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Diffstat (limited to 'intern/cycles/kernel/osl/bsdf_ward.cpp')
-rw-r--r--intern/cycles/kernel/osl/bsdf_ward.cpp230
1 files changed, 0 insertions, 230 deletions
diff --git a/intern/cycles/kernel/osl/bsdf_ward.cpp b/intern/cycles/kernel/osl/bsdf_ward.cpp
deleted file mode 100644
index 9d8d2fc4b76..00000000000
--- a/intern/cycles/kernel/osl/bsdf_ward.cpp
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-/*
- * Adapted from Open Shading Language with this license:
- *
- * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
- * All Rights Reserved.
- *
- * Modifications Copyright 2011, Blender Foundation.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of Sony Pictures Imageworks nor the names of its
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#include <OpenImageIO/fmath.h>
-
-#include <OSL/genclosure.h>
-
-#include "osl_closures.h"
-
-#include "util_math.h"
-
-CCL_NAMESPACE_BEGIN
-
-using namespace OSL;
-
-// anisotropic ward - leaks energy at grazing angles
-// see http://www.graphics.cornell.edu/~bjw/wardnotes.pdf
-class WardClosure : public BSDFClosure {
-public:
- Vec3 m_N;
- Vec3 m_T;
- float m_ax, m_ay;
- WardClosure() : BSDFClosure(Labels::GLOSSY) {}
-
- void setup()
- {
- m_ax = clamp(m_ax, 1e-5f, 1.0f);
- m_ay = clamp(m_ay, 1e-5f, 1.0f);
- }
-
- bool mergeable(const ClosurePrimitive *other) const {
- const WardClosure *comp = (const WardClosure *)other;
- return m_N == comp->m_N && m_T == comp->m_T &&
- m_ax == comp->m_ax && m_ay == comp->m_ay &&
- BSDFClosure::mergeable(other);
- }
-
- size_t memsize() const { return sizeof(*this); }
-
- const char *name() const { return "ward"; }
-
- void print_on(std::ostream &out) const {
- out << name() << " ((";
- out << m_N[0] << ", " << m_N[1] << ", " << m_N[2] << "), (";
- out << m_T[0] << ", " << m_T[1] << ", " << m_T[2] << "), ";
- out << m_ax << ", " << m_ay << ")";
- }
-
- float albedo(const Vec3 &omega_out) const
- {
- return 1.0f;
- }
-
- Color3 eval_reflect(const Vec3 &omega_out, const Vec3 &omega_in, float& pdf) const
- {
- float cosNO = m_N.dot(omega_out);
- float cosNI = m_N.dot(omega_in);
- if (cosNI > 0 && cosNO > 0) {
- // get half vector and get x,y basis on the surface for anisotropy
- Vec3 H = omega_in + omega_out;
- H.normalize(); // normalize needed for pdf
- Vec3 X, Y;
- make_orthonormals(m_N, m_T, X, Y);
- // eq. 4
- float dotx = H.dot(X) / m_ax;
- float doty = H.dot(Y) / m_ay;
- float dotn = H.dot(m_N);
- float exp_arg = (dotx * dotx + doty * doty) / (dotn * dotn);
- float denom = (4 * (float) M_PI * m_ax * m_ay * sqrtf(cosNO * cosNI));
- float exp_val = expf(-exp_arg);
- float out = cosNI * exp_val / denom;
- float oh = H.dot(omega_out);
- denom = 4 * (float) M_PI * m_ax * m_ay * oh * dotn * dotn * dotn;
- pdf = exp_val / denom;
- return Color3(out, out, out);
- }
- return Color3(0, 0, 0);
- }
-
- Color3 eval_transmit(const Vec3 &omega_out, const Vec3 &omega_in, float& pdf) const
- {
- return Color3(0, 0, 0);
- }
-
- ustring sample(const Vec3 &Ng,
- const Vec3 &omega_out, const Vec3 &domega_out_dx, const Vec3 &domega_out_dy,
- float randu, float randv,
- Vec3 &omega_in, Vec3 &domega_in_dx, Vec3 &domega_in_dy,
- float &pdf, Color3 &eval) const
- {
- float cosNO = m_N.dot(omega_out);
- if (cosNO > 0) {
- // get x,y basis on the surface for anisotropy
- Vec3 X, Y;
- make_orthonormals(m_N, m_T, X, Y);
