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Diffstat (limited to 'intern/cycles/kernel/osl/closures.cpp')
-rw-r--r-- | intern/cycles/kernel/osl/closures.cpp | 1006 |
1 files changed, 1006 insertions, 0 deletions
diff --git a/intern/cycles/kernel/osl/closures.cpp b/intern/cycles/kernel/osl/closures.cpp new file mode 100644 index 00000000000..adc0f50aefb --- /dev/null +++ b/intern/cycles/kernel/osl/closures.cpp @@ -0,0 +1,1006 @@ +/* + * Adapted from Open Shading Language with this license: + * + * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al. + * All Rights Reserved. + * + * Modifications Copyright 2011-2018, Blender Foundation. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of Sony Pictures Imageworks nor the names of its + * contributors may be used to endorse or promote products derived from + * this software without specific prior written permission. + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT + * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT + * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, + * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY + * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#include <OSL/genclosure.h> +#include <OSL/oslclosure.h> + +#include "kernel/osl/closures.h" +#include "kernel/osl/shader.h" + +#include "util/math.h" +#include "util/param.h" + +// clang-format off +#include "kernel/device/cpu/compat.h" +#include "kernel/device/cpu/globals.h" + +#include "kernel/types.h" + +#include "kernel/closure/alloc.h" +#include "kernel/closure/bsdf_util.h" +#include "kernel/closure/bsdf_ashikhmin_velvet.h" +#include "kernel/closure/bsdf_diffuse.h" +#include "kernel/closure/bsdf_microfacet.h" +#include "kernel/closure/bsdf_microfacet_multi.h" +#include "kernel/closure/bsdf_oren_nayar.h" +#include "kernel/closure/bsdf_reflection.h" +#include "kernel/closure/bsdf_refraction.h" +#include "kernel/closure/bsdf_transparent.h" +#include "kernel/closure/bsdf_ashikhmin_shirley.h" +#include "kernel/closure/bsdf_toon.h" +#include "kernel/closure/bsdf_hair.h" +#include "kernel/closure/bsdf_hair_principled.h" +#include "kernel/closure/bsdf_principled_diffuse.h" +#include "kernel/closure/bsdf_principled_sheen.h" +#include "kernel/closure/volume.h" +// clang-format on + +CCL_NAMESPACE_BEGIN + +using namespace OSL; + +/* BSDF class definitions */ + +BSDF_CLOSURE_CLASS_BEGIN(Diffuse, diffuse, DiffuseBsdf, LABEL_DIFFUSE) + BSDF_CLOSURE_FLOAT3_PARAM(DiffuseClosure, params.N) +BSDF_CLOSURE_CLASS_END(Diffuse, diffuse) + +BSDF_CLOSURE_CLASS_BEGIN(Translucent, translucent, DiffuseBsdf, LABEL_DIFFUSE) + BSDF_CLOSURE_FLOAT3_PARAM(TranslucentClosure, params.N) +BSDF_CLOSURE_CLASS_END(Translucent, translucent) + +BSDF_CLOSURE_CLASS_BEGIN(OrenNayar, oren_nayar, OrenNayarBsdf, LABEL_DIFFUSE) + BSDF_CLOSURE_FLOAT3_PARAM(OrenNayarClosure, params.N) + BSDF_CLOSURE_FLOAT_PARAM(OrenNayarClosure, params.roughness) +BSDF_CLOSURE_CLASS_END(OrenNayar, oren_nayar) + +BSDF_CLOSURE_CLASS_BEGIN(Reflection, reflection, MicrofacetBsdf, LABEL_SINGULAR) + BSDF_CLOSURE_FLOAT3_PARAM(ReflectionClosure, params.N) +BSDF_CLOSURE_CLASS_END(Reflection, reflection) + +BSDF_CLOSURE_CLASS_BEGIN(Refraction, refraction, MicrofacetBsdf, LABEL_SINGULAR) + BSDF_CLOSURE_FLOAT3_PARAM(RefractionClosure, params.N) + BSDF_CLOSURE_FLOAT_PARAM(RefractionClosure, params.ior) +BSDF_CLOSURE_CLASS_END(Refraction, refraction) + +BSDF_CLOSURE_CLASS_BEGIN(AshikhminVelvet, ashikhmin_velvet, VelvetBsdf, LABEL_DIFFUSE) + BSDF_CLOSURE_FLOAT3_PARAM(AshikhminVelvetClosure, params.N) + BSDF_CLOSURE_FLOAT_PARAM(AshikhminVelvetClosure, params.sigma) +BSDF_CLOSURE_CLASS_END(AshikhminVelvet, ashikhmin_velvet) + +BSDF_CLOSURE_CLASS_BEGIN(AshikhminShirley, + ashikhmin_shirley, + MicrofacetBsdf, + LABEL_GLOSSY | LABEL_REFLECT) + BSDF_CLOSURE_FLOAT3_PARAM(AshikhminShirleyClosure, params.N) + BSDF_CLOSURE_FLOAT3_PARAM(AshikhminShirleyClosure, params.T) + BSDF_CLOSURE_FLOAT_PARAM(AshikhminShirleyClosure, params.alpha_x) + BSDF_CLOSURE_FLOAT_PARAM(AshikhminShirleyClosure, params.alpha_y) +BSDF_CLOSURE_CLASS_END(AshikhminShirley, ashikhmin_shirley) + +BSDF_CLOSURE_CLASS_BEGIN(DiffuseToon, diffuse_toon, ToonBsdf, LABEL_DIFFUSE) + BSDF_CLOSURE_FLOAT3_PARAM(DiffuseToonClosure, params.N) + BSDF_CLOSURE_FLOAT_PARAM(DiffuseToonClosure, params.size) + BSDF_CLOSURE_FLOAT_PARAM(DiffuseToonClosure, params.smooth) +BSDF_CLOSURE_CLASS_END(DiffuseToon, diffuse_toon) + +BSDF_CLOSURE_CLASS_BEGIN(GlossyToon, glossy_toon, ToonBsdf, LABEL_GLOSSY) + BSDF_CLOSURE_FLOAT3_PARAM(GlossyToonClosure, params.N) + BSDF_CLOSURE_FLOAT_PARAM(GlossyToonClosure, params.size) + BSDF_CLOSURE_FLOAT_PARAM(GlossyToonClosure, params.smooth) +BSDF_CLOSURE_CLASS_END(GlossyToon, glossy_toon) + +BSDF_CLOSURE_CLASS_BEGIN(MicrofacetGGXIsotropic, + microfacet_ggx_isotropic, + MicrofacetBsdf, + LABEL_GLOSSY | LABEL_REFLECT) + BSDF_CLOSURE_FLOAT3_PARAM(MicrofacetGGXIsotropicClosure, params.N) + BSDF_CLOSURE_FLOAT_PARAM(MicrofacetGGXIsotropicClosure, params.alpha_x) +BSDF_CLOSURE_CLASS_END(MicrofacetGGXIsotropic, microfacet_ggx_isotropic) + +BSDF_CLOSURE_CLASS_BEGIN(MicrofacetGGX, + microfacet_ggx, + MicrofacetBsdf, + LABEL_GLOSSY | LABEL_REFLECT) + BSDF_CLOSURE_FLOAT3_PARAM(MicrofacetGGXClosure, params.N) + BSDF_CLOSURE_FLOAT3_PARAM(MicrofacetGGXClosure, params.T) + BSDF_CLOSURE_FLOAT_PARAM(MicrofacetGGXClosure, params.alpha_x) + BSDF_CLOSURE_FLOAT_PARAM(MicrofacetGGXClosure, params.alpha_y) +BSDF_CLOSURE_CLASS_END(MicrofacetGGX, microfacet_ggx) + +BSDF_CLOSURE_CLASS_BEGIN(MicrofacetBeckmannIsotropic, + microfacet_beckmann_isotropic, + MicrofacetBsdf, + LABEL_GLOSSY | LABEL_REFLECT) + BSDF_CLOSURE_FLOAT3_PARAM(MicrofacetBeckmannIsotropicClosure, params.N) + BSDF_CLOSURE_FLOAT_PARAM(MicrofacetBeckmannIsotropicClosure, params.alpha_x) +BSDF_CLOSURE_CLASS_END(MicrofacetBeckmannIsotropic, microfacet_beckmann_isotropic) + +BSDF_CLOSURE_CLASS_BEGIN(MicrofacetBeckmann, + microfacet_beckmann, + MicrofacetBsdf, + LABEL_GLOSSY | LABEL_REFLECT) + BSDF_CLOSURE_FLOAT3_PARAM(MicrofacetBeckmannClosure, params.N) + BSDF_CLOSURE_FLOAT3_PARAM(MicrofacetBeckmannClosure, params.T) + BSDF_CLOSURE_FLOAT_PARAM(MicrofacetBeckmannClosure, params.alpha_x) + BSDF_CLOSURE_FLOAT_PARAM(MicrofacetBeckmannClosure, params.alpha_y) +BSDF_CLOSURE_CLASS_END(MicrofacetBeckmann, microfacet_beckmann) + +BSDF_CLOSURE_CLASS_BEGIN(MicrofacetGGXRefraction, + microfacet_ggx_refraction, + MicrofacetBsdf, + LABEL_GLOSSY | LABEL_TRANSMIT) + BSDF_CLOSURE_FLOAT3_PARAM(MicrofacetGGXRefractionClosure, params.N) + BSDF_CLOSURE_FLOAT_PARAM(MicrofacetGGXRefractionClosure, params.alpha_x) + BSDF_CLOSURE_FLOAT_PARAM(MicrofacetGGXRefractionClosure, params.ior) +BSDF_CLOSURE_CLASS_END(MicrofacetGGXRefraction, microfacet_ggx_refraction) + +BSDF_CLOSURE_CLASS_BEGIN(MicrofacetBeckmannRefraction, + microfacet_beckmann_refraction, + MicrofacetBsdf, + LABEL_GLOSSY | LABEL_TRANSMIT) + BSDF_CLOSURE_FLOAT3_PARAM(MicrofacetBeckmannRefractionClosure, params.N) + BSDF_CLOSURE_FLOAT_PARAM(MicrofacetBeckmannRefractionClosure, params.alpha_x) + BSDF_CLOSURE_FLOAT_PARAM(MicrofacetBeckmannRefractionClosure, params.ior) +BSDF_CLOSURE_CLASS_END(MicrofacetBeckmannRefraction, microfacet_beckmann_refraction) + +BSDF_CLOSURE_CLASS_BEGIN(HairReflection, hair_reflection, HairBsdf, LABEL_GLOSSY) + BSDF_CLOSURE_FLOAT3_PARAM(HairReflectionClosure, params.N) + BSDF_CLOSURE_FLOAT_PARAM(HairReflectionClosure, params.roughness1) + BSDF_CLOSURE_FLOAT_PARAM(HairReflectionClosure, params.roughness2) + BSDF_CLOSURE_FLOAT3_PARAM(HairReflectionClosure, params.T) + BSDF_CLOSURE_FLOAT_PARAM(HairReflectionClosure, params.offset) +BSDF_CLOSURE_CLASS_END(HairReflection, hair_reflection) + +BSDF_CLOSURE_CLASS_BEGIN(HairTransmission, hair_transmission, HairBsdf, LABEL_GLOSSY) + BSDF_CLOSURE_FLOAT3_PARAM(HairTransmissionClosure, params.N) + BSDF_CLOSURE_FLOAT_PARAM(HairTransmissionClosure, params.roughness1) + BSDF_CLOSURE_FLOAT_PARAM(HairTransmissionClosure, params.roughness2) + BSDF_CLOSURE_FLOAT3_PARAM(HairReflectionClosure, params.T) + BSDF_CLOSURE_FLOAT_PARAM(HairReflectionClosure, params.offset) +BSDF_CLOSURE_CLASS_END(HairTransmission, hair_transmission) + +BSDF_CLOSURE_CLASS_BEGIN(PrincipledDiffuse, + principled_diffuse, + PrincipledDiffuseBsdf, + LABEL_DIFFUSE) + BSDF_CLOSURE_FLOAT3_PARAM(PrincipledDiffuseClosure, params.N) + BSDF_CLOSURE_FLOAT_PARAM(PrincipledDiffuseClosure, params.roughness) +BSDF_CLOSURE_CLASS_END(PrincipledDiffuse, principled_diffuse) + +class PrincipledSheenClosure : public CBSDFClosure { + public: + PrincipledSheenBsdf params; + + void setup(ShaderData *sd, uint32_t path_flag, float3 weight) + { + if (!skip(sd, path_flag, LABEL_DIFFUSE)) { + PrincipledSheenBsdf *bsdf = (PrincipledSheenBsdf *)bsdf_alloc_osl( + sd, sizeof(PrincipledSheenBsdf), weight, ¶ms); + sd->flag |= (bsdf) ? bsdf_principled_sheen_setup(sd, bsdf) : 0; + } + } +}; + +static ClosureParam *bsdf_principled_sheen_params() +{ + static ClosureParam params[] = {CLOSURE_FLOAT3_PARAM(PrincipledSheenClosure, params.N), + CLOSURE_STRING_KEYPARAM(PrincipledSheenClosure, label, "label"), + CLOSURE_FINISH_PARAM(PrincipledSheenClosure)}; + return params; +} + +CCLOSURE_PREPARE_STATIC(closure_bsdf_principled_sheen_prepare, PrincipledSheenClosure) + +/* PRINCIPLED HAIR BSDF */ +class PrincipledHairClosure : public CBSDFClosure { + public: + PrincipledHairBSDF params; + + PrincipledHairBSDF *alloc(ShaderData *sd, uint32_t path_flag, float3 weight) + { + PrincipledHairBSDF *bsdf = (PrincipledHairBSDF *)bsdf_alloc_osl( + sd, sizeof(PrincipledHairBSDF), weight, ¶ms); + if (!bsdf) { + return NULL; + } + + PrincipledHairExtra *extra = (PrincipledHairExtra *)closure_alloc_extra( + sd, sizeof(PrincipledHairExtra)); + if (!extra) { + return NULL; + } + + bsdf->extra = extra; + return bsdf; + } + + void setup(ShaderData *sd, uint32_t path_flag, float3 weight) + { + if (!skip(sd, path_flag, LABEL_GLOSSY)) { + PrincipledHairBSDF *bsdf = (PrincipledHairBSDF *)alloc(sd, path_flag, weight); + if (!bsdf) { + return; + } + + sd->flag |= (bsdf) ? bsdf_principled_hair_setup(sd, bsdf) : 0; + } + } +}; + +static ClosureParam *closure_bsdf_principled_hair_params() +{ + static ClosureParam params[] = {CLOSURE_FLOAT3_PARAM(PrincipledHairClosure, params.N), + CLOSURE_FLOAT3_PARAM(PrincipledHairClosure, params.sigma), + CLOSURE_FLOAT_PARAM(PrincipledHairClosure, params.v), + CLOSURE_FLOAT_PARAM(PrincipledHairClosure, params.s), + CLOSURE_FLOAT_PARAM(PrincipledHairClosure, params.m0_roughness), + CLOSURE_FLOAT_PARAM(PrincipledHairClosure, params.alpha), + CLOSURE_FLOAT_PARAM(PrincipledHairClosure, params.eta), + CLOSURE_STRING_KEYPARAM(PrincipledHairClosure, label, "label"), + CLOSURE_FINISH_PARAM(PrincipledHairClosure)}; + + return params; +} + +CCLOSURE_PREPARE(closure_bsdf_principled_hair_prepare, PrincipledHairClosure) + +/* DISNEY PRINCIPLED CLEARCOAT */ +class PrincipledClearcoatClosure : public CBSDFClosure { + public: + MicrofacetBsdf params; + float clearcoat, clearcoat_roughness; + + MicrofacetBsdf *alloc(ShaderData *sd, uint32_t path_flag, float3 weight) + { + MicrofacetBsdf *bsdf = (MicrofacetBsdf *)bsdf_alloc_osl( + sd, sizeof(MicrofacetBsdf), weight, ¶ms); + if (!bsdf) { + return NULL; + } + + MicrofacetExtra *extra = (MicrofacetExtra *)closure_alloc_extra(sd, sizeof(MicrofacetExtra)); + if (!extra) { + return NULL; + } + + bsdf->T = make_float3(0.0f, 0.0f, 0.0f); + bsdf->extra = extra; + bsdf->ior = 1.5f; + bsdf->alpha_x = clearcoat_roughness; + bsdf->alpha_y = clearcoat_roughness; + bsdf->extra->color = make_float3(0.0f, 0.0f, 0.0f); + bsdf->extra->cspec0 = make_float3(0.04f, 0.04f, 0.04f); + bsdf->extra->clearcoat = clearcoat; + return bsdf; + } + + void setup(ShaderData *sd, uint32_t path_flag, float3 weight) + { + MicrofacetBsdf *bsdf = alloc(sd, path_flag, weight); + if (!bsdf) { + return; + } + + sd->flag |= bsdf_microfacet_ggx_clearcoat_setup(bsdf, sd); + } +}; + +ClosureParam *closure_bsdf_principled_clearcoat_params() +{ + static ClosureParam params[] = { + CLOSURE_FLOAT3_PARAM(PrincipledClearcoatClosure, params.N), + CLOSURE_FLOAT_PARAM(PrincipledClearcoatClosure, clearcoat), + CLOSURE_FLOAT_PARAM(PrincipledClearcoatClosure, clearcoat_roughness), + CLOSURE_STRING_KEYPARAM(PrincipledClearcoatClosure, label, "label"), + CLOSURE_FINISH_PARAM(PrincipledClearcoatClosure)}; + return params; +} +CCLOSURE_PREPARE(closure_bsdf_principled_clearcoat_prepare, PrincipledClearcoatClosure) + +/* Registration */ + +static void register_closure(OSL::ShadingSystem *ss, + const char *name, + int id, + OSL::ClosureParam *params, + OSL::PrepareClosureFunc prepare) +{ + /* optimization: it's possible to not use a prepare function at all and + * only initialize the actual class when accessing the closure component + * data, but then we