diff options
Diffstat (limited to 'intern/cycles/kernel/osl/shader.cpp')
-rw-r--r-- | intern/cycles/kernel/osl/shader.cpp | 38 |
1 files changed, 23 insertions, 15 deletions
diff --git a/intern/cycles/kernel/osl/shader.cpp b/intern/cycles/kernel/osl/shader.cpp index af96c0070e3..5862b6a8a2b 100644 --- a/intern/cycles/kernel/osl/shader.cpp +++ b/intern/cycles/kernel/osl/shader.cpp @@ -17,6 +17,8 @@ #include "kernel/osl/globals.h" #include "kernel/osl/services.h" #include "kernel/osl/shader.h" + +#include "kernel/util/differential.h" // clang-format on #include "scene/attribute.h" @@ -79,13 +81,16 @@ static void shaderdata_to_shaderglobals(const KernelGlobalsCPU *kg, { OSL::ShaderGlobals *globals = &tdata->globals; + const differential3 dP = differential_from_compact(sd->Ng, sd->dP); + const differential3 dI = differential_from_compact(sd->I, sd->dI); + /* copy from shader data to shader globals */ globals->P = TO_VEC3(sd->P); - globals->dPdx = TO_VEC3(sd->dP.dx); - globals->dPdy = TO_VEC3(sd->dP.dy); + globals->dPdx = TO_VEC3(dP.dx); + globals->dPdy = TO_VEC3(dP.dy); globals->I = TO_VEC3(sd->I); - globals->dIdx = TO_VEC3(sd->dI.dx); - globals->dIdy = TO_VEC3(sd->dI.dy); + globals->dIdx = TO_VEC3(dI.dx); + globals->dIdy = TO_VEC3(dI.dy); globals->N = TO_VEC3(sd->N); globals->Ng = TO_VEC3(sd->Ng); globals->u = sd->u; @@ -183,9 +188,10 @@ void OSLShader::eval_surface(const KernelGlobalsCPU *kg, /* automatic bump shader */ if (kg->osl->bump_state[shader]) { /* save state */ - float3 P = sd->P; - float3 dPdx = sd->dP.dx; - float3 dPdy = sd->dP.dy; + const float3 P = sd->P; + const float dP = sd->dP; + const OSL::Vec3 dPdx = globals->dPdx; + const OSL::Vec3 dPdy = globals->dPdy; /* set state as if undisplaced */ if (sd->flag & SD_HAS_DISPLACEMENT) { @@ -199,17 +205,20 @@ void OSLShader::eval_surface(const KernelGlobalsCPU *kg, (void)found; assert(found); + differential3 tmp_dP; memcpy(&sd->P, data, sizeof(float) * 3); - memcpy(&sd->dP.dx, data + 3, sizeof(float) * 3); - memcpy(&sd->dP.dy, data + 6, sizeof(float) * 3); + memcpy(&tmp_dP.dx, data + 3, sizeof(float) * 3); + memcpy(&tmp_dP.dy, data + 6, sizeof(float) * 3); object_position_transform(kg, sd, &sd->P); - object_dir_transform(kg, sd, &sd->dP.dx); - object_dir_transform(kg, sd, &sd->dP.dy); + object_dir_transform(kg, sd, &tmp_dP.dx); + object_dir_transform(kg, sd, &tmp_dP.dy); + + sd->dP = differential_make_compact(tmp_dP); globals->P = TO_VEC3(sd->P); - globals->dPdx = TO_VEC3(sd->dP.dx); - globals->dPdy = TO_VEC3(sd->dP.dy); + globals->dPdx = TO_VEC3(tmp_dP.dx); + globals->dPdy = TO_VEC3(tmp_dP.dy); } /* execute bump shader */ @@ -217,8 +226,7 @@ void OSLShader::eval_surface(const KernelGlobalsCPU *kg, /* reset state */ sd->P = P; - sd->dP.dx = dPdx; - sd->dP.dy = dPdy; + sd->dP = dP; globals->P = TO_VEC3(P); globals->dPdx = TO_VEC3(dPdx); |