diff options
Diffstat (limited to 'intern/cycles/kernel/osl/closures.cpp')
-rw-r--r-- | intern/cycles/kernel/osl/closures.cpp | 258 |
1 files changed, 257 insertions, 1 deletions
diff --git a/intern/cycles/kernel/osl/closures.cpp b/intern/cycles/kernel/osl/closures.cpp index 45ecd5132ef..d56e0551a91 100644 --- a/intern/cycles/kernel/osl/closures.cpp +++ b/intern/cycles/kernel/osl/closures.cpp @@ -20,8 +20,15 @@ #include "kernel/device/cpu/compat.h" #include "kernel/device/cpu/globals.h" +#include "kernel/geom/object.h" +#include "kernel/util/differential.h" + +#include "kernel/osl/osl.h" + #include "kernel/osl/closures_setup.h" -#include "kernel/osl/types.h" + +#define TO_VEC3(v) OSL::Vec3(v.x, v.y, v.z) +#define TO_FLOAT3(v) make_float3(v[0], v[1], v[2]) CCL_NAMESPACE_BEGIN @@ -53,4 +60,253 @@ void OSLRenderServices::register_closures(OSL::ShadingSystem *ss) #include "closures_template.h" } +/* Globals */ + +static void shaderdata_to_shaderglobals(const KernelGlobalsCPU *kg, + ShaderData *sd, + const void *state, + uint32_t path_flag, + OSLThreadData *tdata) +{ + OSL::ShaderGlobals *globals = &tdata->globals; + + const differential3 dP = differential_from_compact(sd->Ng, sd->dP); + const differential3 dI = differential_from_compact(sd->I, sd->dI); + + /* copy from shader data to shader globals */ + globals->P = TO_VEC3(sd->P); + globals->dPdx = TO_VEC3(dP.dx); + globals->dPdy = TO_VEC3(dP.dy); + globals->I = TO_VEC3(sd->I); + globals->dIdx = TO_VEC3(dI.dx); + globals->dIdy = TO_VEC3(dI.dy); + globals->N = TO_VEC3(sd->N); + globals->Ng = TO_VEC3(sd->Ng); + globals->u = sd->u; + globals->dudx = sd->du.dx; + globals->dudy = sd->du.dy; + globals->v = sd->v; + globals->dvdx = sd->dv.dx; + globals->dvdy = sd->dv.dy; + globals->dPdu = TO_VEC3(sd->dPdu); + globals->dPdv = TO_VEC3(sd->dPdv); + globals->surfacearea = 1.0f; + globals->time = sd->time; + + /* booleans */ + globals->raytype = path_flag; + globals->flipHandedness = 0; + globals->backfacing = (sd->flag & SD_BACKFACING); + + /* shader data to be used in services callbacks */ + globals->renderstate = sd; + + /* hacky, we leave it to services to fetch actual object matrix */ + globals->shader2common = sd; + globals->object2common = sd; + + /* must be set to NULL before execute */ + globals->Ci = NULL; + + /* clear trace data */ + tdata->tracedata.init = false; + + /* Used by render-services. */ + sd->osl_globals = kg; + if (path_flag & PATH_RAY_SHADOW) { + sd->osl_path_state = nullptr; + sd->osl_shadow_path_state = (const IntegratorShadowStateCPU *)state; + } + else { + sd->osl_path_state = (const IntegratorStateCPU *)state; + sd->osl_shadow_path_state = nullptr; + } +} + +static void flatten_closure_tree(const KernelGlobalsCPU *kg, + ShaderData *sd, + uint32_t path_flag, + const OSL::ClosureColor *closure, + float3 weight = make_float3(1.0f, 1.0f, 1.0f)) +{ + /* OSL gives us a closure tree, we flatten it into arrays per + * closure type, for evaluation, sampling, etc later on. */ + + switch (closure->id) { + case OSL::ClosureColor::MUL: { + OSL::ClosureMul *mul = (OSL::ClosureMul *)closure; + flatten_closure_tree(kg, sd, path_flag, mul->closure, TO_FLOAT3(mul->weight) * weight); + break; + } + case OSL::ClosureColor::ADD: { + OSL::ClosureAdd *add = (OSL::ClosureAdd *)closure; + flatten_closure_tree(kg, sd, path_flag, add->closureA, weight); + flatten_closure_tree(kg, sd, path_flag, add->closureB, weight); + break; + } +#define OSL_CLOSURE_STRUCT_BEGIN(Upper, lower) \ + case OSL_CLOSURE_##Upper##_ID: { \ + const OSL::ClosureComponent *comp = reinterpret_cast<const OSL::ClosureComponent *>(closure); \ + weight *= TO_FLOAT3(comp->w); \ + osl_closure_##lower##_setup( \ + kg, sd, path_flag, weight, reinterpret_cast<const Upper##Closure *>(comp + 1)); \ + break; \ + } +#include "closures_template.h" + default: + break; + } +} + +/* Surface */ + +void OSLShader::eval_surface(const KernelGlobalsCPU *kg, + const void *state, + ShaderData *sd, + uint32_t path_flag) +{ + /* setup shader