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Diffstat (limited to 'intern/cycles/kernel/shaders/node_color.h')
-rw-r--r--intern/cycles/kernel/shaders/node_color.h163
1 files changed, 0 insertions, 163 deletions
diff --git a/intern/cycles/kernel/shaders/node_color.h b/intern/cycles/kernel/shaders/node_color.h
deleted file mode 100644
index 276c91843e8..00000000000
--- a/intern/cycles/kernel/shaders/node_color.h
+++ /dev/null
@@ -1,163 +0,0 @@
-/*
- * Copyright 2011-2013 Blender Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-/* TODO(lukas): Fix colors in OSL. */
-
-float color_srgb_to_scene_linear(float c)
-{
- if (c < 0.04045)
- return (c < 0.0) ? 0.0 : c * (1.0 / 12.92);
- else
- return pow((c + 0.055) * (1.0 / 1.055), 2.4);
-}
-
-float color_scene_linear_to_srgb(float c)
-{
- if (c < 0.0031308)
- return (c < 0.0) ? 0.0 : c * 12.92;
- else
- return 1.055 * pow(c, 1.0 / 2.4) - 0.055;
-}
-
-color color_srgb_to_scene_linear(color c)
-{
- return color(color_srgb_to_scene_linear(c[0]),
- color_srgb_to_scene_linear(c[1]),
- color_srgb_to_scene_linear(c[2]));
-}
-
-color color_scene_linear_to_srgb(color c)
-{
- return color(color_scene_linear_to_srgb(c[0]),
- color_scene_linear_to_srgb(c[1]),
- color_scene_linear_to_srgb(c[2]));
-}
-
-color color_unpremultiply(color c, float alpha)
-{
- if (alpha != 1.0 && alpha != 0.0)
- return c / alpha;
-
- return c;
-}
-
-/* Color Operations */
-
-color xyY_to_xyz(float x, float y, float Y)
-{
- float X, Z;
-
- if (y != 0.0)
- X = (x / y) * Y;
- else
- X = 0.0;
-
- if (y != 0.0 && Y != 0.0)
- Z = ((1.0 - x - y) / y) * Y;
- else
- Z = 0.0;
-
- return color(X, Y, Z);
-}
-
-color xyz_to_rgb(float x, float y, float z)
-{
- return color(3.240479 * x + -1.537150 * y + -0.498535 * z,
- -0.969256 * x + 1.875991 * y + 0.041556 * z,
- 0.055648 * x + -0.204043 * y + 1.057311 * z);
-}
-
-color rgb_to_hsv(color rgb)
-{
- float cmax, cmin, h, s, v, cdelta;
- color c;
-
- cmax = max(rgb[0], max(rgb[1], rgb[2]));
- cmin = min(rgb[0], min(rgb[1], rgb[2]));
- cdelta = cmax - cmin;
-
- v = cmax;
-
- if (cmax != 0.0) {
- s = cdelta / cmax;
- }
- else {
- s = 0.0;
- h = 0.0;
- }
-
- if (s == 0.0) {
- h = 0.0;
- }
- else {
- c = (color(cmax, cmax, cmax) - rgb) / cdelta;
-
- if (rgb[0] == cmax)
- h = c[2] - c[1];
- else if (rgb[1] == cmax)
- h = 2.0 + c[0] - c[2];
- else
- h = 4.0 + c[1] - c[0];
-
- h /= 6.0;
-
- if (h < 0.0)
- h += 1.0;
- }
-
- return color(h, s, v);
-}
-
-color hsv_to_rgb(color hsv)
-{
- float i, f, p, q, t, h, s, v;
- color rgb;
-
- h = hsv[0];
- s = hsv[1];
- v = hsv[2];
-
- if (s == 0.0) {
- rgb = color(v, v, v);
- }
- else {
- if (h == 1.0)
- h = 0.0;
-
- h *= 6.0;
- i = floor(h);
- f = h - i;
- rgb = color(f, f, f);
- p = v * (1.0 - s);
- q = v * (1.0 - (s * f));
- t = v * (1.0 - (s * (1.0 - f)));
-
- if (i == 0.0)
- rgb = color(v, t, p);
- else if (i == 1.0)
- rgb = color(q, v, p);
- else if (i == 2.0)
- rgb = color(p, v, t);
- else if (i == 3.0)
- rgb = color(p, q, v);
- else if (i == 4.0)
- rgb = color(t, p, v);
- else
- rgb = color(v, p, q);
- }
-
- return rgb;
-}