diff options
Diffstat (limited to 'intern/cycles/kernel/shaders/CMakeLists.txt')
-rw-r--r-- | intern/cycles/kernel/shaders/CMakeLists.txt | 212 |
1 files changed, 106 insertions, 106 deletions
diff --git a/intern/cycles/kernel/shaders/CMakeLists.txt b/intern/cycles/kernel/shaders/CMakeLists.txt index 4740db27d4e..b42b9b2fe64 100644 --- a/intern/cycles/kernel/shaders/CMakeLists.txt +++ b/intern/cycles/kernel/shaders/CMakeLists.txt @@ -2,102 +2,102 @@ # OSL node shaders set(SRC_OSL - node_add_closure.osl - node_ambient_occlusion.osl - node_anisotropic_bsdf.osl - node_attribute.osl - node_background.osl - node_bevel.osl - node_brick_texture.osl - node_brightness.osl - node_bump.osl - node_camera.osl - node_checker_texture.osl - node_combine_rgb.osl - node_combine_hsv.osl - node_combine_xyz.osl - node_convert_from_color.osl - node_convert_from_float.osl - node_convert_from_int.osl - node_convert_from_normal.osl - node_convert_from_point.osl - node_convert_from_vector.osl - node_diffuse_bsdf.osl - node_displacement.osl - node_vector_displacement.osl - node_emission.osl - node_environment_texture.osl - node_fresnel.osl - node_gamma.osl - node_geometry.osl - node_glass_bsdf.osl - node_glossy_bsdf.osl - node_gradient_texture.osl - node_hair_info.osl - node_scatter_volume.osl - node_absorption_volume.osl - node_principled_volume.osl - node_holdout.osl - node_hsv.osl - node_ies_light.osl - node_image_texture.osl - node_invert.osl - node_layer_weight.osl - node_light_falloff.osl - node_light_path.osl - node_magic_texture.osl - node_mapping.osl - node_math.osl - node_mix.osl - node_mix_closure.osl - node_musgrave_texture.osl - node_noise_texture.osl - node_normal.osl - node_normal_map.osl - node_object_info.osl - node_output_displacement.osl - node_output_surface.osl - node_output_volume.osl - node_particle_info.osl - node_refraction_bsdf.osl - node_rgb_curves.osl - node_rgb_ramp.osl - node_separate_rgb.osl - node_separate_hsv.osl - node_separate_xyz.osl - node_set_normal.osl - node_sky_texture.osl - node_subsurface_scattering.osl - node_tangent.osl - node_texture_coordinate.osl - node_toon_bsdf.osl - node_translucent_bsdf.osl - node_transparent_bsdf.osl - node_value.osl - node_vector_curves.osl - node_vector_math.osl - node_vector_transform.osl - node_velvet_bsdf.osl - node_voronoi_texture.osl - node_voxel_texture.osl - node_wavelength.osl - node_blackbody.osl - node_wave_texture.osl - node_wireframe.osl - node_hair_bsdf.osl - node_principled_hair_bsdf.osl - node_uv_map.osl - node_principled_bsdf.osl - node_rgb_to_bw.osl + node_add_closure.osl + node_ambient_occlusion.osl + node_anisotropic_bsdf.osl + node_attribute.osl + node_background.osl + node_bevel.osl + node_brick_texture.osl + node_brightness.osl + node_bump.osl + node_camera.osl + node_checker_texture.osl + node_combine_rgb.osl + node_combine_hsv.osl + node_combine_xyz.osl + node_convert_from_color.osl + node_convert_from_float.osl + node_convert_from_int.osl + node_convert_from_normal.osl + node_convert_from_point.osl + node_convert_from_vector.osl + node_diffuse_bsdf.osl + node_displacement.osl + node_vector_displacement.osl + node_emission.osl + node_environment_texture.osl + node_fresnel.osl + node_gamma.osl + node_geometry.osl + node_glass_bsdf.osl + node_glossy_bsdf.osl + node_gradient_texture.osl + node_hair_info.osl + node_scatter_volume.osl + node_absorption_volume.osl + node_principled_volume.osl + node_holdout.osl + node_hsv.osl + node_ies_light.osl + node_image_texture.osl + node_invert.osl + node_layer_weight.osl + node_light_falloff.osl + node_light_path.osl + node_magic_texture.osl + node_mapping.osl + node_math.osl + node_mix.osl + node_mix_closure.osl + node_musgrave_texture.osl + node_noise_texture.osl + node_normal.osl + node_normal_map.osl + node_object_info.osl + node_output_displacement.osl + node_output_surface.osl + node_output_volume.osl + node_particle_info.osl + node_refraction_bsdf.osl + node_rgb_curves.osl + node_rgb_ramp.osl + node_separate_rgb.osl + node_separate_hsv.osl + node_separate_xyz.osl + node_set_normal.osl + node_sky_texture.osl + node_subsurface_scattering.osl + node_tangent.osl + node_texture_coordinate.osl + node_toon_bsdf.osl + node_translucent_bsdf.osl + node_transparent_bsdf.osl + node_value.osl + node_vector_curves.osl + node_vector_math.osl + node_vector_transform.osl + node_velvet_bsdf.osl + node_voronoi_texture.osl + node_voxel_texture.osl + node_wavelength.osl + node_blackbody.osl + node_wave_texture.osl + node_wireframe.osl + node_hair_bsdf.osl + node_principled_hair_bsdf.osl + node_uv_map.osl + node_principled_bsdf.osl + node_rgb_to_bw.osl ) set(SRC_OSL_HEADERS - node_color.h - node_fresnel.h - node_ramp_util.h - node_texture.h - stdosl.h - oslutil.h + node_color.h + node_fresnel.h + node_ramp_util.h + node_texture.h + stdosl.h + oslutil.h ) set(SRC_OSO @@ -106,20 +106,20 @@ set(SRC_OSO # TODO, add a module to compile OSL foreach(_file ${SRC_OSL}) - set(_OSL_FILE ${CMAKE_CURRENT_SOURCE_DIR}/${_file}) - set_source_files_properties(${_file} PROPERTIES HEADER_FILE_ONLY TRUE) - string(REPLACE ".osl" ".oso" _OSO_FILE ${_OSL_FILE}) - string(REPLACE ${CMAKE_SOURCE_DIR} ${CMAKE_BINARY_DIR} _OSO_FILE ${_OSO_FILE}) - add_custom_command( - OUTPUT ${_OSO_FILE} - COMMAND ${OSL_COMPILER} -q -O2 -I"${CMAKE_CURRENT_SOURCE_DIR}" -o ${_OSO_FILE} ${_OSL_FILE} - DEPENDS ${_OSL_FILE} ${SRC_OSL_HEADERS} ${OSL_COMPILER}) - list(APPEND SRC_OSO - ${_OSO_FILE} - ) + set(_OSL_FILE ${CMAKE_CURRENT_SOURCE_DIR}/${_file}) + set_source_files_properties(${_file} PROPERTIES HEADER_FILE_ONLY TRUE) + string(REPLACE ".osl" ".oso" _OSO_FILE ${_OSL_FILE}) + string(REPLACE ${CMAKE_SOURCE_DIR} ${CMAKE_BINARY_DIR} _OSO_FILE ${_OSO_FILE}) + add_custom_command( + OUTPUT ${_OSO_FILE} + COMMAND ${OSL_COMPILER} -q -O2 -I"${CMAKE_CURRENT_SOURCE_DIR}" -o ${_OSO_FILE} ${_OSL_FILE} + DEPENDS ${_OSL_FILE} ${SRC_OSL_HEADERS} ${OSL_COMPILER}) + list(APPEND SRC_OSO + ${_OSO_FILE} + ) - unset(_OSL_FILE) - unset(_OSO_FILE) + unset(_OSL_FILE) + unset(_OSO_FILE) endforeach() add_custom_target(cycles_osl_shaders ALL DEPENDS ${SRC_OSO} ${SRC_OSL_HEADERS} ${OSL_COMPILER} SOURCES ${SRC_OSL}) |