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Diffstat (limited to 'intern/cycles/kernel/osl/bsdf_westin.cpp')
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diff --git a/intern/cycles/kernel/osl/bsdf_westin.cpp b/intern/cycles/kernel/osl/bsdf_westin.cpp
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+/*
+ * Adapted from Open Shading Language with this license:
+ *
+ * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
+ * All Rights Reserved.
+ *
+ * Modifications Copyright 2011, Blender Foundation.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of Sony Pictures Imageworks nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include <OpenImageIO/fmath.h>
+
+#include <OSL/genclosure.h>
+
+#include "osl_closures.h"
+
+#include "util_math.h"
+
+CCL_NAMESPACE_BEGIN
+
+using namespace OSL;
+
+class WestinBackscatterClosure : public BSDFClosure {
+public:
+ Vec3 m_N;
+ float m_roughness;
+ float m_invroughness;
+ WestinBackscatterClosure() : BSDFClosure(Labels::GLOSSY) { }
+
+ void setup()
+ {
+ m_roughness = clamp(m_roughness, 1e-5f, 1.0f);
+ m_invroughness = m_roughness > 0 ? 1 / m_roughness : 0;
+ }
+
+ bool mergeable (const ClosurePrimitive *other) const {
+ const WestinBackscatterClosure *comp = (const WestinBackscatterClosure *)other;
+ return m_N == comp->m_N && m_roughness == comp->m_roughness &&
+ BSDFClosure::mergeable(other);
+ }
+
+ size_t memsize () const { return sizeof(*this); }
+
+ const char *name () const { return "westin_backscatter"; }
+
+ void print_on (std::ostream &out) const
+ {
+ out << name() << " (";
+ out << "(" << m_N[0] << ", " << m_N[1] << ", " << m_N[2] << "), ";
+ out << m_roughness;
+ out << ")";
+ }
+
+ float albedo (const Vec3 &omega_out) const
+ {
+ return 1.0f;
+ }
+
+ Color3 eval_reflect (const Vec3 &omega_out, const Vec3 &omega_in, float &pdf) const
+ {
+ // pdf is implicitly 0 (no indirect sampling)
+ float cosNO = m_N.dot(omega_out);
+ float cosNI = m_N.dot(omega_in);
+ if (cosNO > 0 && cosNI > 0) {
+ float cosine = omega_out.dot(omega_in);
+ pdf = cosine > 0 ? (m_invroughness + 1) * powf(cosine, m_invroughness) : 0;
+ pdf *= 0.5f * float(M_1_PI);
+ return Color3 (pdf, pdf, pdf);
+ }
+ return Color3 (0, 0, 0);
+ }
+
+ Color3 eval_transmit (const Vec3 &omega_out, const Vec3 &omega_in, float &pdf) const
+ {
+ return Color3 (0, 0, 0);
+ }
+
+ ustring sample (const Vec3 &Ng,
+ const Vec3 &omega_out, const Vec3 &domega_out_dx, const Vec3 &domega_out_dy,
+ float randu, float randv,
+ Vec3 &omega_in, Vec3 &domega_in_dx, Vec3 &domega_in_dy,
+ float &pdf, Color3 &eval) const
+ {
+ float cosNO = m_N.dot(omega_out);
+ if (cosNO > 0) {
+ domega_in_dx = domega_out_dx;
+ domega_in_dy = domega_out_dy;
+ Vec3 T, B;
+ make_orthonormals (omega_out, T, B);
+ float phi = 2 * (float) M_PI * randu;
+ float cosTheta = powf(randv, 1 / (m_invroughness + 1));
+ float sinTheta2 = 1 - cosTheta * cosTheta;
+ float sinTheta = sinTheta2 > 0 ? sqrtf(sinTheta2) : 0;
+ omega_in = (cosf(phi) * sinTheta) * T +
+ (sinf(phi) * sinTheta) * B +
+ ( cosTheta) * omega_out;
+ if (Ng.dot(omega_in) > 0)
+ {
+ // common terms for pdf and eval
+ float cosNI = m_N.dot(omega_in);
+ // make sure the direction we chose is still in the right hemisphere
+ if (cosNI > 0)
+ {
+ pdf = 0.5f * (float) M_1_PI * powf(cosTheta, m_invroughness);
+ pdf = (m_invroughness + 1) * pdf;
+ eval.setValue(pdf, pdf, pdf);
+ // Since there is some blur to this reflection, make the
+ // derivatives a bit bigger. In theory this varies with the
+ // exponent but the exact relationship is complex and
+ // requires more ops than are practical.
