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Diffstat (limited to 'intern/cycles/kernel/osl/services.cpp')
-rw-r--r--intern/cycles/kernel/osl/services.cpp15
1 files changed, 7 insertions, 8 deletions
diff --git a/intern/cycles/kernel/osl/services.cpp b/intern/cycles/kernel/osl/services.cpp
index e2e10b5b83f..6b7981b7f3a 100644
--- a/intern/cycles/kernel/osl/services.cpp
+++ b/intern/cycles/kernel/osl/services.cpp
@@ -132,7 +132,7 @@ OSLRenderServices::OSLRenderServices(OSL::TextureSystem *texture_system)
OSLRenderServices::~OSLRenderServices()
{
if (texture_system) {
- VLOG(2) << "OSL texture system stats:\n" << texture_system->getstats();
+ VLOG_INFO << "OSL texture system stats:\n" << texture_system->getstats();
}
}
@@ -1094,10 +1094,8 @@ bool OSLRenderServices::get_background_attribute(const KernelGlobalsCPU *kg,
ndc[0] = camera_world_to_ndc(kg, sd, sd->ray_P);
if (derivatives) {
- ndc[1] = camera_world_to_ndc(kg, sd, sd->ray_P + make_float3(sd->ray_dP, 0.0f, 0.0f)) -
- ndc[0];
- ndc[2] = camera_world_to_ndc(kg, sd, sd->ray_P + make_float3(0.0f, sd->ray_dP, 0.0f)) -
- ndc[0];
+ ndc[1] = zero_float3();
+ ndc[2] = zero_float3();
}
}
else {
@@ -1671,7 +1669,8 @@ bool OSLRenderServices::trace(TraceOpt &options,
ray.P = TO_FLOAT3(P);
ray.D = TO_FLOAT3(R);
- ray.t = (options.maxdist == 1.0e30f) ? FLT_MAX : options.maxdist - options.mindist;
+ ray.tmin = 0.0f;
+ ray.tmax = (options.maxdist == 1.0e30f) ? FLT_MAX : options.maxdist - options.mindist;
ray.time = sd->time;
ray.self.object = OBJECT_NONE;
ray.self.prim = PRIM_NONE;
@@ -1710,12 +1709,12 @@ bool OSLRenderServices::trace(TraceOpt &options,
const KernelGlobalsCPU *kg = sd->osl_globals;
- /* Can't raytrace from shaders like displacement, before BVH exists. */
+ /* Can't ray-trace from shaders like displacement, before BVH exists. */
if (kernel_data.bvh.bvh_layout == BVH_LAYOUT_NONE) {
return false;
}
- /* Raytrace, leaving out shadow opaque to avoid early exit. */
+ /* Ray-trace, leaving out shadow opaque to avoid early exit. */
uint visibility = PATH_RAY_ALL_VISIBILITY - PATH_RAY_SHADOW_OPAQUE;
tracedata->hit = scene_intersect(kg, &ray, visibility, &tracedata->isect);
return tracedata->hit;