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Diffstat (limited to 'intern/cycles/kernel/osl/nodes/stdosl.h')
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diff --git a/intern/cycles/kernel/osl/nodes/stdosl.h b/intern/cycles/kernel/osl/nodes/stdosl.h
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+/////////////////////////////////////////////////////////////////////////////
+// Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al. All Rights Reserved.
+//
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are
+// met:
+// * Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+// * Redistributions in binary form must reproduce the above copyright
+// notice, this list of conditions and the following disclaimer in the
+// documentation and/or other materials provided with the distribution.
+// * Neither the name of Sony Pictures Imageworks nor the names of its
+// contributors may be used to endorse or promote products derived from
+// this software without specific prior written permission.
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+/////////////////////////////////////////////////////////////////////////////
+
+
+#ifndef CCL_STDOSL_H
+#define CCL_STDOSL_H
+
+
+#ifndef M_PI
+#define M_PI 3.1415926535897932 /* pi */
+#define M_PI_2 1.5707963267948966 /* pi/2 */
+#define M_PI_4 0.7853981633974483 /* pi/4 */
+#define M_2_PI 0.6366197723675813 /* 2/pi */
+#define M_2_SQRTPI 1.1283791670955126 /* 2/sqrt(pi) */
+#define M_E 2.7182818284590452 /* e (Euler's number) */
+#define M_LN2 0.6931471805599453 /* ln(2) */
+#define M_LN10 2.3025850929940457 /* ln(10) */
+#define M_LOG2E 1.4426950408889634 /* log_2(e) */
+#define M_LOG10E 0.4342944819032518 /* log_10(e) */
+#define M_SQRT2 1.4142135623730950 /* sqrt(2) */
+#define M_SQRT1_2 0.7071067811865475 /* 1/sqrt(2) */
+#endif
+
+
+
+// Declaration of built-in functions and closures
+#define BUILTIN [[ int builtin = 1 ]]
+#define BUILTIN_DERIV [[ int builtin = 1, int deriv = 1 ]]
+
+#define PERCOMP1(name) \
+ normal name (normal x) BUILTIN; \
+ vector name (vector x) BUILTIN; \
+ point name (point x) BUILTIN; \
+ color name (color x) BUILTIN; \
+ float name (float x) BUILTIN;
+
+#define PERCOMP2(name) \
+ normal name (normal x, normal y) BUILTIN; \
+ vector name (vector x, vector y) BUILTIN; \
+ point name (point x, point y) BUILTIN; \
+ color name (color x, color y) BUILTIN; \
+ float name (float x, float y) BUILTIN;
+
+#define PERCOMP2F(name) \
+ normal name (normal x, float y) BUILTIN; \
+ vector name (vector x, float y) BUILTIN; \
+ point name (point x, float y) BUILTIN; \
+ color name (color x, float y) BUILTIN; \
+ float name (float x, float y) BUILTIN;
+
+
+// Basic math
+normal degrees (normal x) { return x*(180.0/M_PI); }
+vector degrees (vector x) { return x*(180.0/M_PI); }
+point degrees (point x) { return x*(180.0/M_PI); }
+color degrees (color x) { return x*(180.0/M_PI); }
+float degrees (float x) { return x*(180.0/M_PI); }
+normal radians (normal x) { return x*(M_PI/180.0); }
+vector radians (vector x) { return x*(M_PI/180.0); }
+point radians (point x) { return x*(M_PI/180.0); }
+color radians (color x) { return x*(M_PI/180.0); }
+float radians (float x) { return x*(M_PI/180.0); }
+PERCOMP1 (cos)
+PERCOMP1 (sin)
+PERCOMP1 (tan)
+PERCOMP1 (acos)
+PERCOMP1 (asin)
+PERCOMP1 (atan)
+PERCOMP2 (atan2)
+PERCOMP1 (cosh)
+PERCOMP1 (sinh)
+PERCOMP1 (tanh)
+PERCOMP2F (pow)
+PERCOMP1 (exp)
+PERCOMP1 (exp2)
+PERCOMP1 (expm1)
+PERCOMP1 (log)
+point log (point a, float b) { return log(a)/log(b); }
+vector log (vector a, float b) { return log(a)/log(b); }
+color log (color a, float b) { return log(a)/log(b); }
