diff options
Diffstat (limited to 'intern/cycles/kernel/osl')
-rw-r--r-- | intern/cycles/kernel/osl/osl_services.cpp | 19 | ||||
-rw-r--r-- | intern/cycles/kernel/osl/osl_services.h | 1 | ||||
-rw-r--r-- | intern/cycles/kernel/osl/osl_shader.cpp | 20 | ||||
-rw-r--r-- | intern/cycles/kernel/osl/osl_shader.h | 6 |
4 files changed, 28 insertions, 18 deletions
diff --git a/intern/cycles/kernel/osl/osl_services.cpp b/intern/cycles/kernel/osl/osl_services.cpp index 8838c28ca13..0595282af64 100644 --- a/intern/cycles/kernel/osl/osl_services.cpp +++ b/intern/cycles/kernel/osl/osl_services.cpp @@ -101,6 +101,7 @@ ustring OSLRenderServices::u_curve_tangent_normal("geom:curve_tangent_normal"); ustring OSLRenderServices::u_path_ray_length("path:ray_length"); ustring OSLRenderServices::u_path_ray_depth("path:ray_depth"); ustring OSLRenderServices::u_path_transparent_depth("path:transparent_depth"); +ustring OSLRenderServices::u_path_transmission_depth("path:transmission_depth"); ustring OSLRenderServices::u_trace("trace"); ustring OSLRenderServices::u_hit("hit"); ustring OSLRenderServices::u_hitdist("hitdist"); @@ -726,12 +727,20 @@ bool OSLRenderServices::get_background_attribute(KernelGlobals *kg, ShaderData * } else if(name == u_path_ray_depth) { /* Ray Depth */ - int f = sd->ray_depth; + PathState *state = sd->osl_path_state; + int f = state->bounce; return set_attribute_int(f, type, derivatives, val); } else if(name == u_path_transparent_depth) { /* Transparent Ray Depth */ - int f = sd->transparent_depth; + PathState *state = sd->osl_path_state; + int f = state->transparent_bounce; + return set_attribute_int(f, type, derivatives, val); + } + else if(name == u_path_transmission_depth) { + /* Transmission Ray Depth */ + PathState *state = sd->osl_path_state; + int f = state->transmission_bounce; return set_attribute_int(f, type, derivatives, val); } else if(name == u_ndc) { @@ -1257,11 +1266,7 @@ bool OSLRenderServices::getmessage(OSL::ShaderGlobals *sg, ustring source, ustri if(!tracedata->setup) { /* lazy shader data setup */ - ShaderData *original_sd = (ShaderData *)(sg->renderstate); - int bounce = original_sd->ray_depth + 1; - int transparent_bounce = original_sd->transparent_depth; - - shader_setup_from_ray(kg, sd, &tracedata->isect, &tracedata->ray, bounce, transparent_bounce); + shader_setup_from_ray(kg, sd, &tracedata->isect, &tracedata->ray); tracedata->setup = true; } diff --git a/intern/cycles/kernel/osl/osl_services.h b/intern/cycles/kernel/osl/osl_services.h index f35ddcaef91..1d2f1556c3b 100644 --- a/intern/cycles/kernel/osl/osl_services.h +++ b/intern/cycles/kernel/osl/osl_services.h @@ -170,6 +170,7 @@ public: static ustring u_path_ray_length; static ustring u_path_ray_depth; static ustring u_path_transparent_depth; + static ustring u_path_transmission_depth; static ustring u_trace; static ustring u_hit; static ustring u_hitdist; diff --git a/intern/cycles/kernel/osl/osl_shader.cpp b/intern/cycles/kernel/osl/osl_shader.cpp index 2f234aa25ea..950786ab213 100644 --- a/intern/cycles/kernel/osl/osl_shader.cpp +++ b/intern/cycles/kernel/osl/osl_shader.cpp @@ -92,7 +92,7 @@ void OSLShader::thread_free(KernelGlobals *kg) /* Globals */ -static void shaderdata_to_shaderglobals(KernelGlobals *kg, ShaderData *sd, +static void shaderdata_to_shaderglobals(KernelGlobals *kg, ShaderData *sd, PathState *state, int path_flag, OSLThreadData *tdata) { OSL::ShaderGlobals *globals = &tdata->globals; @@ -136,6 +136,7 @@ static