need to map the id to the class somehow */ +#if OSL_LIBRARY_VERSION_CODE >= 10900 + ss->register_closure(name, id, params, prepare, NULL); +#else + ss->register_closure(name, id, params, prepare, NULL, 16); +#endif +} + +void OSLShader::register_closures(OSLShadingSystem *ss_) +{ + OSL::ShadingSystem *ss = (OSL::ShadingSystem *)ss_; + int id = 0; + + register_closure(ss, "diffuse", id++, bsdf_diffuse_params(), bsdf_diffuse_prepare); + register_closure(ss, "oren_nayar", id++, bsdf_oren_nayar_params(), bsdf_oren_nayar_prepare); + register_closure(ss, "translucent", id++, bsdf_translucent_params(), bsdf_translucent_prepare); + register_closure(ss, "reflection", id++, bsdf_reflection_params(), bsdf_reflection_prepare); + register_closure(ss, "refraction", id++, bsdf_refraction_params(), bsdf_refraction_prepare); + register_closure(ss, + "transparent", + id++, + closure_bsdf_transparent_params(), + closure_bsdf_transparent_prepare); + + register_closure( + ss, "microfacet", id++, closure_bsdf_microfacet_params(), closure_bsdf_microfacet_prepare); + register_closure(ss, + "microfacet_ggx", + id++, + bsdf_microfacet_ggx_isotropic_params(), + bsdf_microfacet_ggx_isotropic_prepare); + register_closure( + ss, "microfacet_ggx_aniso", id++, bsdf_microfacet_ggx_params(), bsdf_microfacet_ggx_prepare); + register_closure(ss, + "microfacet_ggx_refraction", + id++, + bsdf_microfacet_ggx_refraction_params(), + bsdf_microfacet_ggx_refraction_prepare); + register_closure(ss, + "microfacet_multi_ggx", + id++, + closure_bsdf_microfacet_multi_ggx_params(), + closure_bsdf_microfacet_multi_ggx_prepare); + register_closure(ss, + "microfacet_multi_ggx_glass", + id++, + closure_bsdf_microfacet_multi_ggx_glass_params(), + closure_bsdf_microfacet_multi_ggx_glass_prepare); + register_closure(ss, + "microfacet_multi_ggx_aniso", + id++, + closure_bsdf_microfacet_multi_ggx_aniso_params(), + closure_bsdf_microfacet_multi_ggx_aniso_prepare); + register_closure(ss, + "microfacet_ggx_fresnel", + id++, + closure_bsdf_microfacet_ggx_fresnel_params(), + closure_bsdf_microfacet_ggx_fresnel_prepare); + register_closure(ss, + "microfacet_ggx_aniso_fresnel", + id++, + closure_bsdf_microfacet_ggx_aniso_fresnel_params(), + closure_bsdf_microfacet_ggx_aniso_fresnel_prepare); + register_closure(ss, + "microfacet_multi_ggx_fresnel", + id++, + closure_bsdf_microfacet_multi_ggx_fresnel_params(), + closure_bsdf_microfacet_multi_ggx_fresnel_prepare); + register_closure(ss, + "microfacet_multi_ggx_glass_fresnel", + id++, + closure_bsdf_microfacet_multi_ggx_glass_fresnel_params(), + closure_bsdf_microfacet_multi_ggx_glass_fresnel_prepare); + register_closure(ss, + "microfacet_multi_ggx_aniso_fresnel", + id++, + closure_bsdf_microfacet_multi_ggx_aniso_fresnel_params(), + closure_bsdf_microfacet_multi_ggx_aniso_fresnel_prepare); + register_closure(ss, + "microfacet_beckmann", + id++, + bsdf_microfacet_beckmann_isotropic_params(), + bsdf_microfacet_beckmann_isotropic_prepare); + register_closure(ss, + "microfacet_beckmann_aniso", + id++, + bsdf_microfacet_beckmann_params(), + bsdf_microfacet_beckmann_prepare); + register_closure(ss, + "microfacet_beckmann_refraction", + id++, + bsdf_microfacet_beckmann_refraction_params(), + bsdf_microfacet_beckmann_refraction_prepare); + register_closure(ss, + "ashikhmin_shirley", + id++, + bsdf_ashikhmin_shirley_params(), + bsdf_ashikhmin_shirley_prepare); + register_closure( + ss, "ashikhmin_velvet", id++, bsdf_ashikhmin_velvet_params(), bsdf_ashikhmin_velvet_prepare); + register_closure( + ss, "diffuse_toon", id++, bsdf_diffuse_toon_params(), bsdf_diffuse_toon_prepare); + register_closure(ss, "glossy_toon", id++, bsdf_glossy_toon_params(), bsdf_glossy_toon_prepare); + register_closure(ss, + "principled_diffuse", + id++, + bsdf_principled_diffuse_params(), + bsdf_principled_diffuse_prepare); + register_closure(ss, + "principled_sheen", + id++, + bsdf_principled_sheen_params(), + closure_bsdf_principled_sheen_prepare); + register_closure(ss, + "principled_clearcoat", + id++, + closure_bsdf_principled_clearcoat_params(), + closure_bsdf_principled_clearcoat_prepare); + + register_closure(ss, "emission", id++, closure_emission_params(), closure_emission_prepare); + register_closure( + ss, "background", id++