diff options
Diffstat (limited to 'intern/cycles/kernel/shaders/node_color.h')
-rw-r--r-- | intern/cycles/kernel/shaders/node_color.h | 125 |
1 files changed, 125 insertions, 0 deletions
diff --git a/intern/cycles/kernel/shaders/node_color.h b/intern/cycles/kernel/shaders/node_color.h new file mode 100644 index 00000000000..80786e4e369 --- /dev/null +++ b/intern/cycles/kernel/shaders/node_color.h @@ -0,0 +1,125 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + +/* Color Management */ + +float color_srgb_to_scene_linear(float c) +{ + if (c < 0.04045) + return (c < 0.0) ? 0.0 : c * (1.0 / 12.92); + else + return pow((c + 0.055) * (1.0 / 1.055), 2.4); +} + +float color_scene_linear_to_srgb(float c) +{ + if (c < 0.0031308) + return (c < 0.0) ? 0.0 : c * 12.92; + else + return 1.055 * pow(c, 1.0 / 2.4) - 0.055; +} + +color color_srgb_to_scene_linear(color c) +{ + return color( + color_srgb_to_scene_linear(c[0]), + color_srgb_to_scene_linear(c[1]), + color_srgb_to_scene_linear(c[2])); +} + +color color_scene_linear_to_srgb(color c) +{ + return color( + color_scene_linear_to_srgb(c[0]), + color_scene_linear_to_srgb(c[1]), + color_scene_linear_to_srgb(c[2])); +} + +/* Color Operations */ + +color rgb_to_hsv(color rgb) +{ + float cmax, cmin, h, s, v, cdelta; + color c; + + cmax = max(rgb[0], max(rgb[1], rgb[2])); + cmin = min(rgb[0], min(rgb[1], rgb[2])); + cdelta = cmax - cmin; + + v = cmax; + + if (cmax != 0.0) { + s = cdelta / cmax; + } + else { + s = 0.0; + h = 0.0; + } + + if (s == 0.0) { + h = 0.0; + } + else { + c = (color(cmax, cmax, cmax) - rgb) / cdelta; + + if (rgb[0] == cmax) h = c[2] - c[1]; + else if (rgb[1] == cmax) h = 2.0 + c[0] - c[2]; + else h = 4.0 + c[1] - c[0]; + + h /= 6.0; + + if (h < 0.0) + h += 1.0; + } + + return color(h, s, v); +} + +color hsv_to_rgb(color hsv) +{ + float i, f, p, q, t, h, s, v; + color rgb; + + h = hsv[0]; + s = hsv[1]; + v = hsv[2]; + + if (s == 0.0) { + rgb = color(v, v, v); + } + else { + if (h == 1.0) + h = 0.0; + + h *= 6.0; + i = floor(h); + f = h - i; + rgb = color(f, f, f); + p = v * (1.0 - s); + q = v * (1.0 - (s * f)); + t = v * (1.0 - (s * (1.0 - f))); + + if (i == 0.0) rgb = color(v, t, p); + else if (i == 1.0) rgb = color(q, v, p); + else if (i == 2.0) rgb = color(p, v, t); + else if (i == 3.0) rgb = color(p, q, v); + else if (i == 4.0) rgb = color(t, p, v); + else rgb = color(v, p, q); + } + + return rgb; +} + |