- // generate random angles for the half vector
- // eq. 7 (taking care around discontinuities to keep
- // output angle in the right quadrant)
- // we take advantage of cos(atan(x)) == 1/sqrt(1+x^2)
- // and sin(atan(x)) == x/sqrt(1+x^2)
- float alphaRatio = m_ay / m_ax;
- float cosPhi, sinPhi;
- if (randu < 0.25f) {
- float val = 4 * randu;
- float tanPhi = alphaRatio * tanf((float) M_PI_2 * val);
- cosPhi = 1 / sqrtf(1 + tanPhi * tanPhi);
- sinPhi = tanPhi * cosPhi;
- }
- else if (randu < 0.5) {
- float val = 1 - 4 * (0.5f - randu);
- float tanPhi = alphaRatio * tanf((float) M_PI_2 * val);
- // phi = (float) M_PI - phi;
- cosPhi = -1 / sqrtf(1 + tanPhi * tanPhi);
- sinPhi = -tanPhi * cosPhi;
- }
- else if (randu < 0.75f) {
- float val = 4 * (randu - 0.5f);
- float tanPhi = alphaRatio * tanf((float) M_PI_2 * val);
- //phi = (float) M_PI + phi;
- cosPhi = -1 / sqrtf(1 + tanPhi * tanPhi);
- sinPhi = tanPhi * cosPhi;
- }
- else {
- float val = 1 - 4 * (1 - randu);
- float tanPhi = alphaRatio * tanf((float) M_PI_2 * val);
- // phi = 2 * (float) M_PI - phi;
- cosPhi = 1 / sqrtf(1 + tanPhi * tanPhi);
- sinPhi = -tanPhi * cosPhi;
- }
- // eq. 6
- // we take advantage of cos(atan(x)) == 1/sqrt(1+x^2)
- // and sin(atan(x)) == x/sqrt(1+x^2)
- float thetaDenom = (cosPhi * cosPhi) / (m_ax * m_ax) + (sinPhi * sinPhi) / (m_ay * m_ay);
- float tanTheta2 = -logf(1 - randv) / thetaDenom;
- float cosTheta = 1 / sqrtf(1 + tanTheta2);
- float sinTheta = cosTheta * sqrtf(tanTheta2);
-
- Vec3 h; // already normalized becaused expressed from spherical coordinates
- h.x = sinTheta * cosPhi;
- h.y = sinTheta * sinPhi;
- h.z = cosTheta;
- // compute terms that are easier in local space
- float dotx = h.x / m_ax;
- float doty = h.y / m_ay;
- float dotn = h.z;
- // transform to world space
- h = h.x * X + h.y * Y + h.z * m_N;
- // generate the final sample
- float oh = h.dot(omega_out);
- omega_in.x = 2 * oh * h.x - omega_out.x;
- omega_in.y = 2 * oh * h.y - omega_out.y;
- omega_in.z = 2 * oh * h.z - omega_out.z;
- if (Ng.dot(omega_in) > 0) {
- float cosNI = m_N.dot(omega_in);
- if (cosNI > 0) {
- // eq. 9
- float exp_arg = (dotx * dotx + doty * doty) / (dotn * dotn);
- float denom = 4 * (float) M_PI * m_ax * m_ay * oh * dotn * dotn * dotn;
- pdf = expf(-exp_arg) / denom;
- // compiler will reuse expressions already computed
- denom = (4 * (float) M_PI * m_ax * m_ay * sqrtf(cosNO * cosNI));
- float power = cosNI * expf(-exp_arg) / denom;
- eval.setValue(power, power, power);
- domega_in_dx = (2 * m_N.dot(domega_out_dx)) * m_N - domega_out_dx;
- domega_in_dy = (2 * m_N.dot(domega_out_dy)) * m_N - domega_out_dy;
-
- /* disabled for now - gives texture filtering problems */
-#if 0
- // Since there is some blur to this reflection, make the
- // derivatives a bit bigger. In theory this varies with the
- // roughness but the exact relationship is complex and
- // requires more ops than are practical.
- domega_in_dx *= 10;
- domega_in_dy *= 10;
-#endif
- }
- }
- }
- return Labels::REFLECT;
- }
-};
-
-
-
-ClosureParam *bsdf_ward_params()
-{
- static ClosureParam params[] = {
- CLOSURE_VECTOR_PARAM(WardClosure, m_N),
- CLOSURE_VECTOR_PARAM(WardClosure, m_T),
- CLOSURE_FLOAT_PARAM(WardClosure, m_ax),
- CLOSURE_FLOAT_PARAM(WardClosure, m_ay),
- CLOSURE_STRING_KEYPARAM("label"),
- CLOSURE_FINISH_PARAM(WardClosure)
- };
- return params;
-}
-
-CLOSURE_PREPARE(bsdf_ward_prepare, WardClosure)
-
-CCL_NAMESPACE_END
-