+float log (float a, float b) { return log(a)/log(b); }
+PERCOMP1 (log2)
+PERCOMP1 (log10)
+PERCOMP1 (logb)
+PERCOMP1 (sqrt)
+PERCOMP1 (inversesqrt)
+float hypot (float a, float b) { return sqrt (a*a + b*b); }
+float hypot (float a, float b, float c) { return sqrt (a*a + b*b + c*c); }
+PERCOMP1 (abs)
+int abs (int x) BUILTIN;
+PERCOMP1 (fabs)
+int fabs (int x) BUILTIN;
+PERCOMP1 (sign)
+PERCOMP1 (floor)
+PERCOMP1 (ceil)
+PERCOMP1 (round)
+PERCOMP1 (trunc)
+PERCOMP2 (fmod)
+PERCOMP2F (fmod)
+PERCOMP2 (mod)
+PERCOMP2F (mod)
+int mod (int x, int y) BUILTIN;
+PERCOMP2 (min)
+PERCOMP2 (max)
+normal clamp (normal x, normal minval, normal maxval) { return max(min(x,maxval),minval); }
+vector clamp (vector x, vector minval, vector maxval) { return max(min(x,maxval),minval); }
+point clamp (point x, point minval, point maxval) { return max(min(x,maxval),minval); }
+color clamp (color x, color minval, color maxval) { return max(min(x,maxval),minval); }
+float clamp (float x, float minval, float maxval) { return max(min(x,maxval),minval); }
+//normal clamp (normal x, normal minval, normal maxval) BUILTIN;
+//vector clamp (vector x, vector minval, vector maxval) BUILTIN;
+//point clamp (point x, point minval, point maxval) BUILTIN;
+//color clamp (color x, color minval, color maxval) BUILTIN;
+//float clamp (float x, float minval, float maxval) BUILTIN;
+normal mix (normal x, normal y, normal a) { return x*(1-a) + y*a; }
+normal mix (normal x, normal y, float a) { return x*(1-a) + y*a; }
+vector mix (vector x, vector y, vector a) { return x*(1-a) + y*a; }
+vector mix (vector x, vector y, float a) { return x*(1-a) + y*a; }
+point mix (point x, point y, point a) { return x*(1-a) + y*a; }
+point mix (point x, point y, float a) { return x*(1-a) + y*a; }
+color mix (color x, color y, color a) { return x*(1-a) + y*a; }
+color mix (color x, color y, float a) { return x*(1-a) + y*a; }
+float mix (float x, float y, float a) { return x*(1-a) + y*a; }
+int isnan (float x) BUILTIN;
+int isinf (float x) BUILTIN;
+int isfinite (float x) BUILTIN;
+float erf (float x) BUILTIN;
+float erfc (float x) BUILTIN;
+
+// Vector functions
+
+vector cross (vector a, vector b) BUILTIN;
+float dot (vector a, vector b) BUILTIN;
+float length (vector v) BUILTIN;
+float distance (point a, point b) BUILTIN;
+float distance (point a, point b, point q) BUILTIN;
+normal normalize (normal v) BUILTIN;
+vector normalize (vector v) BUILTIN;
+vector faceforward (vector N, vector I, vector Nref) BUILTIN;
+vector faceforward (vector N, vector I) BUILTIN;
+vector reflect (vector I, vector N) { return I - 2*dot(N,I)*N; }
+vector refract (vector I, vector N, float eta) {
+ float IdotN = dot (I, N);
+ float k = 1 - eta*eta * (1 - IdotN*IdotN);
+ return (k < 0) ? vector(0,0,0) : (eta*I - N * (eta*IdotN + sqrt(k)));
+}
+void fresnel (vector I, normal N, float eta,
+ output float Kr, output float Kt,
+ output vector R, output vector T)
+{
+ float sqr(float x) { return x*x; }
+ float c = dot(I, N);
+ if (c < 0)
+ c = -c;
+ R = reflect(I, N);
+ float g = 1.0 / sqr(eta) - 1.0 + c * c;
+ if (g >= 0.0) {
+ g = sqrt (g);
+ float beta = g - c;
+ float F = (c * (g+c) - 1.0) / (c * beta + 1.0);
+ F = 0.5 * (1.0 + sqr(F));
+ F *= sqr (beta / (g+c));
+ Kr = F;
+ Kt = (1.0 - Kr) * eta*eta;
+ // OPT: the following recomputes some of the above values, but it
+ // gives us the same result as if the shader-writer called refract()
+ T = refract(I, N, eta);
+ } else {
+ // total internal reflection
+ Kr = 1.0;
+ Kt = 0.0;
+ T = vector (0,0,0);
+ }
+#undef sqr
+}
+
+void fresnel (vector I, normal N, float eta,
+ output float Kr, output float Kt)
+{
+ vector R, T;
+ fresnel(I, N, eta, Kr, Kt, R, T);
