diff options
Diffstat (limited to 'intern/cycles/kernel/osl/nodes/node_distorted_noise_texture.osl')
-rw-r--r-- | intern/cycles/kernel/osl/nodes/node_distorted_noise_texture.osl | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/intern/cycles/kernel/osl/nodes/node_distorted_noise_texture.osl b/intern/cycles/kernel/osl/nodes/node_distorted_noise_texture.osl new file mode 100644 index 00000000000..bb338c4ef0f --- /dev/null +++ b/intern/cycles/kernel/osl/nodes/node_distorted_noise_texture.osl @@ -0,0 +1,46 @@ +/* + * Copyright 2011, Blender Foundation. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + +#include "stdosl.h" +#include "node_texture.h" + +/* Distorted Noise (variable lacunarity noise) */ + +float noise_distorted(point p, string basis, string distortion_basis, float distortion) +{ + point r; + + r[0] = noise_basis(p + point(13.5), basis) * distortion; + r[1] = noise_basis(p, basis) * distortion; + r[2] = noise_basis(p - point(13.5), basis) * distortion; + + return noise_basis(p + r, distortion_basis); /* distorted-domain noise */ +} + +shader node_distorted_noise_texture( + string Basis = "Perlin", + string DistortionBasis = "Perlin", + float Distortion = 1.0, + float Size = 0.25, + point Vector = P, + output float Fac = 0.0) +{ + float size = nonzero(Size, 1e-5); + Fac = noise_distorted(Vector/size, Basis, DistortionBasis, Distortion); +} + |