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Diffstat (limited to 'intern/cycles/kernel/osl/osl_services.cpp')
-rw-r--r--intern/cycles/kernel/osl/osl_services.cpp69
1 files changed, 43 insertions, 26 deletions
diff --git a/intern/cycles/kernel/osl/osl_services.cpp b/intern/cycles/kernel/osl/osl_services.cpp
index bb7655fbe9a..cbe1bf1bfc0 100644
--- a/intern/cycles/kernel/osl/osl_services.cpp
+++ b/intern/cycles/kernel/osl/osl_services.cpp
@@ -1015,31 +1015,44 @@ bool OSLRenderServices::get_background_attribute(const KernelGlobalsCPU *kg,
else if (name == u_path_ray_depth) {
/* Ray Depth */
const IntegratorStateCPU *state = sd->osl_path_state;
- int f = state->path.bounce;
+ const IntegratorShadowStateCPU *shadow_state = sd->osl_shadow_path_state;
+ int f = (state) ? state->path.bounce : (shadow_state) ? shadow_state->shadow_path.bounce : 0;
return set_attribute_int(f, type, derivatives, val);
}
else if (name == u_path_diffuse_depth) {
/* Diffuse Ray Depth */
const IntegratorStateCPU *state = sd->osl_path_state;
- int f = state->path.diffuse_bounce;
+ const IntegratorShadowStateCPU *shadow_state = sd->osl_shadow_path_state;
+ int f = (state) ? state->path.diffuse_bounce :
+ (shadow_state) ? shadow_state->shadow_path.diffuse_bounce :
+ 0;
return set_attribute_int(f, type, derivatives, val);
}
else if (name == u_path_glossy_depth) {
/* Glossy Ray Depth */
const IntegratorStateCPU *state = sd->osl_path_state;
- int f = state->path.glossy_bounce;
+ const IntegratorShadowStateCPU *shadow_state = sd->osl_shadow_path_state;
+ int f = (state) ? state->path.glossy_bounce :
+ (shadow_state) ? shadow_state->shadow_path.glossy_bounce :
+ 0;
return set_attribute_int(f, type, derivatives, val);
}
else if (name == u_path_transmission_depth) {
/* Transmission Ray Depth */
const IntegratorStateCPU *state = sd->osl_path_state;
- int f = state->path.transmission_bounce;
+ const IntegratorShadowStateCPU *shadow_state = sd->osl_shadow_path_state;
+ int f = (state) ? state->path.transmission_bounce :
+ (shadow_state) ? shadow_state->shadow_path.transmission_bounce :
+ 0;
return set_attribute_int(f, type, derivatives, val);
}
else if (name == u_path_transparent_depth) {
/* Transparent Ray Depth */
const IntegratorStateCPU *state = sd->osl_path_state;
- int f = state->path.transparent_bounce;
+ const IntegratorShadowStateCPU *shadow_state = sd->osl_shadow_path_state;
+ int f = (state) ? state->path.transparent_bounce :
+ (shadow_state) ? shadow_state->shadow_path.transparent_bounce :
+ 0;
return set_attribute_int(f, type, derivatives, val);
}
else if (name == u_ndc) {
@@ -1228,34 +1241,38 @@ bool OSLRenderServices::texture(ustring filename,
/* Bevel shader hack. */
if (nchannels >= 3) {
const IntegratorStateCPU *state = sd->osl_path_state;
- int num_samples = (int)s;
- float radius = t;
- float3 N = svm_bevel(kernel_globals, state, sd, radius, num_samples);
- result[0] = N.x;
- result[1] = N.y;
- result[2] = N.z;
- status = true;
+ if (state) {
+ int num_samples = (int)s;
+ float radius = t;
+ float3 N = svm_bevel(kernel_globals, state, sd, radius, num_samples);
+ result[0] = N.x;
+ result[1] = N.y;
+ result[2] = N.z;
+ status = true;
+ }
}
break;
}
case OSLTextureHandle::AO: {
/* AO shader hack. */
const IntegratorStateCPU *state = sd->osl_path_state;
- int num_samples = (int)s;
- float radius = t;
- float3 N = make_float3(dsdx, dtdx, dsdy);
- int flags = 0;
- if ((int)dtdy) {
- flags |= NODE_AO_INSIDE;
- }
- if ((int)options.sblur) {
- flags |= NODE_AO_ONLY_LOCAL;
- }
- if ((int)options.tblur) {
- flags |= NODE_AO_GLOBAL_RADIUS;
+ if (state) {
+ int num_samples = (int)s;
+ float radius = t;
+ float3 N = make_float3(dsdx, dtdx, dsdy);
+ int flags = 0;
+ if ((int)dtdy) {
+ flags |= NODE_AO_INSIDE;
+ }
+ if ((int)options.sblur) {
+ flags |= NODE_AO_ONLY_LOCAL;
+ }
+ if ((int)options.tblur) {
+ flags |= NODE_AO_GLOBAL_RADIUS;
+ }
+ result[0] = svm_ao(kernel_globals, state, sd, N, radius, num_samples, flags);
+ status = true;
}
- result[0] = svm_ao(kernel_globals, state, sd, N, radius, num_samples, flags);
- status = true;
break;
}
case OSLTextureHandle::SVM: {