diff options
Diffstat (limited to 'intern/cycles/kernel/osl/nodes/node_texture_coordinate.osl')
-rw-r--r-- | intern/cycles/kernel/osl/nodes/node_texture_coordinate.osl | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/intern/cycles/kernel/osl/nodes/node_texture_coordinate.osl b/intern/cycles/kernel/osl/nodes/node_texture_coordinate.osl new file mode 100644 index 00000000000..2acf72aef54 --- /dev/null +++ b/intern/cycles/kernel/osl/nodes/node_texture_coordinate.osl @@ -0,0 +1,66 @@ +/* + * Copyright 2011, Blender Foundation. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + +#include "stdosl.h" + +shader node_texture_coordinate( + normal Normal = N, + int is_background = 0, + string bump_offset = "center", + + output point Generated = point(0.0, 0.0, 0.0), + output point UV = point(0.0, 0.0, 0.0), + output point Object = point(0.0, 0.0, 0.0), + output point Camera = point(0.0, 0.0, 0.0), + output point Window = point(0.0, 0.0, 0.0), + output point Reflection = point(0.0, 0.0, 0.0)) +{ + if(is_background) { + Generated = P; + UV = point(0.0, 0.0, 0.0); + Object = P; + point Pcam = transform("camera", "world", point(0, 0, 0)); + Camera = transform("camera", P + Pcam); + Window = transform("NDC", P + Pcam); + Reflection = I; + } + else { + getattribute("std::generated", Generated); + getattribute("std::uv", UV); + Object = transform("object", P); + Camera = transform("camera", P); + Window = transform("NDC", P); + Reflection = reflect(I, Normal); + } + + if(bump_offset == "dx") { + Generated += Dx(Generated); + UV += Dx(UV); + Object += Dx(Object); + Camera += Dx(Camera); + Window += Dx(Window); + } + else if(bump_offset == "dy") { + Generated += Dy(Generated); + UV += Dy(UV); + Object += Dy(Object); + Camera += Dy(Camera); + Window += Dy(Window); + } +} + |