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Diffstat (limited to 'intern/cycles/kernel/shaders/node_convert_from_float.osl')
-rw-r--r--intern/cycles/kernel/shaders/node_convert_from_float.osl24
1 files changed, 12 insertions, 12 deletions
diff --git a/intern/cycles/kernel/shaders/node_convert_from_float.osl b/intern/cycles/kernel/shaders/node_convert_from_float.osl
index fc5c79c4c64..a5c2e3b26ad 100644
--- a/intern/cycles/kernel/shaders/node_convert_from_float.osl
+++ b/intern/cycles/kernel/shaders/node_convert_from_float.osl
@@ -17,18 +17,18 @@
#include "stdosl.h"
shader node_convert_from_float(
- float Val = 0.0,
- output string String = "",
- output int ValInt = 0,
- output color Color = 0.0,
- output vector Vector = vector(0.0, 0.0, 0.0),
- output point Point = point(0.0, 0.0, 0.0),
- output normal Normal = normal(0.0, 0.0, 0.0))
+ float value_float = 0.0,
+ output string value_string = "",
+ output int value_int = 0,
+ output color value_color = 0.0,
+ output vector value_vector = vector(0.0, 0.0, 0.0),
+ output point value_point = point(0.0, 0.0, 0.0),
+ output normal value_normal = normal(0.0, 0.0, 0.0))
{
- ValInt = (int)Val;
- Color = color(Val, Val, Val);
- Vector = vector(Val, Val, Val);
- Point = point(Val, Val, Val);
- Normal = normal(Val, Val, Val);
+ value_int = (int)value_float;
+ value_color = color(value_float, value_float, value_float);
+ value_vector = vector(value_float, value_float, value_float);
+ value_point = point(value_float, value_float, value_float);
+ value_normal = normal(value_float, value_float, value_float);
}