diff options
Diffstat (limited to 'intern/cycles/kernel/shaders/node_brick_texture.osl')
-rw-r--r-- | intern/cycles/kernel/shaders/node_brick_texture.osl | 119 |
1 files changed, 0 insertions, 119 deletions
diff --git a/intern/cycles/kernel/shaders/node_brick_texture.osl b/intern/cycles/kernel/shaders/node_brick_texture.osl deleted file mode 100644 index 075a324c730..00000000000 --- a/intern/cycles/kernel/shaders/node_brick_texture.osl +++ /dev/null @@ -1,119 +0,0 @@ -/* - * Copyright 2011-2013 Blender Foundation - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#include "stdcycles.h" - -/* Brick */ - -float brick_noise(int ns) /* fast integer noise */ -{ - int nn; - int n = (ns + 1013) & 2147483647; - n = (n >> 13) ^ n; - nn = (n * (n * n * 60493 + 19990303) + 1376312589) & 2147483647; - return 0.5 * ((float)nn / 1073741824.0); -} - -float brick(point p, - float mortar_size, - float mortar_smooth, - float bias, - float BrickWidth, - float row_height, - float offset_amount, - int offset_frequency, - float squash_amount, - int squash_frequency, - output float tint) -{ - int bricknum, rownum; - float offset = 0.0; - float brick_width = BrickWidth; - float x, y; - - rownum = (int)floor(p[1] / row_height); - - if (offset_frequency && squash_frequency) { - brick_width *= (rownum % squash_frequency) ? 1.0 : squash_amount; /* squash */ - offset = (rownum % offset_frequency) ? 0.0 : (brick_width * offset_amount); /* offset */ - } - - bricknum = (int)floor((p[0] + offset) / brick_width); - - x = (p[0] + offset) - brick_width * bricknum; - y = p[1] - row_height * rownum; - - tint = clamp((brick_noise((rownum << 16) + (bricknum & 65535)) + bias), 0.0, 1.0); - - float min_dist = min(min(x, y), min(brick_width - x, row_height - y)); - if (min_dist >= mortar_size) { - return 0.0; - } - else if (mortar_smooth == 0.0) { - return 1.0; - } - else { - min_dist = 1.0 - min_dist / mortar_size; - return smoothstep(0.0, mortar_smooth, min_dist); - } -} - -shader node_brick_texture(int use_mapping = 0, - matrix mapping = matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), - float offset = 0.5, - int offset_frequency = 2, - float squash = 1.0, - int squash_frequency = 1, - point Vector = P, - color Color1 = 0.2, - color Color2 = 0.8, - color Mortar = 0.0, - float Scale = 5.0, - float MortarSize = 0.02, - float MortarSmooth = 0.0, - float Bias = 0.0, - float BrickWidth = 0.5, - float RowHeight = 0.25, - output float Fac = 0.0, - output color Color = 0.2) -{ - point p = Vector; - - if (use_mapping) - p = transform(mapping, p); - - float tint = 0.0; - color Col = Color1; - - Fac = brick(p * Scale, - MortarSize, - MortarSmooth, - Bias, - BrickWidth, - RowHeight, - offset, - offset_frequency, - squash, - squash_frequency, - tint); - - if (Fac != 1.0) { - float facm = 1.0 - tint; - Col = facm * Color1 + tint * Color2; - } - - Color = mix(Col, Mortar, Fac); -} |