, closure_background_params(), closure_background_prepare); + register_closure(ss, "holdout", id++, closure_holdout_params(), closure_holdout_prepare); + register_closure(ss, + "diffuse_ramp", + id++, + closure_bsdf_diffuse_ramp_params(), + closure_bsdf_diffuse_ramp_prepare); + register_closure( + ss, "phong_ramp", id++, closure_bsdf_phong_ramp_params(), closure_bsdf_phong_ramp_prepare); + register_closure(ss, "bssrdf", id++, closure_bssrdf_params(), closure_bssrdf_prepare); + + register_closure( + ss, "hair_reflection", id++, bsdf_hair_reflection_params(), bsdf_hair_reflection_prepare); + register_closure(ss, + "hair_transmission", + id++, + bsdf_hair_transmission_params(), + bsdf_hair_transmission_prepare); + + register_closure(ss, + "principled_hair", + id++, + closure_bsdf_principled_hair_params(), + closure_bsdf_principled_hair_prepare); + + register_closure(ss, + "henyey_greenstein", + id++, + closure_henyey_greenstein_params(), + closure_henyey_greenstein_prepare); + register_closure( + ss, "absorption", id++, closure_absorption_params(), closure_absorption_prepare); +} + +/* BSDF Closure */ + +bool CBSDFClosure::skip(const ShaderData *sd, uint32_t path_flag, int scattering) +{ + /* caustic options */ + if ((scattering & LABEL_GLOSSY) && (path_flag & PATH_RAY_DIFFUSE)) { + const KernelGlobalsCPU *kg = sd->osl_globals; + + if ((!kernel_data.integrator.caustics_reflective && (scattering & LABEL_REFLECT)) || + (!kernel_data.integrator.caustics_refractive && (scattering & LABEL_TRANSMIT))) { + return true; + } + } + + return false; +} + +/* Standard Microfacet Closure */ + +class MicrofacetClosure : public CBSDFClosure { + public: + MicrofacetBsdf params; + ustring distribution; + int refract; + + void setup(ShaderData *sd, uint32_t path_flag, float3 weight) + { + static ustring u_ggx("ggx"); + static ustring u_default("default"); + + const int label = (refract) ? LABEL_TRANSMIT : LABEL_REFLECT; + if (skip(sd, path_flag, LABEL_GLOSSY | label)) { + return; + } + + MicrofacetBsdf *bsdf = (MicrofacetBsdf *)bsdf_alloc_osl( + sd, sizeof(MicrofacetBsdf), weight, ¶ms); + + if (!bsdf) { + return; + } + + /* GGX */ + if (distribution == u_ggx || distribution == u_default) { + if (!refract) { + if (params.alpha_x == params.alpha_y) { + /* Isotropic */ + sd->flag |= bsdf_microfacet_ggx_isotropic_setup(bsdf); + } + else { + /* Anisotropic */ + sd->flag |= bsdf_microfacet_ggx_setup(bsdf); + } + } + else { + sd->flag |= bsdf_microfacet_ggx_refraction_setup(bsdf); + } + } + /* Beckmann */ + else { + if (!refract) { + if (params.alpha_x == params.alpha_y) { + /* Isotropic */ + sd->flag |= bsdf_microfacet_beckmann_isotropic_setup(bsdf); + } + else { + /* Anisotropic */ + sd->flag |= bsdf_microfacet_beckmann_setup(bsdf); + } + } + else { + sd->flag |= bsdf_microfacet_beckmann_refraction_setup(bsdf); + } + } + } +}; + +ClosureParam *closure_bsdf_microfacet_params() +{ + static ClosureParam params[] = {CLOSURE_STRING_PARAM(MicrofacetClosure, distribution), + CLOSURE_FLOAT3_PARAM(MicrofacetClosure, params.N), + CLOSURE_FLOAT3_PARAM(MicrofacetClosure, params.T), + CLOSURE_FLOAT_PARAM(MicrofacetClosure, params.alpha_x), + CLOSURE_FLOAT_PARAM(MicrofacetClosure, params.alpha_y), + CLOSURE_FLOAT_PARAM(MicrofacetClosure, params.ior), + CLOSURE_INT_PARAM(MicrofacetClosure, refract), + CLOSURE_STRING_KEYPARAM(MicrofacetClosure, label, "label"), + CLOSURE_FINISH_PARAM(MicrofacetClosure)}; + + return params; +} +CCLOSURE_PREPARE(closure_bsdf_microfacet_prepare, MicrofacetClosure) + +/* GGX closures with Fresnel */ + +class MicrofacetFresnelClosure : public CBSDFClosure { + public: + MicrofacetBsdf params; + float3 color; + float3 cspec0; + + MicrofacetBsdf *alloc(ShaderData *sd, uint32_t path_flag, float3 weight) + { + /* Technically, the MultiGGX Glass closure may also transmit. However, + * since this is set statically and only used for caustic flags, this + * is probably as good as it gets. */ + if (skip(sd, path_flag, LABEL_GLOSSY | LABEL_REFLECT)) { + return NULL; + } + + MicrofacetBsdf *bsdf = (MicrofacetBsdf *)bsdf_alloc_osl( + sd, sizeof(MicrofacetBsdf), weight, ¶ms); + if (!bsdf) { + return NULL; + } + + MicrofacetExtra *extra = (MicrofacetExtra *)closure_alloc_extra(sd, sizeof(MicrofacetExtra)); + if (!extra) { + return NULL; + } + + bsdf->extra = extra; + bsdf->extra->color = color; + bsdf->extra->cspec0 = cspec0; + bsdf->extra->clearcoat = 0.0f; + return bsdf; + } +}; + +class MicrofacetGGXFresnelClosure : public MicrofacetFresnelClosure { + public: + void setup(ShaderData *sd, uint32_t path_flag, float3 weight) + { + MicrofacetBsdf *bsdf = alloc(sd, path_flag, weight); + if (!bsdf) { + return; + } + + bsdf->T = make_float3(0.0f, 0.0f, 0.0f); + bsdf->alpha_y = bsdf->alpha_x; + sd->flag |= bsdf_microfacet_ggx_fresnel_setup(bsdf, sd); + } +}; + +ClosureParam *closure_bsdf_microfacet_ggx_fresnel_params() +{ + static ClosureParam params[] = { + CLOSURE_FLOAT3_PARAM(MicrofacetGGXFresnelClosure, params.N), + CLOSURE_FLOAT_PARAM(MicrofacetGGXFresnelClosure, params.alpha_x), + CLOSURE_FLOAT_PARAM(MicrofacetGGXFresnelClosure, params.ior), + CLOSURE_FLOAT3_PARAM(MicrofacetGGXFresnelClosure, color), + CLOSURE_FLOAT3_PARAM(MicrofacetGGXFresnelClosure, cspec0), + CLOSURE_STRING_KEYPARAM(MicrofacetGGXFresnelClosure, label, "label"), + CLOSURE_FINISH_PARAM(MicrofacetGGXFresnelClosure)}; + return params; +} +CCLOSURE_PREPARE(closure_bsdf_microfacet_ggx_fresnel_prepare, MicrofacetGGXFresnelClosure); + +class MicrofacetGGXAnisoFresnelClosure : public MicrofacetFresnelClosure { + public: + void setup(ShaderData *sd, uint32_t path_flag, float3 weight) + { + MicrofacetBsdf *bsdf = alloc(sd, path_flag, weight); + if (!bsdf) { + return; + } + + sd->flag |= bsdf_microfacet_ggx_fresnel_setup(bsdf, sd); + } +}; + +ClosureParam *closure_bsdf_microfacet_ggx_aniso_fresnel_params() +{ + static ClosureParam params[] = { + CLOSURE_FLOAT3_PARAM(MicrofacetGGXFresnelClosure, params.N), + CLOSURE_FLOAT3_PARAM(MicrofacetGGXFresnelClosure, params.T), + CLOSURE_FLOAT_PARAM(MicrofacetGGXFresnelClosure, params.alpha_x), + CLOSURE_FLOAT_PARAM(MicrofacetGGXFresnelClosure, params.alpha_y), + CLOSURE_FLOAT_PARAM(MicrofacetGGXFresnelClosure, params.ior), + CLOSURE_FLOAT3_PARAM(MicrofacetGGXFresnelClosure, color), + CLOSURE_FLOAT3_PARAM(MicrofacetGGXFresnelClosure, cspec0), + CLOSURE_STRING_KEYPARAM(MicrofacetGGXFresnelClosure, label, "label"), + CLOSURE_FINISH_PARAM(MicrofacetGGXFresnelClosure)}; + return params; +} +CCLOSURE_PREPARE(closure_bsdf_microfacet_ggx_aniso_fresnel_prepare, + MicrofacetGGXAnisoFresnelClosure); + +/* Multiscattering GGX closures */ + +class MicrofacetMultiClosure : public CBSDFClosure { + public: + MicrofacetBsdf params; + float3 color; + + MicrofacetBsdf *alloc(ShaderData *sd, uint32_t path_flag, float3 weight) + { + /* Technically, the MultiGGX closure may also transmit. However, + * since this is set statically and only used for caustic flags, this + * is probably as good as it gets. */ + if (skip(sd, path_flag, LABEL_GLOSSY | LABEL_REFLECT)) { + return NULL; + } + + MicrofacetBsdf *bsdf = (MicrofacetBsdf *)bsdf_alloc_osl( + sd, sizeof(MicrofacetBsdf), weight, ¶ms); + if (!bsdf) { + return NULL; + } + + MicrofacetExtra *extra = (MicrofacetExtra *)closure_alloc_extra(sd, sizeof(MicrofacetExtra)); + if (!extra) { + return NULL; + } + + bsdf->extra = extra; + bsdf->extra->color = color; + bsdf->extra->cspec0 = make_float3(0.0f, 0.0f, 0.0f); + bsdf->extra->clearcoat = 0.0f; + return bsdf; + } +}; + +class MicrofacetMultiGGXClosure : public MicrofacetMultiClosure { + public: + void setup(ShaderData *sd, uint32_t path_flag, float3 weight) + { + MicrofacetBsdf *bsdf = alloc(sd, path_flag, weight); + if (!bsdf) { + return; + } + + bsdf->ior = 0.0f; + bsdf->T = make_float3(0.0f, 0.0f, 0.0f); + bsdf->alpha_y = bsdf->alpha_x; + sd->flag |= bsdf_microfacet_multi_ggx_setup(bsdf); + } +}; + +ClosureParam *closure_bsdf_microfacet_multi_ggx_params() +{ + static ClosureParam params[] = { + CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXClosure, params.N), + CLOSURE_FLOAT_PARAM(MicrofacetMultiGGXClosure, params.alpha_x), + CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXClosure, color), + CLOSURE_STRING_KEYPARAM(MicrofacetMultiGGXClosure, label, "label"), + CLOSURE_FINISH_PARAM(MicrofacetMultiGGXClosure)}; + return params; +} +CCLOSURE_PREPARE(closure_bsdf_microfacet_multi_ggx_prepare, MicrofacetMultiGGXClosure); + +class MicrofacetMultiGGXAnisoClosure : public MicrofacetMultiClosure { + public: + void setup(ShaderData *sd, uint32_t path_flag, float3 weight) + { + MicrofacetBsdf *bsdf = alloc(sd, path_flag, weight); + if (!bsdf) { + return; + } + + bsdf->ior = 0.0f; + sd->flag |= bsdf_microfacet_multi_ggx_setup(bsdf); + } +}; + +ClosureParam *closure_bsdf_microfacet_multi_ggx_aniso_params() +{ + static ClosureParam params[] = { + CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXClosure, params.N), + CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXClosure, params.T), + CLOSURE_FLOAT_PARAM(MicrofacetMultiGGXClosure, params.alpha_x), + CLOSURE_FLOAT_PARAM(MicrofacetMultiGGXClosure, params.alpha_y), + CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXClosure, color), + CLOSURE_STRING_KEYPARAM(MicrofacetMultiGGXClosure, label, "label"), + CLOSURE_FINISH_PARAM(MicrofacetMultiGGXClosure)}; + return params; +} +CCLOSURE_PREPARE(closure_bsdf_microfacet_multi_ggx_aniso_prepare, MicrofacetMultiGGXAnisoClosure); + +class MicrofacetMultiGGXGlassClosure : public MicrofacetMultiClosure { + public: + MicrofacetMultiGGXGlassClosure() : MicrofacetMultiClosure() + { + } + + void setup(ShaderData *sd, uint32_t path_flag, float3 weight) + { + MicrofacetBsdf *bsdf = alloc(sd, path_flag, weight); + if (!bsdf) { + return; + } + + bsdf->T = make_float3(0.0f, 0.0f, 0.0f); + bsdf->alpha_y = bsdf->alpha_x; + sd->flag |= bsdf_microfacet_multi_ggx_glass_setup(bsdf); + } +}; + +ClosureParam *closure_bsdf_microfacet_multi_ggx_glass_params() +{ + static ClosureParam params[] = { + CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXClosure, params.N), + CLOSURE_FLOAT_PARAM(MicrofacetMultiGGXClosure, params.alpha_x), + CLOSURE_FLOAT_PARAM(MicrofacetMultiGGXClosure, params.ior), + CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXClosure, color), + CLOSURE_STRING_KEYPARAM(MicrofacetMultiGGXClosure, label, "label"), + CLOSURE_FINISH_PARAM(MicrofacetMultiGGXClosure)}; + return params; +} +CCLOSURE_PREPARE(closure_bsdf_microfacet_multi_ggx_glass_prepare, MicrofacetMultiGGXGlassClosure); + +/* Multiscattering GGX closures with Fresnel */ + +class MicrofacetMultiFresnelClosure : public CBSDFClosure { + public: + MicrofacetBsdf params; + float3 color; + float3 cspec0; + + MicrofacetBsdf *alloc(ShaderData *sd, uint32_t path_flag, float3 weight) + { + /* Technically, the MultiGGX closure may also transmit. However, + * since this is set statically and only used for caustic flags, this + * is probably as good as it gets. */ + if (skip(sd, path_flag, LABEL_GLOSSY | LABEL_REFLECT)) { + return NULL; + } + + MicrofacetBsdf *bsdf = (MicrofacetBsdf *)bsdf_alloc_osl( + sd, sizeof(MicrofacetBsdf), weight, ¶ms); + if (!bsdf) { + return NULL; + } + + MicrofacetExtra *extra = (MicrofacetExtra *)closure_alloc_extra(sd, sizeof(MicrofacetExtra)); + if (!extra) { + return NULL; + } + + bsdf->extra = extra; + bsdf->extra->color = color; + bsdf->extra->cspec0 = cspec0; + bsdf->extra->clearcoat = 0.0f; + return bsdf; + } +}; + +class MicrofacetMultiGGXFresnelClosure : public MicrofacetMultiFresnelClosure { + public: + void setup(ShaderData *sd, uint32_t path_flag, float3 weight) + { + MicrofacetBsdf *bsdf = alloc(sd, path_flag, weight); + if (!bsdf) { + return; + } + + bsdf->T = make_float3(0.0f, 0.0f, 0.0f); + bsdf->alpha_y = bsdf->alpha_x; + sd->flag |= bsdf_microfacet_multi_ggx_fresnel_setup(bsdf, sd); + } +}; + +ClosureParam *closure_bsdf_microfacet_multi_ggx_fresnel_params() +{ + static ClosureParam params[] = { + CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXFresnelClosure, params.N), + CLOSURE_FLOAT_PARAM(MicrofacetMultiGGXFresnelClosure, params.alpha_x), + CLOSURE_FLOAT_PARAM(MicrofacetMultiGGXFresnelClosure, params.ior), + CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXFresnelClosure, color), + CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXFresnelClosure, cspec0), + CLOSURE_STRING_KEYPARAM(MicrofacetMultiGGXFresnelClosure, label, "label"), + CLOSURE_FINISH_PARAM(MicrofacetMultiGGXFresnelClosure)}; + return params; +} +CCLOSURE_PREPARE(closure_bsdf_microfacet_multi_ggx_fresnel_prepare, + MicrofacetMultiGGXFresnelClosure); + +class MicrofacetMultiGGXAnisoFresnelClosure : public MicrofacetMultiFresnelClosure { + public: + void setup(ShaderData *sd, uint32_t path_flag, float3 