible to this ray + // eq. 33 + float cosThetaM2 = cosThetaM * cosThetaM; + float cosThetaM4 = cosThetaM2 * cosThetaM2; + float D = alpha2 / (float(M_PI) * cosThetaM4 * (alpha2 + tanThetaM2) * (alpha2 + tanThetaM2)); + // eq. 24 + float pm = D * cosThetaM; + // convert into pdf of the sampled direction + // eq. 38 - but see also: + // eq. 17 in http://www.graphics.cornell.edu/~bjw/wardnotes.pdf + pdf = pm * 0.25f / cosMO; + // eval BRDF*cosNI + float cosNI = m_N.dot(omega_in); + // eq. 34: now calculate G1(i,m) and G1(o,m) + float G1o = 2 / (1 + sqrtf(1 + alpha2 * (1 - cosNO * cosNO) / (cosNO * cosNO))); + float G1i = 2 / (1 + sqrtf(1 + alpha2 * (1 - cosNI * cosNI) / (cosNI * cosNI))); + float G = G1o * G1i; + // eq. 20: (F*G*D)/(4*in*on) + float out = (G * D) * 0.25f / cosNO; + eval.setValue(out, out, out); + domega_in_dx = (2 * m.dot(domega_out_dx)) * m - domega_out_dx; + domega_in_dy = (2 * m.dot(domega_out_dy)) * m - domega_out_dy; + + /* disabled for now - gives texture filtering problems */ +#if 0 + // Since there is some blur to this reflection, make the + // derivatives a bit bigger. In theory this varies with the + // roughness but the exact relationship is complex and + // requires more ops than are practical. + domega_in_dx *= 10; + domega_in_dy *= 10; +#endif + } + } + } else { + // CAUTION: the i and o variables are inverted relative to the paper + // eq. 39 - compute actual refractive direction + Vec3 R, dRdx, dRdy; + Vec3 T, dTdx, dTdy; + bool inside; + fresnel_dielectric(m_eta, m, omega_out, domega_out_dx, domega_out_dy, + R, dRdx, dRdy, + T, dTdx, dTdy, + inside); + + if (!inside) { + omega_in = T; + domega_in_dx = dTdx; + domega_in_dy = dTdy; + // eq. 33 + float cosThetaM2 = cosThetaM * cosThetaM; + float cosThetaM4 = cosThetaM2 * cosThetaM2; + float D = alpha2 / (float(M_PI) * cosThetaM4 * (alpha2 + tanThetaM2) * (alpha2 + tanThetaM2)); + // eq. 24 + float pm = D * cosThetaM; + // eval BRDF*cosNI + float cosNI = m_N.dot(omega_in); + // eq. 34: now calculate G1(i,m) and G1(o,m) + float G1o = 2 / (1 + sqrtf(1 + alpha2 * (1 - cosNO * cosNO) / (cosNO * cosNO))); + float G1i = 2 / (1 + sqrtf(1 + alpha2 * (1 - cosNI * cosNI) / (cosNI * cosNI))); + float G = G1o * G1i; + // eq. 21 + float cosHI = m.dot(omega_in); + float cosHO = m.dot(omega_out); + float Ht2 = m_eta * cosHI + cosHO; + Ht2 *= Ht2; + float out = (fabsf(cosHI * cosHO) * (m_eta * m_eta) * (G * D)) / (cosNO * Ht2); + // eq. 38 and eq. 17 + pdf = pm * (m_eta * m_eta) * fabsf(cosHI) / Ht2; + eval.setValue(out, out, out); + + /* disabled for now - gives texture filtering problems */ +#if 0 + // Since there is some blur to this refraction, make the + // derivatives a bit bigger. In theory this varies with the + // roughness but the exact relationship is complex and + // requires more ops than are practical. + domega_in_dx *= 10; + domega_in_dy *= 10; +#endif + } + } + } + return Refractive ? Labels::TRANSMIT : Labels::REFLECT; + } +}; + +// microfacet model with Beckmann facet distribution +// see http://www.graphics.cornell.edu/~bjw/microfacetbsdf.pdf +template <int Refractive = 0> +class MicrofacetBeckmannClosure : public BSDFClosure { +public: + Vec3 m_N; + float m_ab; // width parameter (roughness) + float m_eta; // index