+ domega_in_dx *= 10;
+ domega_in_dy *= 10;
+ }
+ }
+ }
+ return Labels::REFLECT;
+ }
+
+};
+
+
+class WestinSheenClosure : public BSDFClosure {
+public:
+ Vec3 m_N;
+ float m_edginess;
+// float m_normalization;
+ WestinSheenClosure() : BSDFClosure(Labels::DIFFUSE) { }
+
+ void setup() {};
+
+ bool mergeable (const ClosurePrimitive *other) const {
+ const WestinSheenClosure *comp = (const WestinSheenClosure *)other;
+ return m_N == comp->m_N && m_edginess == comp->m_edginess &&
+ BSDFClosure::mergeable(other);
+ }
+
+ size_t memsize () const { return sizeof(*this); }
+
+ const char *name () const { return "westin_sheen"; }
+
+ void print_on (std::ostream &out) const
+ {
+ out << name() << " (";
+ out << "(" << m_N[0] << ", " << m_N[1] << ", " << m_N[2] << "), ";
+ out << m_edginess;
+ out << ")";
+ }
+
+ float albedo (const Vec3 &omega_out) const
+ {
+ return 1.0f;
+ }
+
+ Color3 eval_reflect (const Vec3 &omega_out, const Vec3 &omega_in, float &pdf) const
+ {
+ // pdf is implicitly 0 (no indirect sampling)
+ float cosNO = m_N.dot(omega_out);
+ float cosNI = m_N.dot(omega_in);
+ if (cosNO > 0 && cosNI > 0) {
+ float sinNO2 = 1 - cosNO * cosNO;
+ pdf = cosNI * float(M_1_PI);
+ float westin = sinNO2 > 0 ? powf(sinNO2, 0.5f * m_edginess) * pdf : 0;
+ return Color3 (westin, westin, westin);
+ }
+ return Color3 (0, 0, 0);
+ }
+
+ Color3 eval_transmit (const Vec3 &omega_out, const Vec3 &omega_in, float &pdf) const
+ {
+ return Color3 (0, 0, 0);
+ }
+
+ ustring sample (const Vec3 &Ng,
+ const Vec3 &omega_out, const Vec3 &domega_out_dx, const Vec3 &domega_out_dy,
+ float randu, float randv,
+ Vec3 &omega_in, Vec3 &domega_in_dx, Vec3 &domega_in_dy,
+ float &pdf, Color3 &eval) const
+ {
+ // we are viewing the surface from the right side - send a ray out with cosine
+ // distribution over the hemisphere
+ sample_cos_hemisphere (m_N, omega_out, randu, randv, omega_in, pdf);
+ if (Ng.dot(omega_in) > 0) {
+ // TODO: account for sheen when sampling
+ float cosNO = m_N.dot(omega_out);
+ float sinNO2 = 1 - cosNO * cosNO;
+ float westin = sinNO2 > 0 ? powf(sinNO2, 0.5f * m_edginess) * pdf : 0;
+ eval.setValue(westin, westin, westin);
+ // TODO: find a better approximation for the diffuse bounce
+ domega_in_dx = (2 * m_N.dot(domega_out_dx)) * m_N - domega_out_dx;
+ domega_in_dy = (2 * m_N.dot(domega_out_dy)) * m_N - domega_out_dy;
+ domega_in_dx *= 125;
+ domega_in_dy *= 125;
+ } else
+ pdf = 0;
+ return Labels::REFLECT;
+ }
+};
+
+
+
+ClosureParam bsdf_westin_backscatter_params[] = {
+ CLOSURE_VECTOR_PARAM(WestinBackscatterClosure, m_N),
+ CLOSURE_FLOAT_PARAM (WestinBackscatterClosure, m_roughness),
+ CLOSURE_STRING_KEYPARAM("label"),
+ CLOSURE_FINISH_PARAM(WestinBackscatterClosure) };
+
+ClosureParam bsdf_westin_sheen_params[] = {
+ CLOSURE_VECTOR_PARAM(WestinSheenClosure, m_N),
+ CLOSURE_FLOAT_PARAM (WestinSheenClosure, m_edginess),
+ CLOSURE_STRING_KEYPARAM("label"),
+ CLOSURE_FINISH_PARAM(WestinSheenClosure) };
+
+CLOSURE_PREPARE(bsdf_westin_backscatter_prepare, WestinBackscatterClosure)
+CLOSURE_PREPARE(bsdf_westin_sheen_prepare, WestinSheenClosure)
+
+CCL_NAMESPACE_END
+