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Diffstat (limited to 'intern/cycles/kernel/shaders/SConscript')
-rw-r--r--intern/cycles/kernel/shaders/SConscript68
1 files changed, 0 insertions, 68 deletions
diff --git a/intern/cycles/kernel/shaders/SConscript b/intern/cycles/kernel/shaders/SConscript
deleted file mode 100644
index 8bc1c2206e0..00000000000
--- a/intern/cycles/kernel/shaders/SConscript
+++ /dev/null
@@ -1,68 +0,0 @@
-#!/usr/bin/env python
-#
-# ***** BEGIN GPL LICENSE BLOCK *****
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# The Original Code is Copyright (C) 2011, Blender Foundation
-# All rights reserved.
-#
-# The Original Code is: all of this file.
-#
-# Contributor(s): Nathan Letwory.
-#
-# ***** END GPL LICENSE BLOCK *****
-
-import sys
-import os
-import Blender as B
-
-def normpath(path):
- return os.path.abspath(os.path.normpath(path))
-
-Import ('env')
-
-oso_files = []
-
-if env['WITH_BF_CYCLES_OSL']:
- shaders = env.Clone()
-
- # osl compiler
- osl_compiler = File(env.subst(env['BF_OSL_COMPILER'])).abspath
-
- # build directory
- root_build_dir = normpath(env['BF_BUILDDIR'])
- build_dir = os.path.join(root_build_dir, 'intern/cycles/kernel/shaders')
-
- # source directories and files
- source_dir = Dir('.').srcnode().path
-
- # dependencies
- dependencies = shaders.Glob('*.h')
-
- for f in os.listdir(source_dir):
- if f.endswith('.osl'):
- osl_file = os.path.join(source_dir, f)
- oso_file = os.path.join(build_dir, f.replace('.osl', '.oso'))
-
- command = "\"%s\" -q -O2 -I\"%s\" -o \"%s\" \"%s\"" % (osl_compiler, source_dir, oso_file, osl_file)
-
- shaders.Command(oso_file, f, command)
- shaders.Depends(oso_file, [f] + dependencies)
-
- oso_files.append(oso_file)
-
-
-Return('oso_files')