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Diffstat (limited to 'intern/cycles/kernel/osl/nodes/node_texture_coordinate.osl')
-rw-r--r--intern/cycles/kernel/osl/nodes/node_texture_coordinate.osl66
1 files changed, 66 insertions, 0 deletions
diff --git a/intern/cycles/kernel/osl/nodes/node_texture_coordinate.osl b/intern/cycles/kernel/osl/nodes/node_texture_coordinate.osl
new file mode 100644
index 00000000000..2acf72aef54
--- /dev/null
+++ b/intern/cycles/kernel/osl/nodes/node_texture_coordinate.osl
@@ -0,0 +1,66 @@
+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "stdosl.h"
+
+shader node_texture_coordinate(
+ normal Normal = N,
+ int is_background = 0,
+ string bump_offset = "center",
+
+ output point Generated = point(0.0, 0.0, 0.0),
+ output point UV = point(0.0, 0.0, 0.0),
+ output point Object = point(0.0, 0.0, 0.0),
+ output point Camera = point(0.0, 0.0, 0.0),
+ output point Window = point(0.0, 0.0, 0.0),
+ output point Reflection = point(0.0, 0.0, 0.0))
+{
+ if(is_background) {
+ Generated = P;
+ UV = point(0.0, 0.0, 0.0);
+ Object = P;
+ point Pcam = transform("camera", "world", point(0, 0, 0));
+ Camera = transform("camera", P + Pcam);
+ Window = transform("NDC", P + Pcam);
+ Reflection = I;
+ }
+ else {
+ getattribute("std::generated", Generated);
+ getattribute("std::uv", UV);
+ Object = transform("object", P);
+ Camera = transform("camera", P);
+ Window = transform("NDC", P);
+ Reflection = reflect(I, Normal);
+ }
+
+ if(bump_offset == "dx") {
+ Generated += Dx(Generated);
+ UV += Dx(UV);
+ Object += Dx(Object);
+ Camera += Dx(Camera);
+ Window += Dx(Window);
+ }
+ else if(bump_offset == "dy") {
+ Generated += Dy(Generated);
+ UV += Dy(UV);
+ Object += Dy(Object);
+ Camera += Dy(Camera);
+ Window += Dy(Window);
+ }
+}
+