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Diffstat (limited to 'intern/cycles/kernel/osl/shaders/node_tangent.osl')
-rw-r--r--intern/cycles/kernel/osl/shaders/node_tangent.osl46
1 files changed, 46 insertions, 0 deletions
diff --git a/intern/cycles/kernel/osl/shaders/node_tangent.osl b/intern/cycles/kernel/osl/shaders/node_tangent.osl
new file mode 100644
index 00000000000..f086fa079ec
--- /dev/null
+++ b/intern/cycles/kernel/osl/shaders/node_tangent.osl
@@ -0,0 +1,46 @@
+/*
+ * Copyright 2011-2013 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "stdcycles.h"
+
+shader node_tangent(normal NormalIn = N,
+ string attr_name = "geom:tangent",
+ string direction_type = "radial",
+ string axis = "z",
+ output normal Tangent = normalize(dPdu))
+{
+ vector T = vector(0.0, 0.0, 0.0);
+
+ if (direction_type == "uv_map") {
+ getattribute(attr_name, T);
+ }
+ else if (direction_type == "radial") {
+ point generated;
+
+ if (!getattribute("geom:generated", generated))
+ generated = P;
+
+ if (axis == "x")
+ T = vector(0.0, -(generated[2] - 0.5), (generated[1] - 0.5));
+ else if (axis == "y")
+ T = vector(-(generated[2] - 0.5), 0.0, (generated[0] - 0.5));
+ else
+ T = vector(-(generated[1] - 0.5), (generated[0] - 0.5), 0.0);
+ }
+
+ T = transform("object", "world", T);
+ Tangent = cross(NormalIn, normalize(cross(T, NormalIn)));
+}