diff options
Diffstat (limited to 'intern/cycles/kernel/osl/shaders/node_light_falloff.osl')
-rw-r--r-- | intern/cycles/kernel/osl/shaders/node_light_falloff.osl | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/intern/cycles/kernel/osl/shaders/node_light_falloff.osl b/intern/cycles/kernel/osl/shaders/node_light_falloff.osl new file mode 100644 index 00000000000..3f3c9444a5a --- /dev/null +++ b/intern/cycles/kernel/osl/shaders/node_light_falloff.osl @@ -0,0 +1,42 @@ +/* + * Copyright 2011-2013 Blender Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include "stdcycles.h" + +shader node_light_falloff(float Strength = 0.0, + float Smooth = 0.0, + output float Quadratic = 0.0, + output float Linear = 0.0, + output float Constant = 0.0) +{ + float ray_length = 0.0; + float strength = Strength; + getattribute("path:ray_length", ray_length); + + if (Smooth > 0.0) { + float squared = ray_length * ray_length; + strength *= squared / (Smooth + squared); + } + + /* Quadratic */ + Quadratic = strength; + + /* Linear */ + Linear = (strength * ray_length); + + /* Constant */ + Constant = (strength * ray_length * ray_length); +} |