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Diffstat (limited to 'intern/cycles/kernel/shaders/node_anisotropic_bsdf.osl')
-rw-r--r--intern/cycles/kernel/shaders/node_anisotropic_bsdf.osl19
1 files changed, 10 insertions, 9 deletions
diff --git a/intern/cycles/kernel/shaders/node_anisotropic_bsdf.osl b/intern/cycles/kernel/shaders/node_anisotropic_bsdf.osl
index bef6d7e8809..21e28ece65d 100644
--- a/intern/cycles/kernel/shaders/node_anisotropic_bsdf.osl
+++ b/intern/cycles/kernel/shaders/node_anisotropic_bsdf.osl
@@ -33,27 +33,28 @@ shader node_anisotropic_bsdf(
T = rotate(T, Rotation * M_2PI, point(0.0, 0.0, 0.0), Normal);
/* compute roughness */
- float RoughnessU, RoughnessV;
+ float roughness = Roughness * Roughness;
+ float roughness_u, roughness_v;
float aniso = clamp(Anisotropy, -0.99, 0.99);
if (aniso < 0.0) {
- RoughnessU = Roughness / (1.0 + aniso);
- RoughnessV = Roughness * (1.0 + aniso);
+ roughness_u = roughness / (1.0 + aniso);
+ roughness_v = roughness * (1.0 + aniso);
}
else {
- RoughnessU = Roughness * (1.0 - aniso);
- RoughnessV = Roughness / (1.0 - aniso);
+ roughness_u = roughness * (1.0 - aniso);
+ roughness_v = roughness / (1.0 - aniso);
}
if (distribution == "sharp")
BSDF = Color * reflection(Normal);
else if (distribution == "beckmann")
- BSDF = Color * microfacet_beckmann_aniso(Normal, T, RoughnessU, RoughnessV);
+ BSDF = Color * microfacet_beckmann_aniso(Normal, T, roughness_u, roughness_v);
else if (distribution == "GGX")
- BSDF = Color * microfacet_ggx_aniso(Normal, T, RoughnessU, RoughnessV);
+ BSDF = Color * microfacet_ggx_aniso(Normal, T, roughness_u, roughness_v);
else if (distribution == "Multiscatter GGX")
- BSDF = Color * microfacet_multi_ggx_aniso(Normal, T, RoughnessU, RoughnessV, Color);
+ BSDF = Color * microfacet_multi_ggx_aniso(Normal, T, roughness_u, roughness_v, Color);
else
- BSDF = Color * ashikhmin_shirley(Normal, T, RoughnessU, RoughnessV);
+ BSDF = Color * ashikhmin_shirley(Normal, T, roughness_u, roughness_v);
}