of refraction (for fresnel term) + MicrofacetBeckmannClosure() : BSDFClosure(Labels::GLOSSY, Refractive ? Back : Front) { } + + void setup() + { + m_ab = clamp(m_ab, 1e-5f, 1.0f); + } + + bool mergeable (const ClosurePrimitive *other) const { + const MicrofacetBeckmannClosure *comp = (const MicrofacetBeckmannClosure *)other; + return m_N == comp->m_N && m_ab == comp->m_ab && + m_eta == comp->m_eta && BSDFClosure::mergeable(other); + } + + size_t memsize () const { return sizeof(*this); } + + const char * name () const { + return Refractive ? "microfacet_beckmann_refraction" + : "microfacet_beckmann"; + } + + void print_on (std::ostream &out) const + { + out << name() << " ("; + out << "(" << m_N[0] << ", " << m_N[1] << ", " << m_N[2] << "), "; + out << m_ab << ", "; + out << m_eta; + out << ")"; + } + + float albedo (const Vec3 &omega_out) const + { + return 1.0f; + } + + Color3 eval_reflect (const Vec3 &omega_out, const Vec3 &omega_in, float& pdf) const + { + if (Refractive == 1) return Color3 (0, 0, 0); + float cosNO = m_N.dot(omega_out); + float cosNI = m_N.dot(omega_in); + if (cosNO > 0 && cosNI > 0) { + // get half vector + Vec3 Hr = omega_in + omega_out; + Hr.normalize(); + // eq. 20: (F*G*D)/(4*in*on) + // eq. 25: first we calculate D(m) with m=Hr: + float alpha2 = m_ab * m_ab; + float cosThetaM = m_N.dot(Hr); + float cosThetaM2 = cosThetaM * cosThetaM; + float tanThetaM2 = (1 - cosThetaM2) / cosThetaM2; + float cosThetaM4 = cosThetaM2 * cosThetaM2; + float D = expf(-tanThetaM2 / alpha2) / (float(M_PI) * alpha2 * cosThetaM4); + // eq. 26, 27: now calculate G1(i,m) and G1(o,m) + float ao = 1 / (m_ab * sqrtf((1 - cosNO * cosNO) / (cosNO * cosNO))); + float ai = 1 / (m_ab * sqrtf((1 - cosNI * cosNI) / (cosNI * cosNI))); + float G1o = ao < 1.6f ? (3.535f * ao + 2.181f * ao * ao) / (1 + 2.276f * ao + 2.577f * ao * ao) : 1.0f; + float G1i = ai < 1.6f ? (3.535f * ai + 2.181f * ai * ai) / (1 + 2.276f * ai + 2.577f * ai * ai) : 1.0f; + float G = G1o * G1i; + float out = (G * D) * 0.25f / cosNO; + // eq. 24 + float pm = D * cosThetaM; + // convert into pdf of the sampled direction + // eq. 38 - but see also: + // eq. 17 in http://www.graphics.cornell.edu/~bjw/wardnotes.pdf + pdf = pm * 0.25f / Hr.dot(omega_out); + return Color3 (out, out, out); + } + return Color3 (0, 0, 0); + } + + Color3 eval_transmit (const Vec3 &omega_out, const Vec3 &omega_in, float& pdf) const + { + if (Refractive == 0) return Color3 (0, 0, 0); + float cosNO = m_N.dot(omega_out); + float cosNI = m_N.dot(omega_in); + if (cosNO <= 0 || cosNI >= 0) + return Color3 (0, 0, 0); + // compute half-vector of the refraction (eq. 16) + Vec3 ht = -(m_eta * omega_in + omega_out); + Vec3 Ht = ht; Ht.normalize(); + float cosHO = Ht.dot(omega_out); + + float cosHI = Ht.dot(omega_in); + // eq. 33: first we calculate D(m) with m=Ht: + float alpha2 = m_ab * m_ab; + float cosThetaM = m_N.dot(Ht); + float cosThetaM2 = cosThetaM * cosThetaM; + float tanThetaM2 = (1 - cosThetaM2) / cosThetaM2; + float cosThetaM4 = cosThetaM2 * cosThetaM2; + float D = expf(-tanThetaM2 / alpha2) / (float(M_PI) * alpha2 * cosThetaM4); + // eq. 26, 27: now calculate G1(i,m) and G1(o,m) + float ao = 1 / (m_ab * sqrtf((1 - cosNO * cosNO) / (cosNO * cosNO))); + float