globals from shader data */ + OSLThreadData *tdata = kg->osl_tdata; + shaderdata_to_shaderglobals(kg, sd, state, path_flag, tdata); + + /* execute shader for this point */ + OSL::ShadingSystem *ss = (OSL::ShadingSystem *)kg->osl_ss; + OSL::ShaderGlobals *globals = &tdata->globals; + OSL::ShadingContext *octx = tdata->context; + int shader = sd->shader & SHADER_MASK; + + /* automatic bump shader */ + if (kg->osl->bump_state[shader]) { + /* save state */ + const float3 P = sd->P; + const float dP = sd->dP; + const OSL::Vec3 dPdx = globals->dPdx; + const OSL::Vec3 dPdy = globals->dPdy; + + /* set state as if undisplaced */ + if (sd->flag & SD_HAS_DISPLACEMENT) { + float data[9]; + bool found = kg->osl->services->get_attribute(sd, + true, + OSLRenderServices::u_empty, + TypeDesc::TypeVector, + OSLRenderServices::u_geom_undisplaced, + data); + (void)found; + assert(found); + + differential3 tmp_dP; + memcpy(&sd->P, data, sizeof(float) * 3); + memcpy(&tmp_dP.dx, data + 3, sizeof(float) * 3); + memcpy(&tmp_dP.dy, data + 6, sizeof(float) * 3); + + object_position_transform(kg, sd, &sd->P); + object_dir_transform(kg, sd, &tmp_dP.dx); + object_dir_transform(kg, sd, &tmp_dP.dy); + + sd->dP = differential_make_compact(tmp_dP); + + globals->P = TO_VEC3(sd->P); + globals->dPdx = TO_VEC3(tmp_dP.dx); + globals->dPdy = TO_VEC3(tmp_dP.dy); + } + + /* execute bump shader */ + ss->execute(octx, *(kg->osl->bump_state[shader]), *globals); + + /* reset state */ + sd->P = P; + sd->dP = dP; + + globals->P = TO_VEC3(P); + globals->dPdx = TO_VEC3(dPdx); + globals->dPdy = TO_VEC3(dPdy); + } + + /* surface shader */ + if (kg->osl->surface_state[shader]) { + ss->execute(octx, *(kg->osl->surface_state[shader]), *globals); + } + + /* flatten closure tree */ + if (globals->Ci) { + flatten_closure_tree(kg, sd, path_flag, globals->Ci); + } +} + +/* Background */ + +void OSLShader::eval_background(const KernelGlobalsCPU *kg, + const void *state, + ShaderData *sd, + uint32_t path_flag) +{ + /* setup shader globals from shader data */ + OSLThreadData *tdata = kg->osl_tdata; + shaderdata_to_shaderglobals(kg, sd, state, path_flag, tdata); + + /* execute shader for this point */ + OSL::ShadingSystem *ss = (OSL::ShadingSystem *)kg->osl_ss; + OSL::ShaderGlobals *globals = &tdata->globals; + OSL::ShadingContext *octx = tdata->context; + + if (kg->osl->background_state) { + ss->execute(octx, *(kg->osl->background_state), *globals); + } + + /* return background color immediately */ + if (globals->Ci) { + flatten_closure_tree(kg, sd, path_flag, globals->Ci); + } +} + +/* Volume */ + +void OSLShader::eval_volume(const KernelGlobalsCPU *kg, + const void *state, + ShaderData *sd, + uint32_t path_flag) +{ + /* setup shader globals from shader data */ + OSLThreadData *tdata = kg->osl_tdata; + shaderdata_to_shaderglobals(kg, sd, state, path_flag, tdata); + + /* execute shader */ + OSL::ShadingSystem *ss = (OSL::ShadingSystem *)kg->osl_ss; + OSL::ShaderGlobals *globals = &tdata->globals; + OSL::ShadingContext *octx = tdata->context; + int shader = sd->shader & SHADER_MASK; + + if (kg->osl->volume_state[shader]) { + ss->execute(octx, *(kg->osl->volume_state[shader]), *globals); + } + + /* flatten closure tree */ + if (globals->Ci) { + flatten_closure_tree(kg, sd, path_flag, globals->Ci); + } +} + +/* Displacement */ + +void OSLShader::eval_displacement(const KernelGlobalsCPU *kg, const void *state, ShaderData *sd) +{ + /* setup shader globals from shader data */ + OSLThreadData *tdata = kg->osl_tdata; + shaderdata_to_shaderglobals(kg, sd, state, 0, tdata); + + /* execute shader */ + OSL::ShadingSystem *ss = (OSL::ShadingSystem *)kg->osl_ss; + OSL::ShaderGlobals *globals = &tdata->globals; + OSL::ShadingContext *octx = tdata->context; + int shader = sd->shader & SHADER_MASK; + + if (kg->osl->displacement_state[shader]) { + ss->execute(octx, *(kg->osl->displacement_state[shader]), *globals); + } + + /* get back position */ + sd->P = TO_FLOAT3(globals->P); +} + CCL_NAMESPACE_END |