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Diffstat (limited to 'intern/cycles/kernel/osl/nodes/node_musgrave_texture.osl')
-rw-r--r--intern/cycles/kernel/osl/nodes/node_musgrave_texture.osl50
1 files changed, 26 insertions, 24 deletions
diff --git a/intern/cycles/kernel/osl/nodes/node_musgrave_texture.osl b/intern/cycles/kernel/osl/nodes/node_musgrave_texture.osl
index 7d125d50fd6..71461b8fd79 100644
--- a/intern/cycles/kernel/osl/nodes/node_musgrave_texture.osl
+++ b/intern/cycles/kernel/osl/nodes/node_musgrave_texture.osl
@@ -36,14 +36,14 @@ float noise_musgrave_fBm(point p, string basis, float H, float lacunarity, float
float pwHL = pow(lacunarity, -H);
int i;
- for(i = 0; i < (int)octaves; i++) {
+ for (i = 0; i < (int)octaves; i++) {
value += noise("perlin", p) * pwr;
pwr *= pwHL;
p *= lacunarity;
}
rmd = octaves - floor(octaves);
- if(rmd != 0.0)
+ if (rmd != 0.0)
value += rmd * noise("perlin", p) * pwr;
return value;
@@ -64,14 +64,14 @@ float noise_musgrave_multi_fractal(point p, string basis, float H, float lacunar
float pwHL = pow(lacunarity, -H);
int i;
- for(i = 0; i < (int)octaves; i++) {
+ for (i = 0; i < (int)octaves; i++) {
value *= (pwr * noise("perlin", p) + 1.0);
pwr *= pwHL;
p *= lacunarity;
}
rmd = octaves - floor(octaves);
- if(rmd != 0.0)
+ if (rmd != 0.0)
value *= (rmd * pwr * noise("perlin", p) + 1.0); /* correct? */
return value;
@@ -96,7 +96,7 @@ float noise_musgrave_hetero_terrain(point p, string basis, float H, float lacuna
value = offset + noise("perlin", p);
p *= lacunarity;
- for(i = 1; i < (int)octaves; i++) {
+ for (i = 1; i < (int)octaves; i++) {
increment = (noise("perlin", p) + offset) * pwr * value;
value += increment;
pwr *= pwHL;
@@ -104,7 +104,7 @@ float noise_musgrave_hetero_terrain(point p, string basis, float H, float lacuna
}
rmd = octaves - floor(octaves);
- if(rmd != 0.0) {
+ if (rmd != 0.0) {
increment = (noise("perlin", p) + offset) * pwr * value;
value += rmd * increment;
}
@@ -120,7 +120,8 @@ float noise_musgrave_hetero_terrain(point p, string basis, float H, float lacuna
* offset: raises the terrain from `sea level'
*/
-float noise_musgrave_hybrid_multi_fractal(point p, string basis, float H, float lacunarity, float octaves, float offset, float gain)
+float noise_musgrave_hybrid_multi_fractal(point p, string basis, float H,
+ float lacunarity, float octaves, float offset, float gain)
{
float result, signal, weight, rmd;
float pwHL = pow(lacunarity, -H);
@@ -131,8 +132,8 @@ float noise_musgrave_hybrid_multi_fractal(point p, string basis, float H, float
weight = gain * result;
p *= lacunarity;
- for(i = 1; (weight > 0.001) && (i < (int)octaves); i++) {
- if(weight > 1.0)
+ for (i = 1; (weight > 0.001) && (i < (int)octaves); i++) {
+ if (weight > 1.0)
weight = 1.0;
signal = (noise("perlin", p) + offset) * pwr;
@@ -143,7 +144,7 @@ float noise_musgrave_hybrid_multi_fractal(point p, string basis, float H, float
}
rmd = octaves - floor(octaves);
- if(rmd != 0.0)
+ if (rmd != 0.0)
result += rmd * ((noise("perlin", p) + offset) * pwr);
return result;
@@ -157,7 +158,8 @@ float noise_musgrave_hybrid_multi_fractal(point p, string basis, float H, float
* offset: raises the terrain from `sea level'
*/
-float noise_musgrave_ridged_multi_fractal(point p, string basis, float H, float lacunarity, float octaves, float offset, float gain)
+float noise_musgrave_ridged_multi_fractal(point p, string basis, float H,
+ float lacunarity, float octaves, float offset, float gain)
{
float result, signal, weight;
float pwHL = pow(lacunarity, -H);
@@ -169,7 +171,7 @@ float noise_musgrave_ridged_multi_fractal(point p, string basis, float H, float
result = signal;
weight = 1.0;
- for(i = 1; i < (int)octaves; i++) {
+ for (i = 1; i < (int)octaves; i++) {
p *= lacunarity;
weight = clamp(signal * gain, 0.0, 1.0);
signal = offset - fabs(noise("perlin", p));
@@ -202,18 +204,18 @@ shader node_musgrave_texture(
string Basis = "Perlin";
float intensity = 1.0;
- point p = Vector*Scale;
-
- if(Type == "Multifractal")
- Fac = intensity*noise_musgrave_multi_fractal(p, Basis, dimension, lacunarity, octaves);
- else if(Type == "fBM")
- Fac = intensity*noise_musgrave_fBm(p, Basis, dimension, lacunarity, octaves);
- else if(Type == "Hybrid Multifractal")
- Fac = intensity*noise_musgrave_hybrid_multi_fractal(p, Basis, dimension, lacunarity, octaves, Offset, Gain);
- else if(Type == "Ridged Multifractal")
- Fac = intensity*noise_musgrave_ridged_multi_fractal(p, Basis, dimension, lacunarity, octaves, Offset, Gain);
- else if(Type == "Hetero Terrain")
- Fac = intensity*noise_musgrave_hetero_terrain(p, Basis, dimension, lacunarity, octaves, Offset);
+ point p = Vector * Scale;
+
+ if (Type == "Multifractal")
+ Fac = intensity * noise_musgrave_multi_fractal(p, Basis, dimension, lacunarity, octaves);
+ else if (Type == "fBM")
+ Fac = intensity * noise_musgrave_fBm(p, Basis, dimension, lacunarity, octaves);
+ else if (Type == "Hybrid Multifractal")
+ Fac = intensity * noise_musgrave_hybrid_multi_fractal(p, Basis, dimension, lacunarity, octaves, Offset, Gain);
+ else if (Type == "Ridged Multifractal")
+ Fac = intensity * noise_musgrave_ridged_multi_fractal(p, Basis, dimension, lacunarity, octaves, Offset, Gain);
+ else if (Type == "Hetero Terrain")
+ Fac = intensity * noise_musgrave_hetero_terrain(p, Basis, dimension, lacunarity, octaves, Offset);
Color = color(Fac, Fac, Fac);
}