diff options
Diffstat (limited to 'intern/cycles/kernel/osl/osl_shader.cpp')
-rw-r--r-- | intern/cycles/kernel/osl/osl_shader.cpp | 20 |
1 files changed, 12 insertions, 8 deletions
diff --git a/intern/cycles/kernel/osl/osl_shader.cpp b/intern/cycles/kernel/osl/osl_shader.cpp index 2f234aa25ea..950786ab213 100644 --- a/intern/cycles/kernel/osl/osl_shader.cpp +++ b/intern/cycles/kernel/osl/osl_shader.cpp @@ -92,7 +92,7 @@ void OSLShader::thread_free(KernelGlobals *kg) /* Globals */ -static void shaderdata_to_shaderglobals(KernelGlobals *kg, ShaderData *sd, +static void shaderdata_to_shaderglobals(KernelGlobals *kg, ShaderData *sd, PathState *state, int path_flag, OSLThreadData *tdata) { OSL::ShaderGlobals *globals = &tdata->globals; @@ -136,6 +136,7 @@ static void shaderdata_to_shaderglobals(KernelGlobals *kg, ShaderData *sd, /* used by renderservices */ sd->osl_globals = kg; + sd->osl_path_state = state; } /* Surface */ @@ -317,11 +318,11 @@ static void flatten_surface_closure_tree(ShaderData *sd, int path_flag, } } -void OSLShader::eval_surface(KernelGlobals *kg, ShaderData *sd, int path_flag, ShaderContext ctx) +void OSLShader::eval_surface(KernelGlobals *kg, ShaderData *sd, PathState *state, int path_flag, ShaderContext ctx) { /* setup shader globals from shader data */ OSLThreadData *tdata = kg->osl_tdata; - shaderdata_to_shaderglobals(kg, sd, path_flag, tdata); + shaderdata_to_shaderglobals(kg, sd, state, path_flag, tdata); /* execute shader for this point */ OSL::ShadingSystem *ss = (OSL::ShadingSystem*)kg->osl_ss; @@ -377,11 +378,11 @@ static float3 flatten_background_closure_tree(const OSL::ClosureColor *closure) return make_float3(0.0f, 0.0f, 0.0f); } -float3 OSLShader::eval_background(KernelGlobals *kg, ShaderData *sd, int path_flag, ShaderContext ctx) +float3 OSLShader::eval_background(KernelGlobals *kg, ShaderData *sd, PathState *state, int path_flag, ShaderContext ctx) { /* setup shader globals from shader data */ OSLThreadData *tdata = kg->osl_tdata; - shaderdata_to_shaderglobals(kg, sd, path_flag, tdata); + shaderdata_to_shaderglobals(kg, sd, state, path_flag, tdata); /* execute shader for this point */ OSL::ShadingSystem *ss = (OSL::ShadingSystem*)kg->osl_ss; @@ -486,11 +487,11 @@ static void flatten_volume_closure_tree(ShaderData *sd, } } -void OSLShader::eval_volume(KernelGlobals *kg, ShaderData *sd, int path_flag, ShaderContext ctx) +void OSLShader::eval_volume(KernelGlobals *kg, ShaderData *sd, PathState *state, int path_flag, ShaderContext ctx) { /* setup shader globals from shader data */ OSLThreadData *tdata = kg->osl_tdata; - shaderdata_to_shaderglobals(kg, sd, path_flag, tdata); + shaderdata_to_shaderglobals(kg, sd, state, path_flag, tdata); /* execute shader */ OSL::ShadingSystem *ss = (OSL::ShadingSystem*)kg->osl_ss; @@ -512,7 +513,10 @@ void OSLShader::eval_displacement(KernelGlobals *kg, ShaderData *sd, ShaderConte { /* setup shader globals from shader data */ OSLThreadData *tdata = kg->osl_tdata; - shaderdata_to_shaderglobals(kg, sd, 0, tdata); + + PathState state = {0}; + + shaderdata_to_shaderglobals(kg, sd, &state, 0, tdata); /* execute shader */ OSL::ShadingSystem *ss = (OSL::ShadingSystem*)kg->osl_ss; |