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Diffstat (limited to 'intern/cycles/kernel/osl/shaders/node_magic_texture.osl')
-rw-r--r--intern/cycles/kernel/osl/shaders/node_magic_texture.osl15
1 files changed, 9 insertions, 6 deletions
diff --git a/intern/cycles/kernel/osl/shaders/node_magic_texture.osl b/intern/cycles/kernel/osl/shaders/node_magic_texture.osl
index 476c6895f05..0ed83aae3b8 100644
--- a/intern/cycles/kernel/osl/shaders/node_magic_texture.osl
+++ b/intern/cycles/kernel/osl/shaders/node_magic_texture.osl
@@ -17,14 +17,17 @@
#include "stdcycles.h"
/* Magic */
-
-color magic(point p, int n, float distortion)
+color magic(point p, float scale, int n, float distortion)
{
float dist = distortion;
- float x = sin((p[0] + p[1] + p[2]) * 5.0);
- float y = cos((-p[0] + p[1] - p[2]) * 5.0);
- float z = -cos((-p[0] - p[1] + p[2]) * 5.0);
+ float a = mod(p.x * scale, M_2PI);
+ float b = mod(p.y * scale, M_2PI);
+ float c = mod(p.z * scale, M_2PI);
+
+ float x = sin((a + b + c) * 5.0);
+ float y = cos((-a + b - c) * 5.0);
+ float z = -cos((-a - b + c) * 5.0);
if (n > 0) {
x *= dist;
@@ -103,6 +106,6 @@ shader node_magic_texture(int use_mapping = 0,
if (use_mapping)
p = transform(mapping, p);
- Color = magic(p * Scale, depth, Distortion);
+ Color = magic(p, Scale, depth, Distortion);
Fac = (Color[0] + Color[1] + Color[2]) * (1.0 / 3.0);
}