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Diffstat (limited to 'intern/cycles/kernel/osl/shaders/node_bump.osl')
-rw-r--r--intern/cycles/kernel/osl/shaders/node_bump.osl68
1 files changed, 68 insertions, 0 deletions
diff --git a/intern/cycles/kernel/osl/shaders/node_bump.osl b/intern/cycles/kernel/osl/shaders/node_bump.osl
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index 00000000000..811182f40b5
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+++ b/intern/cycles/kernel/osl/shaders/node_bump.osl
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+/*
+ * Copyright 2011-2013 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "stdcycles.h"
+
+/* "Bump Mapping Unparameterized Surfaces on the GPU"
+ * Morten S. Mikkelsen, 2010 */
+
+surface node_bump(int invert = 0,
+ int use_object_space = 0,
+ normal NormalIn = N,
+ float Strength = 0.1,
+ float Distance = 1.0,
+ float SampleCenter = 0.0,
+ float SampleX = 0.0,
+ float SampleY = 0.0,
+ output normal NormalOut = N)
+{
+ point Ptmp = P;
+ normal Normal = NormalIn;
+
+ if (use_object_space) {
+ Ptmp = transform("object", Ptmp);
+ Normal = normalize(transform("object", Normal));
+ }
+
+ /* get surface tangents from normal */
+ vector dPdx = Dx(Ptmp);
+ vector dPdy = Dy(Ptmp);
+
+ vector Rx = cross(dPdy, Normal);
+ vector Ry = cross(Normal, dPdx);
+
+ /* compute surface gradient and determinant */
+ float det = dot(dPdx, Rx);
+ vector surfgrad = (SampleX - SampleCenter) * Rx + (SampleY - SampleCenter) * Ry;
+
+ float absdet = fabs(det);
+
+ float strength = max(Strength, 0.0);
+ float dist = Distance;
+
+ if (invert)
+ dist *= -1.0;
+
+ /* compute and output perturbed normal */
+ NormalOut = normalize(absdet * Normal - dist * sign(det) * surfgrad);
+ NormalOut = normalize(strength * NormalOut + (1.0 - strength) * Normal);
+
+ if (use_object_space) {
+ NormalOut = normalize(transform("object", "world", NormalOut));
+ }
+
+ NormalOut = ensure_valid_reflection(Ng, I, NormalOut);
+}