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Diffstat (limited to 'intern/cycles/kernel/osl/shaders/node_math.osl')
-rw-r--r--intern/cycles/kernel/osl/shaders/node_math.osl109
1 files changed, 109 insertions, 0 deletions
diff --git a/intern/cycles/kernel/osl/shaders/node_math.osl b/intern/cycles/kernel/osl/shaders/node_math.osl
new file mode 100644
index 00000000000..66884610561
--- /dev/null
+++ b/intern/cycles/kernel/osl/shaders/node_math.osl
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+/*
+ * Copyright 2011-2013 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "node_math.h"
+#include "stdcycles.h"
+
+/* OSL asin, acos, and pow functions are safe by default. */
+shader node_math(string math_type = "add",
+ float Value1 = 0.5,
+ float Value2 = 0.5,
+ float Value3 = 0.5,
+ output float Value = 0.0)
+{
+ if (math_type == "add")
+ Value = Value1 + Value2;
+ else if (math_type == "subtract")
+ Value = Value1 - Value2;
+ else if (math_type == "multiply")
+ Value = Value1 * Value2;
+ else if (math_type == "divide")
+ Value = safe_divide(Value1, Value2);
+ else if (math_type == "power")
+ Value = pow(Value1, Value2);
+ else if (math_type == "logarithm")
+ Value = safe_log(Value1, Value2);
+ else if (math_type == "sqrt")
+ Value = safe_sqrt(Value1);
+ else if (math_type == "inversesqrt")
+ Value = inversesqrt(Value1);
+ else if (math_type == "absolute")
+ Value = fabs(Value1);
+ else if (math_type == "radians")
+ Value = radians(Value1);
+ else if (math_type == "degrees")
+ Value = degrees(Value1);
+ else if (math_type == "minimum")
+ Value = min(Value1, Value2);
+ else if (math_type == "maximum")
+ Value = max(Value1, Value2);
+ else if (math_type == "less_than")
+ Value = Value1 < Value2;
+ else if (math_type == "greater_than")
+ Value = Value1 > Value2;
+ else if (math_type == "round")
+ Value = floor(Value1 + 0.5);
+ else if (math_type == "floor")
+ Value = floor(Value1);
+ else if (math_type == "ceil")
+ Value = ceil(Value1);
+ else if (math_type == "fraction")
+ Value = Value1 - floor(Value1);
+ else if (math_type == "modulo")
+ Value = safe_modulo(Value1, Value2);
+ else if (math_type == "trunc")
+ Value = trunc(Value1);
+ else if (math_type == "snap")
+ Value = floor(safe_divide(Value1, Value2)) * Value2;
+ else if (math_type == "wrap")
+ Value = wrap(Value1, Value2, Value3);
+ else if (math_type == "pingpong")
+ Value = pingpong(Value1, Value2);
+ else if (math_type == "sine")
+ Value = sin(Value1);
+ else if (math_type == "cosine")
+ Value = cos(Value1);
+ else if (math_type == "tangent")
+ Value = tan(Value1);
+ else if (math_type == "sinh")
+ Value = sinh(Value1);
+ else if (math_type == "cosh")
+ Value = cosh(Value1);
+ else if (math_type == "tanh")
+ Value = tanh(Value1);
+ else if (math_type == "arcsine")
+ Value = asin(Value1);
+ else if (math_type == "arccosine")
+ Value = acos(Value1);
+ else if (math_type == "arctangent")
+ Value = atan(Value1);
+ else if (math_type == "arctan2")
+ Value = atan2(Value1, Value2);
+ else if (math_type == "sign")
+ Value = sign(Value1);
+ else if (math_type == "exponent")
+ Value = exp(Value1);
+ else if (math_type == "compare")
+ Value = ((Value1 == Value2) || (abs(Value1 - Value2) <= max(Value3, 1e-5))) ? 1.0 : 0.0;
+ else if (math_type == "multiply_add")
+ Value = Value1 * Value2 + Value3;
+ else if (math_type == "smoothmin")
+ Value = smoothmin(Value1, Value2, Value3);
+ else if (math_type == "smoothmax")
+ Value = -(smoothmin(-Value1, -Value2, Value3));
+ else
+ warning("%s", "Unknown math operator!");
+}