diff options
Diffstat (limited to 'intern/cycles/kernel/osl/nodes/node_mix.osl')
-rw-r--r-- | intern/cycles/kernel/osl/nodes/node_mix.osl | 148 |
1 files changed, 74 insertions, 74 deletions
diff --git a/intern/cycles/kernel/osl/nodes/node_mix.osl b/intern/cycles/kernel/osl/nodes/node_mix.osl index 2ce342c49cd..69e68e5ed15 100644 --- a/intern/cycles/kernel/osl/nodes/node_mix.osl +++ b/intern/cycles/kernel/osl/nodes/node_mix.osl @@ -38,7 +38,7 @@ color node_mix_screen(float t, color col1, color col2) { float tm = 1.0 - t; - return color(1.0) - (color(tm) + t*(color(1.0) - col2))*(color(1.0) - col1); + return color(1.0) - (color(tm) + t * (color(1.0) - col2)) * (color(1.0) - col1); } color node_mix_overlay(float t, color col1, color col2) @@ -47,20 +47,20 @@ color node_mix_overlay(float t, color col1, color col2) color outcol = col1; - if(outcol[0] < 0.5) - outcol[0] *= tm + 2.0*t*col2[0]; + if (outcol[0] < 0.5) + outcol[0] *= tm + 2.0 * t * col2[0]; else - outcol[0] = 1.0 - (tm + 2.0*t*(1.0 - col2[0]))*(1.0 - outcol[0]); + outcol[0] = 1.0 - (tm + 2.0 * t * (1.0 - col2[0])) * (1.0 - outcol[0]); - if(outcol[1] < 0.5) - outcol[1] *= tm + 2.0*t*col2[1]; + if (outcol[1] < 0.5) + outcol[1] *= tm + 2.0 * t * col2[1]; else - outcol[1] = 1.0 - (tm + 2.0*t*(1.0 - col2[1]))*(1.0 - outcol[1]); + outcol[1] = 1.0 - (tm + 2.0 * t * (1.0 - col2[1])) * (1.0 - outcol[1]); - if(outcol[2] < 0.5) - outcol[2] *= tm + 2.0*t*col2[2]; + if (outcol[2] < 0.5) + outcol[2] *= tm + 2.0 * t * col2[2]; else - outcol[2] = 1.0 - (tm + 2.0*t*(1.0 - col2[2]))*(1.0 - outcol[2]); + outcol[2] = 1.0 - (tm + 2.0 * t * (1.0 - col2[2])) * (1.0 - outcol[2]); return outcol; } @@ -76,9 +76,9 @@ color node_mix_div(float t, color col1, color col2) color outcol = col1; - if(col2[0] != 0.0) outcol[0] = tm*outcol[0] + t*outcol[0]/col2[0]; - if(col2[1] != 0.0) outcol[1] = tm*outcol[1] + t*outcol[1]/col2[1]; - if(col2[2] != 0.0) outcol[2] = tm*outcol[2] + t*outcol[2]/col2[2]; + if (col2[0] != 0.0) outcol[0] = tm * outcol[0] + t * outcol[0] / col2[0]; + if (col2[1] != 0.0) outcol[1] = tm * outcol[1] + t * outcol[1] / col2[1]; + if (col2[2] != 0.0) outcol[2] = tm * outcol[2] + t * outcol[2] / col2[2]; return outcol; } @@ -90,41 +90,41 @@ color node_mix_diff(float t, color col1, color col2) color node_mix_dark(float t, color col1, color col2) { - return min(col1, col2*t); + return min(col1, col2 * t); } color node_mix_light(float t, color col1, color col2) { - return max(col1, col2*t); + return max(col1, col2 * t); } color node_mix_dodge(float t, color col1, color col2) { color outcol = col1; - if(outcol[0] != 0.0) { - float tmp = 1.0 - t*col2[0]; - if(tmp <= 0.0) + if (outcol[0] != 0.0) { + float tmp = 1.0 - t * col2[0]; + if (tmp <= 0.0) outcol[0] = 1.0; - else if((tmp = outcol[0]/tmp) > 1.0) + else if ((tmp = outcol[0] / tmp) > 1.0) outcol[0] = 1.0; else outcol[0] = tmp; } - if(outcol[1] != 0.0) { - float tmp = 1.0 - t*col2[1]; - if(tmp <= 0.0) + if (outcol[1] != 0.0) { + float tmp = 1.0 - t * col2[1]; + if (tmp <= 0.0) outcol[1] = 1.0; - else if((tmp = outcol[1]/tmp) > 1.0) + else if ((tmp = outcol[1] / tmp) > 1.0) outcol[1] = 1.0; else outcol[1] = tmp; } - if(outcol[2] != 0.0) { - float tmp = 1.0 - t*col2[2]; - if(tmp <= 0.0) + if (outcol[2] != 0.0) { + float tmp = 1.0 - t * col2[2]; + if (tmp <= 0.0) outcol[2] = 1.0; - else if((tmp = outcol[2]/tmp) > 1.0) + else if ((tmp = outcol[2] / tmp) > 1.0) outcol[2] = 1.0; else outcol[2] = tmp; @@ -139,32 +139,32 @@ color node_mix_burn(float t, color col1, color col2) color outcol = col1; - tmp = tm + t*col2[0]; - if(tmp <= 0.0) + tmp = tm + t * col2[0]; + if (tmp <= 0.0) outcol[0] = 0.0; - else if((tmp = (1.0 - (1.0 - outcol[0])/tmp)) < 0.0) + else if ((tmp = (1.0 - (1.0 - outcol[0]) / tmp)) < 0.0) outcol[0] = 0.0; - else if(tmp > 1.0) + else if (tmp > 1.0) outcol[0] = 1.0; else outcol[0] = tmp; - tmp = tm + t*col2[1]; - if(tmp <= 0.0) + tmp = tm + t * col2[1]; + if (tmp <= 0.0) outcol[1] = 0.0; - else if((tmp = (1.0 - (1.0 - outcol[1])/tmp)) < 0.0) + else if ((tmp = (1.0 - (1.0 - outcol[1]) / tmp)) < 0.0) outcol[1] = 0.0; - else if(tmp > 1.0) + else if (tmp > 1.0) outcol[1] = 1.0; else outcol[1] = tmp; - tmp = tm + t*col2[2]; - if(tmp <= 0.0) + tmp = tm + t * col2[2]; + if (tmp <= 0.0) outcol[2] = 0.0; - else if((tmp = (1.0 - (1.0 - outcol[2])/tmp)) < 0.0) + else if ((tmp = (1.0 - (1.0 - outcol[2]) / tmp)) < 0.0) outcol[2] = 0.0; - else if(tmp > 1.0) + else if (tmp > 1.0) outcol[2] = 1.0; else outcol[2] = tmp; @@ -177,7 +177,7 @@ color node_mix_hue(float t, color col1, color col2) color outcol = col1; color hsv2 = rgb_to_hsv(col2); - if(hsv2[1] != 0.0) { + if (hsv2[1] != 0.0) { color hsv = rgb_to_hsv(outcol); hsv[0] = hsv2[0]; color tmp = hsv_to_rgb(hsv); @@ -196,10 +196,10 @@ color node_mix_sat(float t, color col1, color col2) color hsv = rgb_to_hsv(outcol); - if(hsv[1] != 0.0) { + if (hsv[1] != 0.0) { color hsv2 = rgb_to_hsv(col2); - hsv[1] = tm*hsv[1] + t*hsv2[1]; + hsv[1] = tm * hsv[1] + t * hsv2[1]; outcol = hsv_to_rgb(hsv); } @@ -213,7 +213,7 @@ color node_mix_val(float t, color col1, color col2) color hsv = rgb_to_hsv(col1); color hsv2 = rgb_to_hsv(col2); - hsv[2] = tm*hsv[2] + t*hsv2[2]; + hsv[2] = tm * hsv[2] + t * hsv2[2]; return hsv_to_rgb(hsv); } @@ -223,7 +223,7 @@ color node_mix_color(float t, color col1, color col2) color outcol = col1; color hsv2 = rgb_to_hsv(col2); - if(hsv2[1] != 0.0) { + if (hsv2[1] != 0.0) { color hsv = rgb_to_hsv(outcol); hsv[0] = hsv2[0]; hsv[1] = hsv2[1]; @@ -240,29 +240,29 @@ color node_mix_soft(float t, color col1, color col2) float tm = 1.0 - t; color one = color(1.0); - color scr = one - (one - col2)*(one - col1); + color scr = one - (one - col2) * (one - col1); - return tm*col1 + t*((one - col1)*col2*col1 + col1*scr); + return tm * col1 + t * ((one - col1) * col2 * col1 + col1 * scr); } color node_mix_linear(float t, color col1, color col2) { color outcol = col1; - if(col2[0] > 0.5) - outcol[0]= col1[0] + t*(2.0*(col2[0] - 0.5)); + if (col2[0] > 0.5) + outcol[0] = col1[0] + t * (2.0 * (col2[0] - 0.5)); else - outcol[0]= col1[0] + t*(2.0*(col2[0]) - 1.0); + outcol[0] = col1[0] + t * (2.0 * (col2[0]) - 1.0); - if(col2[1] > 0.5) - outcol[1]= col1[1] + t*(2.0*(col2[1] - 0.5)); + if (col2[1] > 0.5) + outcol[1] = col1[1] + t * (2.0 * (col2[1] - 0.5)); else - outcol[1]= col1[1] + t*(2.0*(col2[1]) - 1.0); + outcol[1] = col1[1] + t * (2.0 * (col2[1]) - 1.0); - if(col2[2] > 0.5) - outcol[2]= col1[2] + t*(2.0*(col2[2] - 0.5)); + if (col2[2] > 0.5) + outcol[2] = col1[2] + t * (2.0 * (col2[2] - 0.5)); else - outcol[2]= col1[2] + t*(2.0*(col2[2]) - 1.0); + outcol[2] = col1[2] + t * (2.0 * (col2[2]) - 1.0); return outcol; } @@ -288,44 +288,44 @@ shader node_mix( { float t = clamp(Fac, 0.0, 1.0); - if(type == "Mix") + if (type == "Mix") Color = node_mix_blend(t, Color1, Color2); - if(type == "Add") + if (type == "Add") Color = node_mix_add(t, Color1, Color2); - if(type == "Multiply") + if (type == "Multiply") Color = node_mix_mul(t, Color1, Color2); - if(type == "Screen") + if (type == "Screen") Color = node_mix_screen(t, Color1, Color2); - if(type == "Overlay") + if (type == "Overlay") Color = node_mix_overlay(t, Color1, Color2); - if(type == "Subtract") + if (type == "Subtract") Color = node_mix_sub(t, Color1, Color2); - if(type == "Divide") + if (type == "Divide") Color = node_mix_div(t, Color1, Color2); - if(type == "Difference") + if (type == "Difference") Color = node_mix_diff(t, Color1, Color2); - if(type == "Darken") + if (type == "Darken") Color = node_mix_dark(t, Color1, Color2); - if(type == "Lighten") + if (type == "Lighten") Color = node_mix_light(t, Color1, Color2); - if(type == "Dodge") + if (type == "Dodge") Color = node_mix_dodge(t, Color1, Color2); - if(type == "Burn") + if (type == "Burn") Color = node_mix_burn(t, Color1, Color2); - if(type == "Hue") + if (type == "Hue") Color = node_mix_hue(t, Color1, Color2); - if(type == "Saturation") + if (type == "Saturation") Color = node_mix_sat(t, Color1, Color2); - if(type == "Value") + if (type == "Value") Color = node_mix_val (t, Color1, Color2); - if(type == "Color") + if (type == "Color") Color = node_mix_color(t, Color1, Color2); - if(type == "Soft Light") + if (type == "Soft Light") Color = node_mix_soft(t, Color1, Color2); - if(type == "Linear Light") + if (type == "Linear Light") Color = node_mix_linear(t, Color1, Color2); - if(Clamp) + if (Clamp) Color = node_mix_clamp(Color); } |