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Diffstat (limited to 'intern/cycles/kernel/osl/services.h')
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+/*
+ * Copyright 2011-2013 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef __OSL_SERVICES_H__
+#define __OSL_SERVICES_H__
+
+/* OSL Render Services
+ *
+ * Implementation of OSL render services, to retriever matrices, attributes,
+ * textures and point clouds. In principle this should only be accessing
+ * kernel data, but currently we also reach back into the Scene to retrieve
+ * attributes.
+ */
+
+#include <OSL/oslclosure.h>
+#include <OSL/oslexec.h>
+#include <OSL/rendererservices.h>
+
+#ifdef WITH_PTEX
+class PtexCache;
+#endif
+
+CCL_NAMESPACE_BEGIN
+
+class Object;
+class Scene;
+class Shader;
+struct ShaderData;
+struct float3;
+struct KernelGlobalsCPU;
+
+/* OSL Texture Handle
+ *
+ * OSL texture lookups are string based. If those strings are known at compile
+ * time, the OSL compiler can cache a texture handle to use instead of a string.
+ *
+ * By default it uses TextureSystem::TextureHandle. But since we want to support
+ * different kinds of textures and color space conversions, this is our own handle
+ * with additional data.
+ *
+ * These are stored in a concurrent hash map, because OSL can compile multiple
+ * shaders in parallel. */
+
+struct OSLTextureHandle : public OIIO::RefCnt {
+ enum Type { OIIO, SVM, IES, BEVEL, AO };
+
+ OSLTextureHandle(Type type = OIIO, int svm_slot = -1)
+ : type(type), svm_slot(svm_slot), oiio_handle(NULL), processor(NULL)
+ {
+ }
+
+ Type type;
+ int svm_slot;
+ OSL::TextureSystem::TextureHandle *oiio_handle;
+ ColorSpaceProcessor *processor;
+};
+
+typedef OIIO::intrusive_ptr<OSLTextureHandle> OSLTextureHandleRef;
+typedef OIIO::unordered_map_concurrent<ustring, OSLTextureHandleRef, ustringHash>
+ OSLTextureHandleMap;
+
+/* OSL Render Services
+ *
+ * Interface for OSL to access attributes, textures and other scene data. */
+
+class OSLRenderServices : public OSL::RendererServices {
+ public:
+ OSLRenderServices(OSL::TextureSystem *texture_system);
+ ~OSLRenderServices();
+
+ bool get_matrix(OSL::ShaderGlobals *sg,
+ OSL::Matrix44 &result,
+ OSL::TransformationPtr xform,
+ float time) override;
+ bool get_inverse_matrix(OSL::ShaderGlobals *sg,
+ OSL::Matrix44 &result,
+ OSL::TransformationPtr xform,
+ float time) override;
+
+ bool get_matrix(OSL::ShaderGlobals *sg,
+ OSL::Matrix44 &result,
+ ustring from,
+ float time) override;
+ bool get_inverse_matrix(OSL::ShaderGlobals *sg,
+ OSL::Matrix44 &result,
+ ustring to,
+ float time) override;
+
+ bool get_matrix(OSL::ShaderGlobals *sg,
+ OSL::Matrix44 &result,
+ OSL::TransformationPtr xform) override;
+ bool get_inverse_matrix(OSL::ShaderGlobals *sg,
+ OSL::Matrix44 &result,
+ OSL::TransformationPtr xform) override;
+
+ bool get_matrix(OSL::ShaderGlobals *sg, OSL::Matrix44 &result, ustring from) override;
+ bool get_inverse_matrix(OSL::ShaderGlobals *sg, OSL::Matrix44 &result, ustring from) override;
+
+ bool get_array_attribute(OSL::ShaderGlobals *sg,
+ bool derivatives,
+ ustring object,
+ TypeDesc type,
+ ustring name,
+ int index,
+ void *val) override;
+ bool get_attribute(OSL::ShaderGlobals *sg,
+ bool derivatives,
+ ustring object,
+ TypeDesc type,
+ ustring name,
+ void *val) override;
+ bool get_attribute(ShaderData *sd,
+ bool derivatives,
+ ustring object_name,
+ TypeDesc type,
+ ustring name,
+ void *val);
+
+ bool get_userdata(
+ bool derivatives, ustring name, TypeDesc type, OSL::ShaderGlobals *sg, void *val) override;
+
+ int pointcloud_search(OSL::ShaderGlobals *sg,
+ ustring filename,
+ const OSL::Vec3 &center,
+ float radius,
+ int max_points,
+ bool sort,
+ size_t *out_indices,
+ float *out_distances,
+ int derivs_offset) override;
+
+ int pointcloud_get(OSL::ShaderGlobals *sg,
+ ustring filename,
+ size_t *indices,
+ int count,
+ ustring attr_name,
+ TypeDesc attr_type,
+ void *out_data) override;
+
+ bool pointcloud_write(OSL::ShaderGlobals *sg,
+ ustring filename,
+ const OSL::Vec3 &pos,
+ int nattribs,
+ const ustring *names,
+ const TypeDesc *types,
+ const void **data) override;
+
+ bool trace(TraceOpt &options,
+ OSL::ShaderGlobals *sg,
+ const OSL::Vec3 &P,
+ const OSL::Vec3 &dPdx,
+ const OSL::Vec3 &dPdy,
+ const OSL::Vec3 &R,
+ const OSL::Vec3 &dRdx,
+ const OSL::Vec3 &dRdy) override;
+
+ bool getmessage(OSL::ShaderGlobals *sg,
