Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'intern/cycles/kernel/osl/osl_shader.cpp')
-rw-r--r--intern/cycles/kernel/osl/osl_shader.cpp37
1 files changed, 24 insertions, 13 deletions
diff --git a/intern/cycles/kernel/osl/osl_shader.cpp b/intern/cycles/kernel/osl/osl_shader.cpp
index dedda1dc10e..23be0acb4d3 100644
--- a/intern/cycles/kernel/osl/osl_shader.cpp
+++ b/intern/cycles/kernel/osl/osl_shader.cpp
@@ -17,10 +17,14 @@
*/
#include "kernel_compat_cpu.h"
+#include "kernel_montecarlo.h"
#include "kernel_types.h"
#include "kernel_globals.h"
#include "kernel_object.h"
+#include "closure/bsdf_diffuse.h"
+#include "closure/bssrdf.h"
+
#include "osl_bssrdf.h"
#include "osl_closures.h"
#include "osl_globals.h"
@@ -136,7 +140,7 @@ static void shaderdata_to_shaderglobals(KernelGlobals *kg, ShaderData *sd,
/* Surface */
-static void flatten_surface_closure_tree(ShaderData *sd, bool no_glossy,
+static void flatten_surface_closure_tree(ShaderData *sd, int path_flag,
const OSL::ClosureColor *closure, float3 weight = make_float3(1.0f, 1.0f, 1.0f))
{
/* OSL gives us a closure tree, we flatten it into arrays per
@@ -156,8 +160,11 @@ static void flatten_surface_closure_tree(ShaderData *sd, bool no_glossy,
int scattering = bsdf->scattering();
/* no caustics option */
- if (no_glossy && scattering == LABEL_GLOSSY)
- return;
+ if(scattering == LABEL_GLOSSY && (path_flag & PATH_RAY_DIFFUSE)) {
+ KernelGlobals *kg = sd->osl_globals;
+ if(kernel_data.integrator.no_caustics)
+ return;
+ }
/* sample weight */
float sample_weight = fabsf(average(weight));
@@ -230,26 +237,32 @@ static void flatten_surface_closure_tree(ShaderData *sd, bool no_glossy,
sc.data1 = bssrdf->sc.data1;
sc.prim = NULL;
+ /* disable in case of diffuse ancestor, can't see it well then and
+ * adds considerably noise due to probabilities of continuing path
+ * getting lower and lower */
+ if(sc.type != CLOSURE_BSSRDF_COMPATIBLE_ID && (path_flag & PATH_RAY_DIFFUSE_ANCESTOR))
+ bssrdf->radius = make_float3(0.0f, 0.0f, 0.0f);
+
/* create one closure for each color channel */
if(fabsf(weight.x) > 0.0f) {
sc.weight = make_float3(weight.x, 0.0f, 0.0f);
sc.data0 = bssrdf->radius.x;
+ sd->flag |= bssrdf_setup(&sc, sc.type);
sd->closure[sd->num_closure++] = sc;
- sd->flag |= bssrdf->shaderdata_flag();
}
if(fabsf(weight.y) > 0.0f) {
sc.weight = make_float3(0.0f, weight.y, 0.0f);
sc.data0 = bssrdf->radius.y;
+ sd->flag |= bssrdf_setup(&sc, sc.type);
sd->closure[sd->num_closure++] = sc;
- sd->flag |= bssrdf->shaderdata_flag();
}
if(fabsf(weight.z) > 0.0f) {
sc.weight = make_float3(0.0f, 0.0f, weight.z);
sc.data0 = bssrdf->radius.z;
+ sd->flag |= bssrdf_setup(&sc, sc.type);
sd->closure[sd->num_closure++] = sc;
- sd->flag |= bssrdf->shaderdata_flag();
}
}
break;
@@ -264,12 +277,12 @@ static void flatten_surface_closure_tree(ShaderData *sd, bool no_glossy,
}
else if (closure->type == OSL::ClosureColor::MUL) {
OSL::ClosureMul *mul = (OSL::ClosureMul *)closure;
- flatten_surface_closure_tree(sd, no_glossy, mul->closure, TO_FLOAT3(mul->weight) * weight);
+ flatten_surface_closure_tree(sd, path_flag, mul->closure, TO_FLOAT3(mul->weight) * weight);
}
else if (closure->type == OSL::ClosureColor::ADD) {
OSL::ClosureAdd *add = (OSL::ClosureAdd *)closure;
- flatten_surface_closure_tree(sd, no_glossy, add->closureA, weight);
- flatten_surface_closure_tree(sd, no_glossy, add->closureB, weight);
+ flatten_surface_closure_tree(sd, path_flag, add->closureA, weight);
+ flatten_surface_closure_tree(sd, path_flag, add->closureB, weight);
}
}
@@ -292,10 +305,8 @@ void OSLShader::eval_surface(KernelGlobals *kg, ShaderData *sd, float randb, int
sd->num_closure = 0;
sd->randb_closure = randb;
- if (globals->Ci) {
- bool no_glossy = (path_flag & PATH_RAY_DIFFUSE) && kernel_data.integrator.no_caustics;
- flatten_surface_closure_tree(sd, no_glossy, globals->Ci);
- }
+ if (globals->Ci)
+ flatten_surface_closure_tree(sd, path_flag, globals->Ci);
}
/* Background */