diff options
Diffstat (limited to 'intern/cycles/kernel/osl/shaders/CMakeLists.txt')
-rw-r--r-- | intern/cycles/kernel/osl/shaders/CMakeLists.txt | 155 |
1 files changed, 155 insertions, 0 deletions
diff --git a/intern/cycles/kernel/osl/shaders/CMakeLists.txt b/intern/cycles/kernel/osl/shaders/CMakeLists.txt new file mode 100644 index 00000000000..6b62e7bb52f --- /dev/null +++ b/intern/cycles/kernel/osl/shaders/CMakeLists.txt @@ -0,0 +1,155 @@ +# Copyright 2011-2020 Blender Foundation +# +# Licensed under the Apache License, Version 2.0 (the "License"); +# you may not use this file except in compliance with the License. +# You may obtain a copy of the License at +# +# http://www.apache.org/licenses/LICENSE-2.0 +# +# Unless required by applicable law or agreed to in writing, software +# distributed under the License is distributed on an "AS IS" BASIS, +# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +# See the License for the specific language governing permissions and +# limitations under the License. + +# OSL node shaders + +set(SRC_OSL + node_add_closure.osl + node_ambient_occlusion.osl + node_anisotropic_bsdf.osl + node_attribute.osl + node_background.osl + node_bevel.osl + node_brick_texture.osl + node_brightness.osl + node_bump.osl + node_camera.osl + node_checker_texture.osl + node_clamp.osl + node_combine_rgb.osl + node_combine_hsv.osl + node_combine_xyz.osl + node_convert_from_color.osl + node_convert_from_float.osl + node_convert_from_int.osl + node_convert_from_normal.osl + node_convert_from_point.osl + node_convert_from_vector.osl + node_diffuse_bsdf.osl + node_displacement.osl + node_vector_displacement.osl + node_emission.osl + node_environment_texture.osl + node_float_curve.osl + node_fresnel.osl + node_gamma.osl + node_geometry.osl + node_glass_bsdf.osl + node_glossy_bsdf.osl + node_gradient_texture.osl + node_hair_info.osl + node_scatter_volume.osl + node_absorption_volume.osl + node_principled_volume.osl + node_holdout.osl + node_hsv.osl + node_ies_light.osl + node_image_texture.osl + node_invert.osl + node_layer_weight.osl + node_light_falloff.osl + node_light_path.osl + node_magic_texture.osl + node_map_range.osl + node_mapping.osl + node_math.osl + node_mix.osl + node_mix_closure.osl + node_musgrave_texture.osl + node_noise_texture.osl + node_normal.osl + node_normal_map.osl + node_object_info.osl + node_output_displacement.osl + node_output_surface.osl + node_output_volume.osl + node_particle_info.osl + node_refraction_bsdf.osl + node_rgb_curves.osl + node_rgb_ramp.osl + node_separate_rgb.osl + node_separate_hsv.osl + node_separate_xyz.osl + node_set_normal.osl + node_sky_texture.osl + node_subsurface_scattering.osl + node_tangent.osl + node_texture_coordinate.osl + node_toon_bsdf.osl + node_translucent_bsdf.osl + node_transparent_bsdf.osl + node_value.osl + node_vector_curves.osl + node_vector_math.osl + node_vector_rotate.osl + node_vector_transform.osl + node_velvet_bsdf.osl + node_vertex_color.osl + node_voronoi_texture.osl + node_voxel_texture.osl + node_wavelength.osl + node_blackbody.osl + node_wave_texture.osl + node_white_noise_texture.osl + node_wireframe.osl + node_hair_bsdf.osl + node_principled_hair_bsdf.osl + node_uv_map.osl + node_principled_bsdf.osl + node_rgb_to_bw.osl +) + +# The headers that OSL ships differs per release so we can not +# hardcode this. +file(GLOB SRC_OSL_HEADER_DIST ${OSL_SHADER_DIR}/*.h) + +set(SRC_OSL_HEADERS + node_color.h + node_fresnel.h + node_hash.h + node_math.h + node_noise.h + node_ramp_util.h + stdcycles.h + ${SRC_OSL_HEADER_DIST} +) + +set(SRC_OSO + +) + +# TODO, add a module to compile OSL +foreach(_file ${SRC_OSL}) + set(_OSL_FILE ${CMAKE_CURRENT_SOURCE_DIR}/${_file}) + set_source_files_properties(${_file} PROPERTIES HEADER_FILE_ONLY TRUE) + string(REPLACE ".osl" ".oso" _OSO_FILE ${_OSL_FILE}) + string(REPLACE ${CMAKE_SOURCE_DIR} ${CMAKE_BINARY_DIR} _OSO_FILE ${_OSO_FILE}) + add_custom_command( + OUTPUT ${_OSO_FILE} + COMMAND ${OSL_COMPILER} -q -O2 -I"${CMAKE_CURRENT_SOURCE_DIR}" -I"${OSL_SHADER_DIR}" -o ${_OSO_FILE} ${_OSL_FILE} + DEPENDS ${_OSL_FILE} ${SRC_OSL_HEADERS} ${OSL_COMPILER}) + list(APPEND SRC_OSO + ${_OSO_FILE} + ) + + unset(_OSL_FILE) + unset(_OSO_FILE) +endforeach() + +add_custom_target(cycles_osl_shaders ALL DEPENDS ${SRC_OSO} ${SRC_OSL_HEADERS} ${OSL_COMPILER} SOURCES ${SRC_OSL}) +cycles_set_solution_folder(cycles_osl_shaders) + +# CMAKE_CURRENT_SOURCE_DIR is already included in OSO paths +delayed_install("" "${SRC_OSO}" ${CYCLES_INSTALL_PATH}/shader) +delayed_install("${CMAKE_CURRENT_SOURCE_DIR}" "${SRC_OSL_HEADERS}" ${CYCLES_INSTALL_PATH}/shader) |