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Diffstat (limited to 'intern/cycles/kernel/osl/osl_globals.h')
-rw-r--r--intern/cycles/kernel/osl/osl_globals.h49
1 files changed, 49 insertions, 0 deletions
diff --git a/intern/cycles/kernel/osl/osl_globals.h b/intern/cycles/kernel/osl/osl_globals.h
index 641c9967586..414aaf891db 100644
--- a/intern/cycles/kernel/osl/osl_globals.h
+++ b/intern/cycles/kernel/osl/osl_globals.h
@@ -21,10 +21,14 @@
# include <OSL/oslexec.h>
+# include <OpenImageIO/refcnt.h>
+# include <OpenImageIO/unordered_map_concurrent.h>
+
# include "util/util_map.h"
# include "util/util_param.h"
# include "util/util_thread.h"
# include "util/util_vector.h"
+# include "util/util_unique_ptr.h"
# ifndef WIN32
using std::isfinite;
@@ -34,6 +38,48 @@ CCL_NAMESPACE_BEGIN
class OSLRenderServices;
+/* OSL Texture Handle
+ *
+ * OSL texture lookups are string based. If those strings are known at compile
+ * time, the OSL compiler can cache a texture handle to use instead of a string.
+ *
+ * By default it uses TextureSystem::TextureHandle. But since we want to support
+ * different kinds of textures and color space conversions, this is our own handle
+ * with additional data.
+ *
+ * These are stored in a concurrent hash map, because OSL can compile multiple
+ * shaders in parallel. */
+
+struct OSLTextureHandle : public OIIO::RefCnt {
+ enum Type { OIIO, SVM, IES, BEVEL, AO };
+
+ OSLTextureHandle() : type(OIIO), svm_slot(-1), oiio_handle(NULL)
+ {
+ }
+
+ OSLTextureHandle(Type type) : type(type), svm_slot(-1), oiio_handle(NULL)
+ {
+ }
+
+ OSLTextureHandle(Type type, int svm_slot) : type(type), svm_slot(svm_slot), oiio_handle(NULL)
+ {
+ }
+
+ Type type;
+ int svm_slot;
+ OSL::TextureSystem::TextureHandle *oiio_handle;
+};
+
+typedef OIIO::intrusive_ptr<OSLTextureHandle> OSLTextureHandleRef;
+typedef OIIO::unordered_map_concurrent<ustring, OSLTextureHandleRef, ustringHash>
+ OSLTextureHandleMap;
+
+/* OSL Globals
+ *
+ * Data needed by OSL render services, that is global to a rendering session.
+ * This includes all OSL shaders, name to attribute mapping and texture handles.
+ * */
+
struct OSLGlobals {
OSLGlobals()
{
@@ -70,6 +116,9 @@ struct OSLGlobals {
vector<AttributeMap> attribute_map;
ObjectNameMap object_name_map;
vector<ustring> object_names;
+
+ /* textures */
+ OSLTextureHandleMap textures;
};
/* trace() call result */