+}
+
+point rotate (point q, float angle, point a, point b) BUILTIN;
+
+normal transform (matrix Mto, normal p) BUILTIN;
+vector transform (matrix Mto, vector p) BUILTIN;
+point transform (matrix Mto, point p) BUILTIN;
+
+// Implementation of transform-with-named-space in terms of matrices:
+
+point transform (string tospace, point x)
+{
+ return transform (matrix ("common", tospace), x);
+}
+
+point transform (string fromspace, string tospace, point x)
+{
+ return transform (matrix (fromspace, tospace), x);
+}
+
+
+vector transform (string tospace, vector x)
+{
+ return transform (matrix ("common", tospace), x);
+}
+
+vector transform (string fromspace, string tospace, vector x)
+{
+ return transform (matrix (fromspace, tospace), x);
+}
+
+
+normal transform (string tospace, normal x)
+{
+ return transform (matrix ("common", tospace), x);
+}
+
+normal transform (string fromspace, string tospace, normal x)
+{
+ return transform (matrix (fromspace, tospace), x);
+}
+
+float transformu (string tounits, float x) BUILTIN;
+float transformu (string fromunits, string tounits, float x) BUILTIN;
+
+
+// Color functions
+
+float luminance (color c) {
+ return dot ((vector)c, vector(0.2126, 0.7152, 0.0722));
+}
+
+
+
+color transformc (string to, color x)
+{
+ color rgb_to_hsv (color rgb) { // See Foley & van Dam
+ float r = rgb[0], g = rgb[1], b = rgb[2];
+ float mincomp = min (r, min (g, b));
+ float maxcomp = max (r, max (g, b));
+ float delta = maxcomp - mincomp; // chroma
+ float h, s, v;
+ v = maxcomp;
+ if (maxcomp > 0)
+ s = delta / maxcomp;
+ else s = 0;
+ if (s <= 0)
+ h = 0;
+ else {
+ if (r >= maxcomp) h = (g-b) / delta;
+ else if (g >= maxcomp) h = 2 + (b-r) / delta;
+ else h = 4 + (r-g) / delta;
+ h /= 6;
+ if (h < 0)
+ h += 1;
+ }
+ return color (h, s, v);
+ }
+
+ color rgb_to_hsl (color rgb) { // See Foley & van Dam
+ // First convert rgb to hsv, then to hsl
+ float minval = min (rgb[0], min (rgb[1], rgb[2]));
+ color hsv = rgb_to_hsv (rgb);
+ float maxval = hsv[2]; // v == maxval
+ float h = hsv[0], s, l = (minval+maxval) / 2;
+ if (minval == maxval)
+ s = 0; // special 'achromatic' case, hue is 0
+ else if (l <= 0.5)
+ s = (maxval - minval) / (maxval + minval);
+ else
+ s = (maxval - minval) / (2 - maxval - minval);
+ return color (h, s, l);
+ }
+
+ color r;
+ if (to == "rgb" || to == "RGB")
+ r = x;
+ else if (to == "hsv")
+ r = rgb_to_hsv (x);
+ else if (to == "hsl")
+ r = rgb_to_hsl (x);
+ else if (to == "YIQ")
+ r = color (dot (vector(0.299, 0.587, 0.114), (vector)x),
+ dot (vector(0.596, -0.275, -0.321), (vector)x),
+ dot (vector(0.212, -0.523, 0.311), (vector)x));
+ else if (to == "xyz")
+ r = color (dot (vector(0.412453, 0.357580, 0.180423), (vector)x),
+ dot (vector(0.212671, 0.715160, 0.072169), (vector)x),
+ dot (vector(0.019334, 0.119193, 0.950227), (vector)x));
+ else {
+ error ("Unknown color space \"%s\"", to);
+ r = x;
+ }
+ return r;
+}
+
+
+color transformc (string from, string to, color x)
+{
+ color hsv_to_rgb (color c) { // Reference: Foley & van Dam
+ float h = c[0], s = c[1], v = c[2];
+ color r;
+ if (s < 0.0001) {
+ r = v;
+ } else {
+ h = 6 * (h - floor(h)); // expand to [0..6)
+ int hi = (int)h;
+ float f = h - hi;
+ float p = v * (1-s);
+ float q = v * (1-s*f);
+ float t = v * (1-s*(1-f));
+ if (hi == 0) r = color (v, t, p);
+ else if (hi == 1) r = color (q, v, p);
+ else if (hi == 2) r = color (p, v, t);
+ else if (hi == 3) r = color (p, q, v);
+ else if (hi == 4) r = color (t, p, v);
+ else r = color (v, p, q);
+ }
+ return r;
+ }
+
+ color hsl_to_rgb (color c) {
+ float h = c[0], s = c[1], l = c[2];
+ // Easiest to convert hsl -> hsv, then hsv -> RGB (per Foley & van Dam)