+ ustring source,
+ ustring name,
+ TypeDesc type,
+ void *val,
+ bool derivatives) override;
+
+#if OSL_LIBRARY_VERSION_CODE >= 11100
+ TextureSystem::TextureHandle *get_texture_handle(ustring filename,
+ OSL::ShadingContext *context) override;
+#else
+ TextureSystem::TextureHandle *get_texture_handle(ustring filename) override;
+#endif
+
+ bool good(TextureSystem::TextureHandle *texture_handle) override;
+
+ bool texture(ustring filename,
+ TextureSystem::TextureHandle *texture_handle,
+ TexturePerthread *texture_thread_info,
+ TextureOpt &options,
+ OSL::ShaderGlobals *sg,
+ float s,
+ float t,
+ float dsdx,
+ float dtdx,
+ float dsdy,
+ float dtdy,
+ int nchannels,
+ float *result,
+ float *dresultds,
+ float *dresultdt,
+ ustring *errormessage) override;
+
+ bool texture3d(ustring filename,
+ TextureHandle *texture_handle,
+ TexturePerthread *texture_thread_info,
+ TextureOpt &options,
+ OSL::ShaderGlobals *sg,
+ const OSL::Vec3 &P,
+ const OSL::Vec3 &dPdx,
+ const OSL::Vec3 &dPdy,
+ const OSL::Vec3 &dPdz,
+ int nchannels,
+ float *result,
+ float *dresultds,
+ float *dresultdt,
+ float *dresultdr,
+ ustring *errormessage) override;
+
+ bool environment(ustring filename,
+ TextureHandle *texture_handle,
+ TexturePerthread *texture_thread_info,
+ TextureOpt &options,
+ OSL::ShaderGlobals *sg,
+ const OSL::Vec3 &R,
+ const OSL::Vec3 &dRdx,
+ const OSL::Vec3 &dRdy,
+ int nchannels,
+ float *result,
+ float *dresultds,
+ float *dresultdt,
+ ustring *errormessage) override;
+
+#if OSL_LIBRARY_VERSION_CODE >= 11100
+ bool get_texture_info(ustring filename,
+ TextureHandle *texture_handle,
+ TexturePerthread *texture_thread_info,
+ OSL::ShadingContext *shading_context,
+ int subimage,
+ ustring dataname,
+ TypeDesc datatype,
+ void *data,
+ ustring *errormessage) override;
+#else
+ bool get_texture_info(OSL::ShaderGlobals *sg,
+ ustring filename,
+ TextureHandle *texture_handle,
+ int subimage,
+ ustring dataname,
+ TypeDesc datatype,
+ void *data) override;
+#endif
+
+ static bool get_background_attribute(const KernelGlobalsCPU *kg,
+ ShaderData *sd,
+ ustring name,
+ TypeDesc type,
+ bool derivatives,
+ void *val);
+ static bool get_object_standard_attribute(const KernelGlobalsCPU *kg,
+ ShaderData *sd,
+ ustring name,
+ TypeDesc type,
+ bool derivatives,
+ void *val);
+
+ static ustring u_distance;
+ static ustring u_index;
+ static ustring u_world;
+ static ustring u_camera;
+ static ustring u_screen;
+ static ustring u_raster;
+ static ustring u_ndc;
+ static ustring u_object_location;
+ static ustring u_object_color;
+ static ustring u_object_index;
+ static ustring u_geom_dupli_generated;
+ static ustring u_geom_dupli_uv;
+ static ustring u_material_index;
+ static ustring u_object_random;
+ static ustring u_particle_index;
+ static ustring u_particle_random;
+ static ustring u_particle_age;
+ static ustring u_particle_lifetime;
+ static ustring u_particle_location;
+ static ustring u_particle_rotation;
+ static ustring u_particle_size;
+ static ustring u_particle_velocity;
+ static ustring u_particle_angular_velocity;
+ static ustring u_geom_numpolyvertices;
+ static ustring u_geom_trianglevertices;
+ static ustring u_geom_polyvertices;
+ static ustring u_geom_name;
+ static ustring u_geom_undisplaced;
+ static ustring u_is_smooth;
+ static ustring u_is_curve;
+ static ustring u_curve_thickness;
+ static ustring u_curve_length;
+ static ustring u_curve_tangent_normal;
+ static ustring u_curve_random;
+ static ustring u_normal_map_normal;
+ static ustring u_path_ray_length;
+ static ustring u_path_ray_depth;
+ static ustring u_path_diffuse_depth;
+ static ustring u_path_glossy_depth;
+ static ustring u_path_transparent_depth;
+ static ustring u_path_transmission_depth;
+ static ustring u_trace;
+ static ustring u_hit;
+ static ustring u_hitdist;
+ static ustring u_N;
+ static ustring u_Ng;
+ static ustring u_P;
+ static ustring u_I;
+ static ustring u_u;
+ static ustring u_v;
+ static ustring u_empty;
+ static ustring u_at_bevel;
+ static ustring u_at_ao;
+
+ /* Texture system and texture handle map are part of the services instead of
+ * globals to be shared between different render sessions. This saves memory,
+ * and is required because texture handles are cached as part of the shared
+ * shading system. */
+ OSL::TextureSystem *texture_system;
+ OSLTextureHandleMap textures;
+};
+
+CCL_NAMESPACE_END
+
+#endif /* __OSL_SERVICES_H__ */