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Diffstat (limited to 'intern/cycles/kernel/osl/shaders/node_hair_bsdf.osl')
-rw-r--r--intern/cycles/kernel/osl/shaders/node_hair_bsdf.osl57
1 files changed, 57 insertions, 0 deletions
diff --git a/intern/cycles/kernel/osl/shaders/node_hair_bsdf.osl b/intern/cycles/kernel/osl/shaders/node_hair_bsdf.osl
new file mode 100644
index 00000000000..3e0ac7af2e0
--- /dev/null
+++ b/intern/cycles/kernel/osl/shaders/node_hair_bsdf.osl
@@ -0,0 +1,57 @@
+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "stdcycles.h"
+
+shader node_hair_bsdf(color Color = 0.8,
+ string component = "reflection",
+ float Offset = 0.0,
+ float RoughnessU = 0.1,
+ float RoughnessV = 1.0,
+ normal Tangent = normal(0, 0, 0),
+ output closure color BSDF = 0)
+{
+ float roughnessh = clamp(RoughnessU, 0.001, 1.0);
+ float roughnessv = clamp(RoughnessV, 0.001, 1.0);
+ float offset = -Offset;
+
+ normal T;
+ float IsCurve = 0;
+ getattribute("geom:is_curve", IsCurve);
+
+ if (isconnected(Tangent)) {
+ T = Tangent;
+ }
+ else if (!IsCurve) {
+ T = normalize(dPdv);
+ offset = 0.0;
+ }
+ else {
+ T = normalize(dPdu);
+ }
+
+ if (backfacing() && IsCurve) {
+ BSDF = transparent();
+ }
+ else {
+ if (component == "reflection")
+ BSDF = Color * hair_reflection(Ng, roughnessh, roughnessv, T, offset);
+ else
+ BSDF = Color * hair_transmission(Ng, roughnessh, roughnessv, T, offset);
+ }
+}