+ float v = (l <= 0.5) ? (l * (1 + s)) : (l * (1 - s) + s);
+ color r;
+ if (v <= 0) {
+ r = 0;
+ } else {
+ float min = 2 * l - v;
+ s = (v - min) / v;
+ r = hsv_to_rgb (color (h, s, v));
+ }
+ return r;
+ }
+
+ color r;
+ if (from == "rgb" || from == "RGB")
+ r = x;
+ else if (from == "hsv")
+ r = hsv_to_rgb (x);
+ else if (from == "hsl")
+ r = hsl_to_rgb (x);
+ else if (from == "YIQ")
+ r = color (dot (vector(1, 0.9557, 0.6199), (vector)x),
+ dot (vector(1, -0.2716, -0.6469), (vector)x),
+ dot (vector(1, -1.1082, 1.7051), (vector)x));
+ else if (from == "xyz")
+ r = color (dot (vector( 3.240479, -1.537150, -0.498535), (vector)x),
+ dot (vector(-0.969256, 1.875991, 0.041556), (vector)x),
+ dot (vector( 0.055648, -0.204043, 1.057311), (vector)x));
+ else {
+ error ("Unknown color space \"%s\"", to);
+ r = x;
+ }
+ return transformc (to, r);
+}
+
+
+
+// Matrix functions
+
+float determinant (matrix m) BUILTIN;
+matrix transpose (matrix m) BUILTIN;
+
+
+
+// Pattern generation
+
+float step (float edge, float x) BUILTIN;
+color step (color edge, color x) BUILTIN;
+point step (point edge, point x) BUILTIN;
+vector step (vector edge, vector x) BUILTIN;
+normal step (normal edge, normal x) BUILTIN;
+float smoothstep (float edge0, float edge1, float x) BUILTIN;
+
+
+// Derivatives and area operators
+
+
+// Displacement functions
+
+
+// String functions
+
+int strlen (string s) BUILTIN;
+int startswith (string s, string prefix) BUILTIN;
+int endswith (string s, string suffix) BUILTIN;
+string substr (string s, int start, int len) BUILTIN;
+string substr (string s, int start) { return substr (s, start, strlen(s)); }
+
+// Define concat in terms of shorter concat
+string concat (string a, string b, string c) {
+ return concat(concat(a,b), c);
+}
+string concat (string a, string b, string c, string d) {
+ return concat(concat(a,b,c), d);
+}
+string concat (string a, string b, string c, string d, string e) {
+ return concat(concat(a,b,c,d), e);
+}
+string concat (string a, string b, string c, string d, string e, string f) {
+ return concat(concat(a,b,c,d,e), f);
+}
+
+
+// Texture
+
+
+// Closures
+
+closure color diffuse(normal N) BUILTIN;
+closure color translucent(normal N) BUILTIN;
+closure color reflection(normal N, float eta) BUILTIN;
+closure color reflection(normal N) { return reflection (N, 0.0); }
+closure color refraction(normal N, float eta) BUILTIN;
+closure color dielectric(normal N, float eta) BUILTIN;
+closure color transparent() BUILTIN;
+closure color microfacet_ggx(normal N, float ag) BUILTIN;
+closure color microfacet_ggx_refraction(normal N, float ag, float eta) BUILTIN;
+closure color microfacet_beckmann(normal N, float ab) BUILTIN;
+closure color microfacet_beckmann_refraction(normal N, float ab, float eta) BUILTIN;
+closure color ward(normal N, vector T,float ax, float ay) BUILTIN;
+closure color ashikhmin_velvet(normal N, float sigma) BUILTIN;
+closure color westin_backscatter(normal N, float roughness) BUILTIN;
+closure color westin_sheen(normal N, float edginess) BUILTIN;
+closure color bssrdf_cubic(color radius) BUILTIN;
+closure color emission(float inner_angle, float outer_angle) BUILTIN;
+closure color emission(float outer_angle) BUILTIN;
+closure color emission() BUILTIN;
+closure color debug(string tag) BUILTIN;
+closure color background() BUILTIN;
+closure color holdout() BUILTIN;
+closure color subsurface(float eta, float g, float mfp, float albedo) BUILTIN;
+
+// Renderer state
+int raytype (string typename) BUILTIN;
+
+#undef BUILTIN
+#undef BUILTIN_DERIV
+#undef PERCOMP1
+#undef PERCOMP2
+#undef PERCOMP2F
+
+#endif /* CCL_STDOSL_H */
+