ai = 1 / (m_ab * sqrtf((1 - cosNI * cosNI) / (cosNI * cosNI))); + float G1o = ao < 1.6f ? (3.535f * ao + 2.181f * ao * ao) / (1 + 2.276f * ao + 2.577f * ao * ao) : 1.0f; + float G1i = ai < 1.6f ? (3.535f * ai + 2.181f * ai * ai) / (1 + 2.276f * ai + 2.577f * ai * ai) : 1.0f; + float G = G1o * G1i; + // probability + float invHt2 = 1 / ht.dot(ht); + pdf = D * fabsf(cosThetaM) * (fabsf(cosHI) * (m_eta * m_eta)) * invHt2; + float out = (fabsf(cosHI * cosHO) * (m_eta * m_eta) * (G * D) * invHt2) / cosNO; + return Color3 (out, out, out); + } + + ustring sample (const Vec3 &Ng, + const Vec3 &omega_out, const Vec3 &domega_out_dx, const Vec3 &domega_out_dy, + float randu, float randv, + Vec3 &omega_in, Vec3 &domega_in_dx, Vec3 &domega_in_dy, + float &pdf, Color3 &eval) const + { + float cosNO = m_N.dot(omega_out); + if (cosNO > 0) { + Vec3 X, Y, Z = m_N; + make_orthonormals(Z, X, Y); + // generate a random microfacet normal m + // eq. 35,36: + // we take advantage of cos(atan(x)) == 1/sqrt(1+x^2) + // and sin(atan(x)) == x/sqrt(1+x^2) + float alpha2 = m_ab * m_ab; + float tanThetaM = sqrtf(-alpha2 * logf(1 - randu)); + float cosThetaM = 1 / sqrtf(1 + tanThetaM * tanThetaM); + float sinThetaM = cosThetaM * tanThetaM; + float phiM = 2 * float(M_PI) * randv; + Vec3 m = (cosf(phiM) * sinThetaM) * X + + (sinf(phiM) * sinThetaM) * Y + + cosThetaM * Z; + if (Refractive == 0) { + float cosMO = m.dot(omega_out); + if (cosMO > 0) { + // eq. 39 - compute actual reflected direction + omega_in = 2 * cosMO * m - omega_out; + if (Ng.dot(omega_in) > 0) { + // microfacet normal is visible to this ray + // eq. 25 + float cosThetaM2 = cosThetaM * cosThetaM; + float tanThetaM2 = tanThetaM * tanThetaM; + float cosThetaM4 = cosThetaM2 * cosThetaM2; + float D = expf(-tanThetaM2 / alpha2) / (float(M_PI) * alpha2 * cosThetaM4); + // eq. 24 + float pm = D * cosThetaM; + // convert into pdf of the sampled direction + // eq. 38 - but see also: + // eq. 17 in http://www.graphics.cornell.edu/~bjw/wardnotes.pdf + pdf = pm * 0.25f / cosMO; + // Eval BRDF*cosNI + float cosNI = m_N.dot(omega_in); + // eq. 26, 27: now calculate G1(i,m) and G1(o,m) + float ao = 1 / (m_ab * sqrtf((1 - cosNO * cosNO) / (cosNO * cosNO))); + float ai = 1 / (m_ab * sqrtf((1 - cosNI * cosNI) / (cosNI * cosNI))); + float G1o = ao < 1.6f ? (3.535f * ao + 2.181f * ao * ao) / (1 + 2.276f * ao + 2.577f * ao * ao) : 1.0f; + float G1i = ai < 1.6f ? (3.535f * ai + 2.181f * ai * ai) / (1 + 2.276f * ai + 2.577f * ai * ai) : 1.0f; + float G = G1o * G1i; + // eq. 20: (F*G*D)/(4*in*on) + float out = (G * D) * 0.25f / cosNO; + eval.setValue(out, out, out); + domega_in_dx = (2 * m.dot(domega_out_dx)) * m - domega_out_dx; + domega_in_dy = (2 * m.dot(domega_out_dy)) * m - domega_out_dy; + + /* disabled for now - gives texture filtering problems */ +#if 0 + // Since there is some blur to this reflection, make the + // derivatives a bit bigger. In theory this varies with the + // roughness but the exact relationship is complex and + // requires more ops than are practical. + domega_in_dx *= 10; + domega_in_dy *= 10; +#endif + } + } + } else { + // CAUTION: the i and o variables are inverted relative to the paper + // eq. 39 - compute actual refractive direction + Vec3 