diff options
Diffstat (limited to 'intern/cycles/kernel/osl/nodes/node_vector_math.osl')
-rw-r--r-- | intern/cycles/kernel/osl/nodes/node_vector_math.osl | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/intern/cycles/kernel/osl/nodes/node_vector_math.osl b/intern/cycles/kernel/osl/nodes/node_vector_math.osl new file mode 100644 index 00000000000..c6231d4350d --- /dev/null +++ b/intern/cycles/kernel/osl/nodes/node_vector_math.osl @@ -0,0 +1,53 @@ +/* + * Copyright 2011, Blender Foundation. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + +#include "stdosl.h" + +shader node_vector_math( + string type = "Add", + vector Vector1 = vector(0.0, 0.0, 0.0), + vector Vector2 = vector(0.0, 0.0, 0.0), + output float Fac = 0.0, + output vector Vector = vector(0.0, 0.0, 0.0)) +{ + if(type == "Add") { + Vector = Vector1 + Vector2; + Fac = (abs(Vector[0]) + abs(Vector[1]) + abs(Vector[2]))/3.0; + } + if(type == "Subtract") { + Vector = Vector1 + Vector2; + Fac = (abs(Vector[0]) + abs(Vector[1]) + abs(Vector[2]))/3.0; + } + if(type == "Average") { + Fac = length(Vector1 + Vector2); + Vector = normalize(Vector1 + Vector2); + } + if(type == "Dot Product") { + Fac = dot(Vector1, Vector2); + } + if(type == "Cross Product") { + vector c = cross(Vector1, Vector2); + Fac = length(c); + Vector = normalize(c); + } + if(type == "Normalize") { + Fac = length(Vector1); + Vector = normalize(Vector1); + } +} + |