void shaderdata_to_shaderglobals(KernelGlobals *kg, ShaderData *sd, /* used by renderservices */ sd->osl_globals = kg; + sd->osl_path_state = state; } /* Surface */ @@ -317,11 +318,11 @@ static void flatten_surface_closure_tree(ShaderData *sd, int path_flag, } } -void OSLShader::eval_surface(KernelGlobals *kg, ShaderData *sd, int path_flag, ShaderContext ctx) +void OSLShader::eval_surface(KernelGlobals *kg, ShaderData *sd, PathState *state, int path_flag, ShaderContext ctx) { /* setup shader globals from shader data */ OSLThreadData *tdata = kg->osl_tdata; - shaderdata_to_shaderglobals(kg, sd, path_flag, tdata); + shaderdata_to_shaderglobals(kg, sd, state, path_flag, tdata); /* execute shader for this point */ OSL::ShadingSystem *ss = (OSL::ShadingSystem*)kg->osl_ss; @@ -377,11 +378,11 @@ static float3 flatten_background_closure_tree(const OSL::ClosureColor *closure) return make_float3(0.0f, 0.0f, 0.0f); } -float3 OSLShader::eval_background(KernelGlobals *kg, ShaderData *sd, int path_flag, ShaderContext ctx) +float3 OSLShader::eval_background(KernelGlobals *kg, ShaderData *sd, PathState *state, int path_flag, ShaderContext ctx) { /* setup shader globals from shader data */ OSLThreadData *tdata = kg->osl_tdata; - shaderdata_to_shaderglobals(kg, sd, path_flag, tdata); + shaderdata_to_shaderglobals(kg, sd, state, path_flag, tdata); /* execute shader for this point */ OSL::ShadingSystem *ss = (OSL::ShadingSystem*)kg->osl_ss; @@ -486,11 +487,11 @@ static void flatten_volume_closure_tree(ShaderData *sd, } } -void OSLShader::eval_volume(KernelGlobals *kg, ShaderData *sd, int path_flag, ShaderContext ctx) +void OSLShader::eval_volume(KernelGlobals *kg, ShaderData *sd, PathState *state, int path_flag, ShaderContext ctx) { /* setup shader globals from shader data */ OSLThreadData *tdata = kg->osl_tdata; - shaderdata_to_shaderglobals(kg, sd, path_flag, tdata); + shaderdata_to_shaderglobals(kg, sd, state, path_flag, tdata); /* execute shader */ OSL::ShadingSystem *ss = (OSL::ShadingSystem*)kg->osl_ss; @@ -512,7 +513,10 @@ void OSLShader::eval_displacement(KernelGlobals *kg, ShaderData *sd, ShaderConte { /* setup shader globals from shader data */ OSLThreadData *tdata = kg->osl_tdata; - shaderdata_to_shaderglobals(kg, sd, 0, tdata); + + PathState state = {0}; + + shaderdata_to_shaderglobals(kg, sd, &state, 0, tdata); /* execute shader */ OSL::ShadingSystem *ss = (OSL::ShadingSystem*)kg->osl_ss; diff --git a/intern/cycles/kernel/osl/osl_shader.h b/intern/cycles/kernel/osl/osl_shader.h index 15dd74f9d38..7d26cd40da5 100644 --- a/intern/cycles/kernel/osl/osl_shader.h +++ b/intern/cycles/kernel/osl/osl_shader.h @@ -53,9 +53,9 @@ public: static void thread_free(KernelGlobals *kg); /* eval */ - static void eval_surface(KernelGlobals *kg, ShaderData *sd, int path_flag, ShaderContext ctx); - static float3 eval_background(KernelGlobals *kg, ShaderData *sd, int path_flag, ShaderContext ctx); - static void eval_volume(KernelGlobals *kg, ShaderData *sd, int path_flag, ShaderContext ctx); + static void eval_surface(KernelGlobals *kg, ShaderData *sd, PathState *state, int path_flag, ShaderContext ctx); + static float3 eval_background(KernelGlobals *kg, ShaderData *sd, PathState *state, int path_flag, ShaderContext ctx); + static void eval_volume(KernelGlobals *kg, ShaderData *sd, PathState *state, int path_flag, ShaderContext ctx); static void eval_displacement(KernelGlobals *kg, ShaderData *sd, ShaderContext ctx); /* sample & eval */ |