R, dRdx, dRdy; + Vec3 T, dTdx, dTdy; + bool inside; + fresnel_dielectric(m_eta, m, omega_out, domega_out_dx, domega_out_dy, + R, dRdx, dRdy, + T, dTdx, dTdy, + inside); + if (!inside) { + omega_in = T; + domega_in_dx = dTdx; + domega_in_dy = dTdy; + // eq. 33 + float cosThetaM2 = cosThetaM * cosThetaM; + float tanThetaM2 = tanThetaM * tanThetaM; + float cosThetaM4 = cosThetaM2 * cosThetaM2; + float D = expf(-tanThetaM2 / alpha2) / (float(M_PI) * alpha2 * cosThetaM4); + // eq. 24 + float pm = D * cosThetaM; + // eval BRDF*cosNI + float cosNI = m_N.dot(omega_in); + // eq. 26, 27: now calculate G1(i,m) and G1(o,m) + float ao = 1 / (m_ab * sqrtf((1 - cosNO * cosNO) / (cosNO * cosNO))); + float ai = 1 / (m_ab * sqrtf((1 - cosNI * cosNI) / (cosNI * cosNI))); + float G1o = ao < 1.6f ? (3.535f * ao + 2.181f * ao * ao) / (1 + 2.276f * ao + 2.577f * ao * ao) : 1.0f; + float G1i = ai < 1.6f ? (3.535f * ai + 2.181f * ai * ai) / (1 + 2.276f * ai + 2.577f * ai * ai) : 1.0f; + float G = G1o * G1i; + // eq. 21 + float cosHI = m.dot(omega_in); + float cosHO = m.dot(omega_out); + float Ht2 = m_eta * cosHI + cosHO; + Ht2 *= Ht2; + float out = (fabsf(cosHI * cosHO) * (m_eta * m_eta) * (G * D)) / (cosNO * Ht2); + // eq. 38 and eq. 17 + pdf = pm * (m_eta * m_eta) * fabsf(cosHI) / Ht2; + eval.setValue(out, out, out); + + /* disabled for now - gives texture filtering problems */ +#if 0 + // Since there is some blur to this refraction, make the + // derivatives a bit bigger. In theory this varies with the + // roughness but the exact relationship is complex and + // requires more ops than are practical. + domega_in_dx *= 10; + domega_in_dy *= 10; +#endif + } + } + } + return Refractive ? Labels::TRANSMIT : Labels::REFLECT; + } +}; + + + +ClosureParam bsdf_microfacet_ggx_params[] = { + CLOSURE_VECTOR_PARAM(MicrofacetGGXClosure<0>, m_N), + CLOSURE_FLOAT_PARAM (MicrofacetGGXClosure<0>, m_ag), + CLOSURE_STRING_KEYPARAM("label"), + CLOSURE_FINISH_PARAM(MicrofacetGGXClosure<0>) }; + +ClosureParam bsdf_microfacet_ggx_refraction_params[] = { + CLOSURE_VECTOR_PARAM(MicrofacetGGXClosure<1>, m_N), + CLOSURE_FLOAT_PARAM (MicrofacetGGXClosure<1>, m_ag), + CLOSURE_FLOAT_PARAM (MicrofacetGGXClosure<1>, m_eta), + CLOSURE_STRING_KEYPARAM("label"), + CLOSURE_FINISH_PARAM(MicrofacetGGXClosure<1>) }; + +ClosureParam bsdf_microfacet_beckmann_params[] = { + CLOSURE_VECTOR_PARAM(MicrofacetBeckmannClosure<0>, m_N), + CLOSURE_FLOAT_PARAM (MicrofacetBeckmannClosure<0>, m_ab), + CLOSURE_STRING_KEYPARAM("label"), + CLOSURE_FINISH_PARAM(MicrofacetBeckmannClosure<0>) }; + +ClosureParam bsdf_microfacet_beckmann_refraction_params[] = { + CLOSURE_VECTOR_PARAM(MicrofacetBeckmannClosure<1>, m_N), + CLOSURE_FLOAT_PARAM (MicrofacetBeckmannClosure<1>, m_ab), + CLOSURE_FLOAT_PARAM (MicrofacetBeckmannClosure<1>, m_eta), + CLOSURE_STRING_KEYPARAM("label"), + CLOSURE_FINISH_PARAM(MicrofacetBeckmannClosure<1>) }; + +CLOSURE_PREPARE(bsdf_microfacet_ggx_prepare, MicrofacetGGXClosure<0>) +CLOSURE_PREPARE(bsdf_microfacet_ggx_refraction_prepare, MicrofacetGGXClosure<1>) +CLOSURE_PREPARE(bsdf_microfacet_beckmann_prepare, MicrofacetBeckmannClosure<0>) +CLOSURE_PREPARE(bsdf_microfacet_beckmann_refraction_prepare, MicrofacetBeckmannClosure<1>) + +CCL_NAMESPACE_END + |