Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'intern/cycles/kernel/shaders/node_checker_texture.osl')
-rw-r--r--intern/cycles/kernel/shaders/node_checker_texture.osl58
1 files changed, 58 insertions, 0 deletions
diff --git a/intern/cycles/kernel/shaders/node_checker_texture.osl b/intern/cycles/kernel/shaders/node_checker_texture.osl
new file mode 100644
index 00000000000..577caf308ff
--- /dev/null
+++ b/intern/cycles/kernel/shaders/node_checker_texture.osl
@@ -0,0 +1,58 @@
+/*
+ * Copyright 2012, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "stdosl.h"
+#include "node_texture.h"
+
+/* Checker */
+
+float checker(point p)
+{
+ p[0] = (p[0] + 0.00001) * 0.9999;
+ p[1] = (p[1] + 0.00001) * 0.9999;
+ p[2] = (p[2] + 0.00001) * 0.9999;
+
+ int xi = (int)fabs(floor(p[0]));
+ int yi = (int)fabs(floor(p[1]));
+ int zi = (int)fabs(floor(p[2]));
+
+ if ((xi % 2 == yi % 2) == (zi % 2)) {
+ return 1.0;
+ }
+ else {
+ return 0.0;
+ }
+}
+
+shader node_checker_texture(
+ float Scale = 5.0,
+ point Vector = P,
+ color Color1 = color(0.8, 0.8, 0.8),
+ color Color2 = color(0.2, 0.2, 0.2),
+ output float Fac = 0.0,
+ output color Color = color(0.0, 0.0, 0.0))
+{
+ Fac = checker(Vector * Scale);
+ if (Fac == 1.0) {
+ Color = Color1;
+ }
+ else {
+ Color = Color2;
+ }
+}
+