Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'intern/cycles/kernel/osl/shaders/node_environment_texture.osl')
-rw-r--r--intern/cycles/kernel/osl/shaders/node_environment_texture.osl85
1 files changed, 85 insertions, 0 deletions
diff --git a/intern/cycles/kernel/osl/shaders/node_environment_texture.osl b/intern/cycles/kernel/osl/shaders/node_environment_texture.osl
new file mode 100644
index 00000000000..d04743eb368
--- /dev/null
+++ b/intern/cycles/kernel/osl/shaders/node_environment_texture.osl
@@ -0,0 +1,85 @@
+/*
+ * Copyright 2011-2013 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "node_color.h"
+#include "stdcycles.h"
+
+vector environment_texture_direction_to_equirectangular(vector dir)
+{
+ float u = -atan2(dir[1], dir[0]) / (M_2PI) + 0.5;
+ float v = atan2(dir[2], hypot(dir[0], dir[1])) / M_PI + 0.5;
+
+ return vector(u, v, 0.0);
+}
+
+vector environment_texture_direction_to_mirrorball(vector idir)
+{
+ vector dir = idir;
+ dir[1] -= 1.0;
+
+ float div = 2.0 * sqrt(max(-0.5 * dir[1], 0.0));
+ if (div > 0.0)
+ dir /= div;
+
+ float u = 0.5 * (dir[0] + 1.0);
+ float v = 0.5 * (dir[2] + 1.0);
+
+ return vector(u, v, 0.0);
+}
+
+shader node_environment_texture(
+ int use_mapping = 0,
+ matrix mapping = matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
+ vector Vector = P,
+ string filename = "",
+ string projection = "equirectangular",
+ string interpolation = "linear",
+ int compress_as_srgb = 0,
+ int ignore_alpha = 0,
+ int unassociate_alpha = 0,
+ int is_float = 1,
+ output color Color = 0.0,
+ output float Alpha = 1.0)
+{
+ vector p = Vector;
+
+ if (use_mapping)
+ p = transform(mapping, p);
+
+ p = normalize(p);
+
+ if (projection == "equirectangular")
+ p = environment_texture_direction_to_equirectangular(p);
+ else
+ p = environment_texture_direction_to_mirrorball(p);
+
+ /* todo: use environment for better texture filtering of equirectangular */
+ Color = (color)texture(
+ filename, p[0], 1.0 - p[1], "wrap", "periodic", "interp", interpolation, "alpha", Alpha);
+
+ if (ignore_alpha) {
+ Alpha = 1.0;
+ }
+ else if (unassociate_alpha) {
+ Color = color_unpremultiply(Color, Alpha);
+
+ if (!is_float)
+ Color = min(Color, 1.0);
+ }
+
+ if (compress_as_srgb)
+ Color = color_srgb_to_scene_linear(Color);
+}