weight) + { + MicrofacetBsdf *bsdf = alloc(sd, path_flag, weight); + if (!bsdf) { + return; + } + + sd->flag |= bsdf_microfacet_multi_ggx_fresnel_setup(bsdf, sd); + } +}; + +ClosureParam *closure_bsdf_microfacet_multi_ggx_aniso_fresnel_params() +{ + static ClosureParam params[] = { + CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXFresnelClosure, params.N), + CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXFresnelClosure, params.T), + CLOSURE_FLOAT_PARAM(MicrofacetMultiGGXFresnelClosure, params.alpha_x), + CLOSURE_FLOAT_PARAM(MicrofacetMultiGGXFresnelClosure, params.alpha_y), + CLOSURE_FLOAT_PARAM(MicrofacetMultiGGXFresnelClosure, params.ior), + CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXFresnelClosure, color), + CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXFresnelClosure, cspec0), + CLOSURE_STRING_KEYPARAM(MicrofacetMultiGGXFresnelClosure, label, "label"), + CLOSURE_FINISH_PARAM(MicrofacetMultiGGXFresnelClosure)}; + return params; +} +CCLOSURE_PREPARE(closure_bsdf_microfacet_multi_ggx_aniso_fresnel_prepare, + MicrofacetMultiGGXAnisoFresnelClosure); + +class MicrofacetMultiGGXGlassFresnelClosure : public MicrofacetMultiFresnelClosure { + public: + MicrofacetMultiGGXGlassFresnelClosure() : MicrofacetMultiFresnelClosure() + { + } + + void setup(ShaderData *sd, uint32_t path_flag, float3 weight) + { + MicrofacetBsdf *bsdf = alloc(sd, path_flag, weight); + if (!bsdf) { + return; + } + + bsdf->T = make_float3(0.0f, 0.0f, 0.0f); + bsdf->alpha_y = bsdf->alpha_x; + sd->flag |= bsdf_microfacet_multi_ggx_glass_fresnel_setup(bsdf, sd); + } +}; + +ClosureParam *closure_bsdf_microfacet_multi_ggx_glass_fresnel_params() +{ + static ClosureParam params[] = { + CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXFresnelClosure, params.N), + CLOSURE_FLOAT_PARAM(MicrofacetMultiGGXFresnelClosure, params.alpha_x), + CLOSURE_FLOAT_PARAM(MicrofacetMultiGGXFresnelClosure, params.ior), + CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXFresnelClosure, color), + CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXFresnelClosure, cspec0), + CLOSURE_STRING_KEYPARAM(MicrofacetMultiGGXFresnelClosure, label, "label"), + CLOSURE_FINISH_PARAM(MicrofacetMultiGGXFresnelClosure)}; + return params; +} +CCLOSURE_PREPARE(closure_bsdf_microfacet_multi_ggx_glass_fresnel_prepare, + MicrofacetMultiGGXGlassFresnelClosure); + +/* Transparent */ + +class TransparentClosure : public CBSDFClosure { + public: + ShaderClosure params; + float3 unused; + + void setup(ShaderData *sd, uint32_t path_flag, float3 weight) + { + bsdf_transparent_setup(sd, weight, path_flag); + } +}; + +ClosureParam *closure_bsdf_transparent_params() +{ + static ClosureParam params[] = {CLOSURE_STRING_KEYPARAM(TransparentClosure, label, "label"), + CLOSURE_FINISH_PARAM(TransparentClosure)}; + return params; +} + +CCLOSURE_PREPARE(closure_bsdf_transparent_prepare, TransparentClosure) + +/* Volume */ + +class VolumeAbsorptionClosure : public CBSDFClosure { + public: + void setup(ShaderData *sd, uint32_t path_flag, float3 weight) + { + volume_extinction_setup(sd, weight); + } +}; + +ClosureParam *closure_absorption_params() +{ + static ClosureParam params[] = {CLOSURE_STRING_KEYPARAM(VolumeAbsorptionClosure, label, "label"), + CLOSURE_FINISH_PARAM(VolumeAbsorptionClosure)}; + return params; +} + +CCLOSURE_PREPARE(closure_absorption_prepare, VolumeAbsorptionClosure) + +class VolumeHenyeyGreensteinClosure : public CBSDFClosure { + public: + HenyeyGreensteinVolume params; + + void setup(ShaderData *sd, uint32_t path_flag, float3 weight) + { + volume_extinction_setup(sd, weight); + + HenyeyGreensteinVolume *volume = (HenyeyGreensteinVolume *)bsdf_alloc_osl( + sd, sizeof(HenyeyGreensteinVolume), weight, ¶ms); + if (!volume) { + return; + } + + sd->flag |= volume_henyey_greenstein_setup(volume); + } +}; + +ClosureParam *closure_henyey_greenstein_params() +{ + static ClosureParam params[] = { + CLOSURE_FLOAT_PARAM(VolumeHenyeyGreensteinClosure, params.g), + CLOSURE_STRING_KEYPARAM(VolumeHenyeyGreensteinClosure, label, "label"), + CLOSURE_FINISH_PARAM(VolumeHenyeyGreensteinClosure)}; + return params; +} + +CCLOSURE_PREPARE(closure_henyey_greenstein_prepare, VolumeHenyeyGreensteinClosure) + +CCL_NAMESPACE_END |